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Board a thing to talk about. (Rant)
Okay where shall we start this is going be a very interesting topic and something that I don't see people talk about in world chat as much as it should be very common problems, but I'll start with the main one thing is in all the hard mode five-star dungeons for the last few patches have been too hard for the scaled difficulty level for people in North America. It should be adjusted for each region, even removing mechanics completely for some regions. An example of this is the Simon says mechanics in recent patches. People with a short-term memory, difficulty will have issues with this mechanic, which are many gamers we have very well. I shouldn't say everyone most people don't have a great short-term memory to think of something. 40 seconds in the future. For those who comment below go on any server that plays at a casually (at a hardcore level) and tell me you ever see a LFG for five-star dungeon main reason is people can't do it. It's not like they don't want to. It's just things that require the short-term memory mechanic causes people to just say you not screw it, I won't do this content. I'll wait until the next patch when things are fixed, but they never get fixed. No matter how many times people complain and stress out about it. Keep in mind if it requires discord to teach, then it's too bloody hard for Tera. If you need someone to alert you in voice chat, then they should be avoided. That mechanic at so I think anyways. Thanks for reading my boredom rant comments below let's get a discussion going.
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More like make it possible for lfgs to exists after two months after the patch on nonpopulated servers. Sort of on the lines of these types of dungeons SSHM (After iframe fixes) TSHM, FIHM and RMHM was the limit before lfgs couldn't take place. The last two patches I virtually see no LFGs due to the severity of the dungeon. All I'm saying is adjusted for North American audiences. No Simon says how about avoid these AOE's mechanics. Three back to back that would be a good replacement.
Dungeon seemed to be avoided like the plague with any type of non-straightforward mechanics. You can even turn any mechanic into non-straightforward one. Just by adding a stupid secondary effect. That's what kills hardmode dungeons for most people. Keep in mind I listed "Hardcore" skill set. Besides casual play nature, meaning a person has three hours a day to play a game, but they're extremely good at the game when you think casual you think a noob.
Handy little scale for any future references. I make.
Leach / Noob / New / Novice / Normal / Avg / Hardcore / Pro / Elite / Meta
I think a hardcore player should be able to do 5star dungeon and clear it.
One other thing I have a felling your on a pvp sever... Most likely MT xD. The lfg doesn't effect you or your apart of a core static that can do it. Meaning friends / Group of people you run with constantly. how you just commented seems to be like that.
Isn't it purely bragging rights and challenge that people do 5 star dungeons for? The rewarding is crap enough to be more worth running RG than those, it's a huge time loss for no more than the bragging rights of saying "I cleared it!" or "I got skilled on it!".
If it's too hard for people to run it, they can always just run easier things. Specially since you literally are asking to simplify it to the point of making it a 4 star dungeon. There is a reason there's 5 star dungeons, and it's for the very few that want the ridiculous challenge. TERA-EU had extreme mode dungeons with literally nothing more than forced/fake difficulty added, like removing the HP bar on the boss, removing some AOE indicators, unnecessary amount of one shots and damage over time and so on. Didn't they do it again even? Still, how many you think plays extreme mode dungeons? It was never intended to be the most popular content. This here sounds to me like a topic on the old forums that said on the title even "I want the game to be easier" and proceeded on the comment to say he didn't even care about others wanting challenges, he just wants it easier so he could run all the content without too much effort, literally. Yours is a toned down version but basically.... the same. You wanna remove the most challenging/masocore content possible, when the intention of that content is exactly this, and to cater exactly to the few that need this.
Again, there's plenty of easier dungeons, in fact isn't the only 5 stars the exact same dungeons that already have normal modes?
The only thing I could actually want, would be like adding some Harrow Hold Easy Mode to train it out and be able to do the real deal when strong enough, not removing the harder/making THAT one easier.
More like removing skeletons from phase 4, then nerfing the whole dungeon completely. Just stuff to cause a false difficulty. just make vergos 25% faster in its stead then less time to pick a color compensate for the change.
