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Give smart dyad niveot structure to pve store

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Comments

  • NopiNopi ✭✭✭✭✭
    edited June 2016
    pooni wrote: »
    Quite funny thing is probably a huge majority of the people crying for it are ones that can't clear hm on a daily basis

    Yeah. I don't do pvp at all because I'm terrible at it. I also avoid HM because I'm also terrible at the whole 'being-yelled-at-because-of-one-mistake' mentality ( mostly knowing most of you are half my age or less. :p ). BUT, I also don't make a huge issue if pvp can get something pve can't. If I can't have something through what I do, then I'm not meant to have it. Sure. As I said before, in an ideal world, all rewards could be earned from all fronts. pvp or pve.... YET there'd be people complaining if that was the case. Can't please everyone and BHS/EME know it. And this whole thread proves that the subject can have as many supporters as it can have detractors. So most likely it stays as it is. Like it whoever likes it.
  • Good luck afking for 7 million credits worth of games.
  • sanj66sanj66 ✭✭✭✭
    pooni wrote: »
    So you're basing your argument on somebody who doesn't want to invest time into farming the most efficient way in pve. And basing it on a what-if situation where credit caps don't exist. And you point out somebody made imperator in your server, yet you have no first hand experience of farming it through pvp so don't even talk. I capped credits on 16 alts and still was a handful of mats short to make imperator. I had enough mats to make it by the second day, where almost half of the mats were gotten through pve within 1 day of patch, where the rest were almost 1 full month of credit capping on 16 alts. Don't talk as if you think its faceroll and what not if you didnt even farm it yourself. Go farm enough for imperator and talk. Your design talk is baseless and meaningless, and even further proves my side of the argument that pvers have it better than pvpers seeing as how atleast desgins are available through pve amiright?lmao. But that's your point, not mine :) Your point of how your server had imperator and he got it through pvp is hilarious, seeing as how you simply assumed he did it through pvp without even having known the person or any details of how he got it.

    you are the one jumping to conclusions here i know the person personally, i also had/have been capping characters. the fact still stands over your povs and opinions that it is much much much easier to faceroll pvp and get mats rather than have to run a dungeon, could you farm imperator mats prior to this patch no you could not, but you could have farmed creds on every single char you had to prep to get imperator with out even having to win to get credits thanks to all those double credit events and extended power hours they had.

  • JBGamingJBGaming ✭✭✭
    What I would like to know is why everyone is against the idea of the Dyads Structures being placed in the Vangaurd Credit store?
  • im still not getting a few things here.

    1-pvp players got [filtered] on for AGES. pvp had absoluletly no gains at all til the recent ks/belli cred shops update. and right now pve players complaining that they cant get some stuff they dont even need to clear hardest content easily. i mean for example, dyad niveot forceful effect gives 21 power while fine niveot gives 20 power effect. do you really need that 1 power? im not counting the secondary effects cus theyre random no matter what you do.

    2-pve is much easier to get a decent group for. you simply cant make a full premade in fwc for a %100 since you wont be controlling whos going against you, not by my knowledge, while you can learn how to clear a dungeon in some tries with a group of guildies/friends at worst and put the said dungeon on farm mode.

    3-someone mentioned "class imbalance" for pvp. while it is an undeniable truth of this game, you can very easily defeat any class as any class as long as youre willing to get better so that's not really an excuse. just accept the fact you got outplayed and try to see your mistakes and learn from them. why is it so hard for you people?

    4-pve'rs got several advantages over pvping in drops department. 70k creds are not "cheap" compared to how easy they are to get compared to pve, for example. and then theres feedstock stuff too, and mwa is much better to obtain from vg chests than the stuff at credit shops.

    5-excluding elite and calling it "the top thing that cant be taken as base" is pretty dumb tbh since everybody and their grandmother has elite in this game and will keep having it it, and showing that people capping out on creds before patch to buy the stuff with those creds after the patch hits as a proof to your argument, since you might as well just saved up gold and bought the equipment with gold when patch hits. or even better answer that that point is that point saving thing is not sustainable. you cant do it now. and in the end you still put more time on that kind of farming cus pre-patch point farming was far slower and cap was much lower too.

    tldr: as a pve player, i'd say stop crying. you don't need dyads to perform well enough. if you want to min/max then that also means you need to learn all aspects of the game, including pvp.

