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Change SSNM

2

Comments

  • FinalArchonFinalArchon ✭✭
    edited June 2016
    I would never use IMS for anything unless someone is giving me 1 million gold as a dare.
  • MaxogMaxog ✭✭
    edited June 2016
    Let's ask the real question here: Why are you IMS'ing SSNM, arguably the 2nd hardest 5-man dungeon in the game?
    (ABHM is about an equivalent imo)
  • NopiNopi ✭✭✭✭✭
    The real question for me is, why some of these dungeons have IMS at all? I'd say, there should be other ways to advertise the dungeon, and remove them from IMS. I may sound illogical and harsh, but truth is, completing these dungeons with randoms who have no grasp of even their own character(because the current level up game fails to teach anyone how to play their own character) is such an uphill battle that is simply not worth doing. I've been on horrible DFNM wipes where the collective dps can't get the lancer lower than 80%, or getting one shotted by the sorc because they are in minimum iL gear, have bad rotations(or no rotations at all), or are running like headless chickens around the place waiting for others to do the damage. I don't get angry, but I'm amazed. It's not like they are honestly doing things and messed up. It's that they have no idea what to do in the first place, and because the game before it is a joke, they get slapped hard by the reality of true end game.

    Another option, which I would like more, is to make both level up game and entry level 65 dungeons a lot harder and streamlined, so people learn to play from the start. That the game gives people tutorials on proper class tactics and how to use crystals and glyphs. With people needing to fulfill certain requirements to get past to the next stage. I don't expect people to become professional gamers. I myself am not one. But at least I expect people competent enough in a hard dungeon to know the basics of how to stay alive and deal proper dps/tanking/healing.

    Fact is, not everyone watches guides before entering these dungeons. Not everyone learns their class before trying harder content. Some even refuse to, as if this was a single player game where nobody but them suffer from a loss or something like that.

    As for dungeons themselves, the current 2 star dungeons are a total joke. I see more people dying in Golden labyrinth than in abscess NM... In fact, I've NEVER seen anyone dying in abscess NM while I saw plenty of people dying at GL... maybe we should make a level 65 version of that dungeon.
  • Notises wrote: »
    Do what I do, don't die until you get wiped and then rez immediately afterward (Grace of Resurrection/Vow). You have a few seconds to rez someone else and then continue on. If the party cannot DPS check, take steps to shoulder (carry) the burden. Otherwise, disband and come back later.

    I actually mention in the OP that I do do this if I feel like it, obviously with vow up I get 1 free, 'the group wiped and now I get to play baby-sitter' card. Plus DPS is slow so usally I can do it twice. But DPS is never so slow I can do it 3 times so then I have to break out expensive consumables... and so on and so fourth.
    Bluezcluez wrote: »
    Catorii wrote: »
    Nerfing it for something that's entirely optional is just stupid.

    Just don't IMS? LFG isn't that hard.

    + on this. LFG it. Be more selective. A healer of your caliber if what you describe is right should be able to assemble a party.
    Tewii wrote: »
    You shouldn't be IMSing content that either A. is too hard for a mishmash group of people to do, or B. is uncarryable by one person no matter their skill or gear.

    There is an easy fix. It's called running with friends and guildmates, or LFGing.
    Pixelator wrote: »
    Use LFG. There is no excuse. It's easy get accepted as a healer even in +12 Dreadnaught.

    I do use LFG. For 90% of my clears in normal mode and obviously all of my clears in hard mode. But my question is why does the IMS option even exist in the first place? Why not tweak the dungeon so groups with lesser skill that often appear in IMS can clear it? Just by tweaking boss HP or defense numbers it would be doable - make it so 3 people have to be from different servers for the tweaks to take effect so it doesn't get exploited or something. Lower the drop rate or make IMS drop lesser stuff if it will offend purists. I just don't understand why the content is there in it's current practically unclearable form.

    I mean not to toot my own horn but as a fairly geared healer with HM clears I have friends/guildmates that will come with me to a random SSNM in the middle of the night if I want to impose that on them. But I am not everyone. I would venture to say most people who use IMS are not in a position to PM their +15 ninja friend and ask for a hard carry through a dungeon - which is the entire point of IMS right? Let people who can't or won't form their own groups experience endgame content?

    I just think it would be cool and less punishing to new / unskilled players who see 'all I need is 409 and I can do a hard dungeon' only to actually get there and find out that you need a fair bit more than that - wasting a bunch of their own time in the process. It can't be anything but frustration I imagine.
  • TorchideTorchide ✭✭✭
    Please put wipe mechanics back into Saravash's Ascent so lowbies are made aware that they exist.

    ... actually put back all the mechanics into AoS like the basilisk family, exploding barrels, and poison fangspawn. They weren't particularly difficult mechanics - made leveling less spank n spank (rip lowbies tanks)
  • dinnersdinners ✭✭✭
    Catorii wrote: »
    Nerfing it for something that's entirely optional is just stupid.

    Just don't IMS? LFG isn't that hard.

    The problem isn't how IMS is set up. It works the exact same way without issue in other games. The average player here just sucks. Put a group of those in a dungeon and you're not gonna clear it.

    It takes 30min + to form a ssnm party at night time. let's not to be selfish here.
  • dinnersdinners ✭✭✭
    beside, ssnm is like finm. It should be easy dungeon for just IM.

    Atm, only sshm and maybe abhm needs guild or friend party.

