[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85

[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20

Please Nerf PvP healing.

13»

Comments

  • ovrovr ✭✭
    edited March 2018
    Equitas wrote: »
    I'm not one to agree with the sentiment that "Everyone can't be wrong." In this case, however, I think it's applicable. You're implying that we're idiots because we supposedly don't understand what you're saying. You imply your idea is some sort of revolutionary "out of the box" concept. We understand completely. It's just that the idea is awful. You want to punish players for doing well (or at least mediocre) because other players are bad. That is, at the very core, what you are suggesting. A change like this would send a terrible message to the community. It would tell people "You don't have to improve. Just keep failing and complaining, and the system will change to accommodate you!" Nerfing heals isn't going to encourage team play. It's just going to make "facerolling" the keyboard a slightly more viable strategy. That won't be good for anyone. If victory and rewards isn't already incentive enough for your team to work together, absolutely nothing Bluehole or En Masse can do will change that.

    I don't want to punish anyone. Also, how would increasing the demand for something make people value it less? Your argument has no logic behind it.
  • ovrovr ✭✭
    edited March 2018
    Ardire wrote: »
    Wow dude, you would've really hated it years ago when healers (priests specifically) were basically unkillable due to how much they self-healed, got a priest down to 5%? Whoops you missed one stagger and gave them a chance to self-heal, back to 100%! And good luck trying to catch a mystic with telejaunt resets, hoo boy.

    Healers have been nerfed around the board time and time again, both pve and pvp wise, but especially on the pvp-end of the spectrum. Just because you're getting cranky cause you have no friends to play with so you can actually learn what teamwork is doesn't mean you should take it out on the healers. If you were really coming in here with "revolutionary" ideas you would've proposed certain dps classes get nerfed so they can't crit you for 99% of your health alongside balacing out healing to suit that.

    You say "lower healing power and they won't have a choice but to team play" which is just asinine-- you already have no choice but to be a team player, that's why teams that don't target healers lose. Because healers are vital, always have been and always will be.

    That being said a good enough player playing the right class can solo most of the run-of-the-mill mediocre healers you find in queue, a good healer who knows what they're doing requires to be ganged up on. They're good, they're gonna get focused, that's... mmo norm, my dude.

    If you don't like it you could always go play a solo game?

    I'm a PvP veteran.. I'm trying to suggest an idea that will speed up the learning curve of unskilled PvP players, so they can contribute more to the team, instead of button mashing buring team fight and hoping it works. You don't understand where my view is coming form.
This discussion has been closed.