  • 1-pvp players got [filtered] on for AGES. pvp had absoluletly no gains at all til the recent ks/belli cred shops update. and right now pve players complaining that they cant get some stuff they dont even need to clear hardest content easily. i mean for example, dyad niveot forceful effect gives 21 power while fine niveot gives 20 power effect. do you really need that 1 power? im not counting the secondary effects cus theyre random no matter what you do.

    tldr: as a pve player, i'd say stop crying. you don't need dyads to perform well enough. if you want to min/max then that also means you need to learn all aspects of the game, including pvp.

    This is the TRUTH!! this is an mmo, learn all aspects of what Tera has to offer.....
    And pvpers have had nothing for so long, for people to even mention that pvp points are easier to farm than dungeons are kidding themselves.

    Stahp your whining, if you need a smart dyad wait for a lootbox weekend. Or even better, if you think it is soooo easy to farm 100k Ks points just start farming them today. And drop a line on how many matches you did, and your win/lose ratio, lol.

    I do pvp and pve btw, and both are fun. But keep things the way they are now, nothing needs to change...

  • sanj66sanj66 ✭✭✭✭
    pooni wrote: »
    sanj66 wrote: »
    pooni wrote: »
    So you're basing your argument on somebody who doesn't want to invest time into farming the most efficient way in pve. And basing it on a what-if situation where credit caps don't exist. And you point out somebody made imperator in your server, yet you have no first hand experience of farming it through pvp so don't even talk. I capped credits on 16 alts and still was a handful of mats short to make imperator. I had enough mats to make it by the second day, where almost half of the mats were gotten through pve within 1 day of patch, where the rest were almost 1 full month of credit capping on 16 alts. Don't talk as if you think its faceroll and what not if you didnt even farm it yourself. Go farm enough for imperator and talk. Your design talk is baseless and meaningless, and even further proves my side of the argument that pvers have it better than pvpers seeing as how atleast desgins are available through pve amiright?lmao. But that's your point, not mine :) Your point of how your server had imperator and he got it through pvp is hilarious, seeing as how you simply assumed he did it through pvp without even having known the person or any details of how he got it.

    you are the one jumping to conclusions here i know the person personally, i also had/have been capping characters. the fact still stands over your povs and opinions that it is much much much easier to faceroll pvp and get mats rather than have to run a dungeon, could you farm imperator mats prior to this patch no you could not, but you could have farmed creds on every single char you had to prep to get imperator with out even having to win to get credits thanks to all those double credit events and extended power hours they had.

    Oh you know the person personally. expand on that. show some proof that he got his imperator solely by pvp. Secondly, povs and opinions. hmm. Seems like you're the one that still hasn't farmed it through pvp, and I'm the one that did. So i guess you're the one talking solely on opinions and assumptions and I'm speaking from experience. Go farm it yourself, then your opinions may be worth a cent.
    first off you do know imperator is the PVE vm set? yes it has a pvp attack mod but it is put there so a pve player who has farmed and gotten his imperator to +15 can do pvp, even though the attack mod is close you will stil be badly rolled for pvp, confalate is the pvp vm set, it was bhs's fix for the whole argument that +15 killed pvp, it has similar attack mod as imperator at +15 while it is at +12 and you can roll additional pvp rolls bottom line, so then why are you arguing about imperator being so hard to farm via pvp? when you should be making confalate to pvp? why should pve gear be made easy through pvp and remain difficult by actually doing pve? your argument does not make any sense about how difficult it is to farm imperator via pvp lol.
  • sanj66sanj66 ✭✭✭✭
    edited June 2016
    im still not getting a few things here.

    1-pvp players got [filtered] on for AGES. pvp had absoluletly no gains at all til the recent ks/belli cred shops update. and right now pve players complaining that they cant get some stuff they dont even need to clear hardest content easily. i mean for example, dyad niveot forceful effect gives 21 power while fine niveot gives 20 power effect. do you really need that 1 power? im not counting the secondary effects cus theyre random no matter what you do.

    2-pve is much easier to get a decent group for. you simply cant make a full premade in fwc for a %100 since you wont be controlling whos going against you, not by my knowledge, while you can learn how to clear a dungeon in some tries with a group of guildies/friends at worst and put the said dungeon on farm mode.

    3-someone mentioned "class imbalance" for pvp. while it is an undeniable truth of this game, you can very easily defeat any class as any class as long as youre willing to get better so that's not really an excuse. just accept the fact you got outplayed and try to see your mistakes and learn from them. why is it so hard for you people?