    I do, kdhm and abhm with my guildies. At, night time, I mostly do IM. Hopely, I can help newbies with ssnm, finm and ts.

    But, ssnm first boss's shield phase = no chance for newbies leaning the dungeon.

  • CatoriiCatorii ✭✭✭
    dinners wrote: »
    It takes 30min + to form a ssnm party at night time. let's not to be selfish here.

    It doesn't take 30 minutes. I've found SSNM parties even in the middle of the night in NA, and it wasn't that slow. Asking for a dungeon to be nerfed or made easier through IMS just because you can't be bothered to make an LFG is just ridiculous.
  • dinnersdinners ✭✭✭
    Catorii wrote: »
    dinners wrote: »
    It takes 30min + to form a ssnm party at night time. let's not to be selfish here.

    It doesn't take 30 minutes. I've found SSNM parties even in the middle of the night in NA, and it wasn't that slow. Asking for a dungeon to be nerfed or made easier through IMS just because you can't be bothered to make an LFG is just ridiculous.

    It does take more 30min or more. NO tankers.

    Beside, shield phase is nothing do to with game skill. It just requires better gear. It's alot easier with ninja, gunner and slayer party.

    It's harder to break it with lancer, priest, archer and war party with +12 slaughter weapon. Probably, 1st boss shield phase is hardest part in SSNM.
  • VenpaiVenpai ✭✭✭
    i think you're just having some bad luck. i can ims ssnm just fine, though i'm on a dps. and on my ninja. and avalanche on shields. if you're wiping on shield phases, i would suggest telling your dps to destroy the pillars on the first boss so there IS no shield phase. well... there usually won't be. i've had an ims run where first boss didn't ever do shield. it was interesting. but i would advise the dps to save their hardest hitting skills for shields.

    no shame in dropping/disbanding and getting a better luck of the draw.

    i guarantee you even lfg groups can have issue with shields if people don't know what they're doing. had an abhm run where we kept wiping because tank was dumb and healer was bad. and it was an lfg group. rip rip rip.
  • dinnersdinners ✭✭✭
    SSNM is not hardmode. It shouldn't require LFG or guild/ friend. I don't understand ppl who waste time to form a finm for 15~20min.

    FINM needs just decent tank and healer. It takes little longer with newbie dps.

    SSNM, even healer and tank are decent and good, if dps can't break the shield in 10 sec, then it's going to be wipe over and over. Why does it has to be less than 10 sec? how about just 15 sec? If the boss turns around and do shield phase, archer can't even use 2 skills from behind of the boss.

    I have seen, +12 full slaugter gear 3x dps with all noct, scroll, charm and nost couldn't break the shield for 3 times. They did good job with putting pillar together most of time. They didn't get too much hit from the boss neither.

    So,again, ninja, brawler or maybe slayer with backstab.
  • KananeKanane ✭✭
    edited June 2016
    If the boss turns around and do shield phase, archer can't even use 2 skills from behind of the boss.

    Or like it did happened with me with sorc. Naturally boss goes into shield mode when my celerity just ended so out of 10 seconds I was useless in 6-7, ok IF everything crits in that 7 seconds then maybe I could do 10 mill damage (out of 25 as far as I know) but with sorc that happens once in a blue moon.
  • saltedcaramelsaltedcaramel ✭✭✭
    edited June 2016
    Did four SSNM runs solo queuing on IMS. Didn't have any issues except for Imperator's shield phase (I'm a Brawler tank). Granted, four runs is a pretty small sample size and I could've got really lucky, so I might give it a couple more attempts.

    Judging from what I've seen so far though, I really don't think SSNM should be nerfed. I like it the way it is. It's not extremely punishing (like SSHM) if you make any mistakes but it's certainly challenging. Just the way mid-tier content should be imho.
  • CezzareCezzare ✭✭✭
    edited June 2016
    Let me remind you BRNM also had a DPS check on the first boss back when the first part of FoA patch arrived, at 30% the turtle would go to into it's shell and you had to break the shield avoid a wipe, not only that: if you failed to break the shield but managed to get the party up and running again, the boss will simply do it again, and if your party couldn't break the shield the first time then it surely wouldn't be capable of doing so the next time.

    Back then, some players had wonderholme, devastator or VM3.5 at most, if not, you were supposed to run BRNM in idoneal in order to get the ambit set from there, you were supposed to clear that dungeon with the starter DPS set but you also had to know how to play in order to do so.

    IMS is like tossing a coin, you can get a group of full +15 or some random guys with only two pieces at +12 and with 2/3, 3/4 rolls AND on top to that the can also be relatively new to the game. Not too long ago I got queued in CW with two other players who both just hit lvl 65 and have never been in that dungeon, both of them died twice during the cage phase in the first boss... that's the kind of team mates you can get through IMS (no offense to those two guys, they're new after all), if you're queueing for top end game dungeons be aware you can not only take more than an hour to clear, but even not clear at all.
  • msoltysplmsoltyspl ✭✭✭
    Note: I'm talking pretty much entirely about instance matching here.

    The long and short of this is that SSNM has a hard DPS check immediately on the first boss that 80% of IMS groups I join can't clear.

    Are you planning on joining SSHM IMS groups too and complaining they can't do shields ?
    It's possible to complete the dungeon with that minimum ilvl, with a skilled and coordinated group (aka something you will never have in IMS) but the bar is too high for 5 random people.

    Do not IMS that place. IMS is near pointless on anything at 65, except perhaps the few easiest places.
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