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Comments
(ABHM is about an equivalent imo)
Another option, which I would like more, is to make both level up game and entry level 65 dungeons a lot harder and streamlined, so people learn to play from the start. That the game gives people tutorials on proper class tactics and how to use crystals and glyphs. With people needing to fulfill certain requirements to get past to the next stage. I don't expect people to become professional gamers. I myself am not one. But at least I expect people competent enough in a hard dungeon to know the basics of how to stay alive and deal proper dps/tanking/healing.
Fact is, not everyone watches guides before entering these dungeons. Not everyone learns their class before trying harder content. Some even refuse to, as if this was a single player game where nobody but them suffer from a loss or something like that.
As for dungeons themselves, the current 2 star dungeons are a total joke. I see more people dying in Golden labyrinth than in abscess NM... In fact, I've NEVER seen anyone dying in abscess NM while I saw plenty of people dying at GL... maybe we should make a level 65 version of that dungeon.
I actually mention in the OP that I do do this if I feel like it, obviously with vow up I get 1 free, 'the group wiped and now I get to play baby-sitter' card. Plus DPS is slow so usally I can do it twice. But DPS is never so slow I can do it 3 times so then I have to break out expensive consumables... and so on and so fourth.
I do use LFG. For 90% of my clears in normal mode and obviously all of my clears in hard mode. But my question is why does the IMS option even exist in the first place? Why not tweak the dungeon so groups with lesser skill that often appear in IMS can clear it? Just by tweaking boss HP or defense numbers it would be doable - make it so 3 people have to be from different servers for the tweaks to take effect so it doesn't get exploited or something. Lower the drop rate or make IMS drop lesser stuff if it will offend purists. I just don't understand why the content is there in it's current practically unclearable form.
I mean not to toot my own horn but as a fairly geared healer with HM clears I have friends/guildmates that will come with me to a random SSNM in the middle of the night if I want to impose that on them. But I am not everyone. I would venture to say most people who use IMS are not in a position to PM their +15 ninja friend and ask for a hard carry through a dungeon - which is the entire point of IMS right? Let people who can't or won't form their own groups experience endgame content?
I just think it would be cool and less punishing to new / unskilled players who see 'all I need is 409 and I can do a hard dungeon' only to actually get there and find out that you need a fair bit more than that - wasting a bunch of their own time in the process. It can't be anything but frustration I imagine.
... actually put back all the mechanics into AoS like the basilisk family, exploding barrels, and poison fangspawn. They weren't particularly difficult mechanics - made leveling less spank n spank (rip lowbies tanks)
It takes 30min + to form a ssnm party at night time. let's not to be selfish here.
Atm, only sshm and maybe abhm needs guild or friend party.
I do, kdhm and abhm with my guildies. At, night time, I mostly do IM. Hopely, I can help newbies with ssnm, finm and ts.
But, ssnm first boss's shield phase = no chance for newbies leaning the dungeon.
It doesn't take 30 minutes. I've found SSNM parties even in the middle of the night in NA, and it wasn't that slow. Asking for a dungeon to be nerfed or made easier through IMS just because you can't be bothered to make an LFG is just ridiculous.
It does take more 30min or more. NO tankers.
Beside, shield phase is nothing do to with game skill. It just requires better gear. It's alot easier with ninja, gunner and slayer party.
It's harder to break it with lancer, priest, archer and war party with +12 slaughter weapon. Probably, 1st boss shield phase is hardest part in SSNM.
no shame in dropping/disbanding and getting a better luck of the draw.
i guarantee you even lfg groups can have issue with shields if people don't know what they're doing. had an abhm run where we kept wiping because tank was dumb and healer was bad. and it was an lfg group. rip rip rip.
FINM needs just decent tank and healer. It takes little longer with newbie dps.
SSNM, even healer and tank are decent and good, if dps can't break the shield in 10 sec, then it's going to be wipe over and over. Why does it has to be less than 10 sec? how about just 15 sec? If the boss turns around and do shield phase, archer can't even use 2 skills from behind of the boss.
I have seen, +12 full slaugter gear 3x dps with all noct, scroll, charm and nost couldn't break the shield for 3 times. They did good job with putting pillar together most of time. They didn't get too much hit from the boss neither.
So,again, ninja, brawler or maybe slayer with backstab.
Or like it did happened with me with sorc. Naturally boss goes into shield mode when my celerity just ended so out of 10 seconds I was useless in 6-7, ok IF everything crits in that 7 seconds then maybe I could do 10 mill damage (out of 25 as far as I know) but with sorc that happens once in a blue moon.
Judging from what I've seen so far though, I really don't think SSNM should be nerfed. I like it the way it is. It's not extremely punishing (like SSHM) if you make any mistakes but it's certainly challenging. Just the way mid-tier content should be imho.
Back then, some players had wonderholme, devastator or VM3.5 at most, if not, you were supposed to run BRNM in idoneal in order to get the ambit set from there, you were supposed to clear that dungeon with the starter DPS set but you also had to know how to play in order to do so.
IMS is like tossing a coin, you can get a group of full +15 or some random guys with only two pieces at +12 and with 2/3, 3/4 rolls AND on top to that the can also be relatively new to the game. Not too long ago I got queued in CW with two other players who both just hit lvl 65 and have never been in that dungeon, both of them died twice during the cage phase in the first boss... that's the kind of team mates you can get through IMS (no offense to those two guys, they're new after all), if you're queueing for top end game dungeons be aware you can not only take more than an hour to clear, but even not clear at all.
Are you planning on joining SSHM IMS groups too and complaining they can't do shields ?
Do not IMS that place. IMS is near pointless on anything at 65, except perhaps the few easiest places.