    4-pve'rs got several advantages over pvping in drops department. 70k creds are not "cheap" compared to how easy they are to get compared to pve, for example. and then theres feedstock stuff too, and mwa is much better to obtain from vg chests than the stuff at credit shops.

    5-excluding elite and calling it "the top thing that cant be taken as base" is pretty dumb tbh since everybody and their grandmother has elite in this game and will keep having it it, and showing that people capping out on creds before patch to buy the stuff with those creds after the patch hits as a proof to your argument, since you might as well just saved up gold and bought the equipment with gold when patch hits. or even better answer that that point is that point saving thing is not sustainable. you cant do it now. and in the end you still put more time on that kind of farming cus pre-patch point farming was far slower and cap was much lower too.

    tldr: as a pve player, i'd say stop crying. you don't need dyads to perform well enough. if you want to min/max then that also means you need to learn all aspects of the game, including pvp.

    as a pvp player you dont need dyads either so why do you need smart dyad structures on top of dyad structures? also pre patch farming was easier as you seem to have forgotten the multiple power hour events etc, you literally could get 60k bell and like 20k ks per game at times. the cap was only 40k credits less btw.
  • Hey pve gets designs in SSHM and stuff so how about make them drop in fwc?

    Yeah.
  • MinazukiMinazuki ✭✭✭
    I didn't know VM recipe/Mats are same value as smart dyad = =

    I don't know why some people against to put smart dyad in PVE.
    But think deep of it this bring nothing good to PVP either if PVEer start massing around in BG as long as not afking they can do whatever they want. There go your fun.

    PVP is harder and PVE is easier? Not such a thing.
    It all depend on who you play against with or who you play together with.

    There people just want fun and there people just want competitive, sure there also people want both.
    But please respect each other and don't be too serious.
  • sanj66 wrote: »
    im still not getting a few things here.

    1-pvp players got [filtered] on for AGES. pvp had absoluletly no gains at all til the recent ks/belli cred shops update. and right now pve players complaining that they cant get some stuff they dont even need to clear hardest content easily. i mean for example, dyad niveot forceful effect gives 21 power while fine niveot gives 20 power effect. do you really need that 1 power? im not counting the secondary effects cus theyre random no matter what you do.

    2-pve is much easier to get a decent group for. you simply cant make a full premade in fwc for a %100 since you wont be controlling whos going against you, not by my knowledge, while you can learn how to clear a dungeon in some tries with a group of guildies/friends at worst and put the said dungeon on farm mode.

    3-someone mentioned "class imbalance" for pvp. while it is an undeniable truth of this game, you can very easily defeat any class as any class as long as youre willing to get better so that's not really an excuse. just accept the fact you got outplayed and try to see your mistakes and learn from them. why is it so hard for you people?

    4-pve'rs got several advantages over pvping in drops department. 70k creds are not "cheap" compared to how easy they are to get compared to pve, for example. and then theres feedstock stuff too, and mwa is much better to obtain from vg chests than the stuff at credit shops.

    5-excluding elite and calling it "the top thing that cant be taken as base" is pretty dumb tbh since everybody and their grandmother has elite in this game and will keep having it it, and showing that people capping out on creds before patch to buy the stuff with those creds after the patch hits as a proof to your argument, since you might as well just saved up gold and bought the equipment with gold when patch hits. or even better answer that that point is that point saving thing is not sustainable. you cant do it now. and in the end you still put more time on that kind of farming cus pre-patch point farming was far slower and cap was much lower too.

    tldr: as a pve player, i'd say stop crying. you don't need dyads to perform well enough. if you want to min/max then that also means you need to learn all aspects of the game, including pvp.

    as a pvp player you dont need dyads either so why do you need smart dyad structures on top of dyad structures? also pre patch farming was easier as you seem to have forgotten the multiple power hour events etc, you literally could get 60k bell and like 20k ks per game at times. the cap was only 40k credits less btw.

    dyads are far more useful in pvp than they are in pve, if you havent learned that yet then its your problem. and 40k is not an exactly small amount if you were farming on several toons(example 40k x 16 = 640k which is pretty damn huge). power hours werent exclusive to pre patch. nothing says they cant happen again, and the cred rewards are buffed overall so yes it IS easier to farm stuff via pvp now.

    anyway even if ppl did win that much it doesnt mean anything since you cant do it now to gain the upper hand on pve players.
  • darkstriker07darkstriker07 ✭✭✭
    edited June 2016
    Minazuki wrote: »
    I didn't know VM recipe/Mats are same value as smart dyad = =

    I don't know why some people against to put smart dyad in PVE.
    But think deep of it this bring nothing good to PVP either if PVEer start massing around in BG as long as not afking they can do whatever they want. There go your fun.