You nerf the things that are just annoying. then you apply them to other mechanics to compensate. Great example is that Sutter in RMHM with 30% mechanic were there was a unfair if you stagger for 3 times in a row you are good as dead and that's rng base. Pretty unfair"" I would say just remove the stagger. as a "Fix" just simple change to improve quality of life in endgame dungeons.
Then you wouldn't need to remove the mechanic completely just a fix for our region. Sort of like how they're used to be "Tools that add alerts for dungeons. Which most people use by default. The people with ease...
They really don't need to change anything about the dungeon. They just need to make it straightforward for people. That's all... With some sort of hot fix.
Hmm... In the comments I did express what I mean I want to happen, then again I should add it into the main post. I think hardcore players should be able to clear it with 100+ hrs of training in it. Don't you agree? If there is a problem from stopping most people from doing a dungeon they should fix it"" Make it fun.
Cheap tricks, Memory games, Anything with 3 options is just overwhelming. Here is a great example you know the guardian mission that makes you step on a color. Imagine that in a 5star dungeon. while combating that is unreasonable miss 1 color your whole team wipes. a fix would me reduce the 4-5 colors to 2.
The mechanic in RMh wasnt even "unfair" as you mentioned at all, i think it was only unfair for 200 ping Priest because they had to stop and cleanse, which other classes dont have to do if they pay their attention to the game and walk? But then i even saw my co-GM did some godlike cleanse into backstep moves and we all had a very good laugh at it, her ping is always at 240-250. My ping is 250-300 and i really never had any issue with that stagger laser, if i died, i died because there was no cleanse really. If we want to discuss about unfair mechanic, we should talk about the RMh first boss mechanic which was pretty "unfair" for highping players because they literally died while being in the safezone but even that had a work around if you did some simple math and if i was healing, i always called out if the AOE was coming soon for my teammates because i knew it helped.
Back to the RKe topic, i am by no mean a hardcore player, i afk 24/7, i mostly do Ghillieglade and occasional easy dungeons (429, 431) with my babies Guildies, lately i have been having a daily-ish RKe group, we do it daily-ish, but it took us quite awhile to clear and we barely clear it daily til this day. In my opinion, the reason ppl jump in RKe is the intense play, the pressure which is you know, fun to remember attacks and slaying, if it changes so they can do it with "ease", with no pressure that means you know, no fun then whats the reason to do it then?
On a Low populated sever"" we don't have these "groups nor we do in such small numbers its unreasonable. People need to know how to do the dungeon in order to do "RKEM" right?
[Removing Forum Violation]
Congrats on making the thread locked in the next few hours!
EDIT: thanks mods for removing that pointless part
Why?
I didn't do anything bad. o.o I'm just tired of people saying same thing over and over again.
LOL wow this must be a bad topic for me then. its similar to this topic I made https://forums.enmasse.com/tera/discussion/15319/gimmicks-of-tera-healers-priests#latest
Most of my posts are rants of some kind. if I ever get a notice of some kind ill definitely will stop.
now I'm really confused did I violate something?
While I get what you mean (taking away mechs and replacing them with something else) I believe that those complicated mechs are not the reason why such a low number of people are doing those dungeons. I don't think removing those mechs would necessarily bring people back.
Instead, here are a few more likely reasons of why rke isn't that popular:
a) Dungeons aren't rewarding, time to gold ratio is not well adjusted.
b) Dungeons are unbalanced. They're adjusted for ktera and their talents, hence we have to slay in rke to clear it normally - too much of a bother for most people and refer to a). This also makes it hard to do RKE with LFG because you depend on other people's dps too hard and it's too risky. A lot of RKE's are being done inside guilds among people that trust each other.
c) Population is declining. Pretty obvious. Less people to make LFG's, less people to do dungeons with.
d) Subjective opinions. This is just subjective and based off my experience, but it's also connected to your thread I guess. People have the most mixed opinions about RKH/E, mostly leaning towards the negative. A lot of people I know that used to do high end content before dislike this dungeon.
e) Net issues, coding issues, call it what you will. Having to restart fights due to someone desyncing through RK9's legs while slaying and getting hit and dying to his basic just makes it a pain in the [filtered]. Double s-bomb is way too fast for some people etc..