    PVP is harder and PVE is easier? Not such a thing.
    It all depend on who you play against with or who you play together with.

    There people just want fun and there people just want competitive, sure there also people want both.
    But please respect each other and don't be too serious.

    if youre going to remove a huge advantage of pvping make sure to give a reason to do it still, cus vm mats are simply far more easier to obtain via pve. you add smart dyad to pve, you will do a serious damage to pvp population. and pvp is harder than pve. dungeons are all precoded stuff and you can easily know what is coming next. pvp doesnt have that, and pve is just as much dependant on who you got in your group too, and since you can pick those people it is much less risky in that field too.
  • MinazukiMinazuki ✭✭✭
    edited June 2016
    As long as there people PVP with you so its all fine?
    Even they just massing around doing nothing?
    I really don't see a point to PVP together or against with people like this. This same as doing PVE with a group of floor master. Pve can pick people and Pvp cant? I not sure if there still premade BG since I haven't touch it for years.

    If you think PVP is harder than PVE - in a mean way from a player who pvp over 25 years... you just not PVP enough. Since you don't understand how to read what going happen next in a GAME.
    dungeons are all precoded stuff
    class skill also all precoded stuff
    it just to learn how to against/react it.
    After all the main skill part needed in PVP gaming is react. Rest is experience and preparation.
    Experience - PVP more, sure not with people who just massing around
    Preparation - Learn/Play all class, watch, think - image training.
    The one you play against with also is human but not something unknown. Wont be that random when you understand or know how to against/react on skills - what going on.
    The only thing can called skill in both PVP/PVE is react - you can train it yet some people have it better or worse since it a talent.

    I sort of don't care PVP as much as while I back in Asia...

    PS: PVP only hard in real life cause... it scary. /hide from it > < I value my life > <
  • Minazuki wrote: »
    As long as there people PVP with you so its all fine?
    Even they just massing around doing nothing?
    I really don't see a point to PVP together or against with people like this. This same as doing PVE with a group of floor master. Pve can pick people and Pvp cant? I not sure if there still premade BG since I haven't touch it for years.

    If you think PVP is harder than PVE - in a mean way from a player who pvp over 25 years... you just not PVP enough. Since you don't understand how to read what going happen next in a GAME.
    dungeons are all precoded stuff
    class skill also all precoded stuff
    it just to learn how to against/react it.
    After all the main skill part needed in PVP gaming is react. Rest is experience and preparation.
    Experience - PVP more, sure not with people who just massing around
    Preparation - Learn/Play all class, watch, think - image training.
    The one you play against with also is human but not something unknown. Wont be that random when you understand or know how to against/react on skills - what going on.
    The only thing can called skill in both PVP/PVE is react - you can train it yet some people have it better or worse since it a talent.

    I sort of don't care PVP as much as while I back in Asia...

    PS: PVP only hard in real life cause... it scary. /hide from it > < I value my life > <

    your first lines dont really make sense to me, cus if people are afking theyre not actually pvping, and i rarely see ppl afk in fwc matches if the team isnt getting slaughtered. and a player will always be much less easier to predict than a dungeon boss. ALWAYS. you simply cant deny that. and how can u actually pvp for 25 years lol?

    and if you dont care about pvp doesnt mean everybody shares your opinion. pvp needs to be rewarding, and as of now it is.
  • NopiNopi ✭✭✭✭✭
    I THINK, his point with the first lines is that having something that pve people want locked away in pvp places, forces them into pvp, and they don't want to do pvp and they will anyway do it poorly. I don't do pvp at all but from what I read here, it's not always the player's choice who to party with, and this can end in the whole "you are either in full win or in full lose party". Adding more reluctant pve people into the pvp mix only degrades the overall quality of said pvp. I believe I can pretty much say there's no denying that. And if parties cannot be chosen, then even the better pvp-ers will suffer from losses because of a fail pve party.

    I'm just trying to put Minazuki's words through my perspective so others hopefully understand that bit. I myself have already concluded there will be no changes to the current setup because there's many detractors, and because in reality, dyads are really not needed to complete any content. Only higher tier, min max speed run parties may demand people to use them(alongside full BiS everything +perfect rolls), just so they can keep doing those perfect speed runs. And that's just trying to be in the cool kids club anyway. :3

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