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Burning Heart Nerf?

You condensed the 3 hits to one, so now there is less chances that the base damage rolls for crit. But there was no compensation for this.

Comments

  • NikuroTegaNikuroTega ✭✭✭✭
    H57NL6MG4F wrote: »
    Was the Chi increase intended as a nerf? It used to be 80 now it's at 100.

    12.5 ticks at 80 chi
    10 tick at 100 chi

    Also you condensed the 3 hits to one, so now there is less chances that the base damage rolls for crit. But there was no compensation for this.

    One word. "Talents."
  • PartyblastPartyblast ✭✭✭✭
    It was a FPS fix by BHS since players were actually having issues with multiple ninjas in a party using burning heart at the same time (because that class isn't actually dead with Talents), they figured giving 3x damage was enough and didn't consider crit rate /shrug
  • DL7MMWLJ3WDL7MMWLJ3W ✭✭✭✭
    The 3 hit ends up not being 3 hits even with making burning heart fireballs hitbox bigger. The smaller the enemy, the less hits it'll land. So just make it hit once and buff the damage 3 times. No need to look up anymore and no more hit detection rng.

    So let's stop with the random information that doesn't keep track of the game properly.

    Talents have nothing to do with the changes. The amount of hits lessen so the talent for lowering cooldown on Attunement got buffed to make it how it was before.

    There was never a FPS issue with Burning Heart, that's your issue with your settings and which mods you aren't using.

    /thread done.
  • it is actually less damage, i tested w/ my ninja in POP
    before i can kill petrax last phase from 7HP bars in 1 ki charge (from back hit)
    now i cant kill him in 1 ki charge (consistently)

    - so yea, it's a nerf to an already under performed class
  • Decreasing the number of hits doesn't nerf it, but it does hit its consistency. It is possible to low-roll, yes, but it's also possible to high-roll. On average, it's all the same, but there will be more variance across single runs.
  • PartyblastPartyblast ✭✭✭✭
    DL7MMWLJ3W wrote: »
    The 3 hit ends up not being 3 hits even with making burning heart fireballs hitbox bigger. The smaller the enemy, the less hits it'll land. So just make it hit once and buff the damage 3 times. No need to look up anymore and no more hit detection rng.

    So let's stop with the random information that doesn't keep track of the game properly.

    Talents have nothing to do with the changes. The amount of hits lessen so the talent for lowering cooldown on Attunement got buffed to make it how it was before.

    There was never a FPS issue with Burning Heart, that's your issue with your settings and which mods you aren't using.

    /thread done.

    Yes BHS was trying to combat the fact there were issues with Burning Heart not hitting all hits, they even did a patch earlier to try and fix that, except this patch was also due to FPS issues that they experienced on KTera.

    This whole game is an FPS issue, so you can't flat out say it was an issue with settings or mods.
  • KetothKetoth ✭✭✭✭
    H57NL6MG4F wrote: »
    You condensed the 3 hits to one, so now there is less chances that the base damage rolls for crit. But there was no compensation for this.

    You condensed the 3 hits to one, so now there is less chances that the base damage DOESNT rolls for crit. But there was no nerf compensation for this.
  • edited March 2018
    Ketoth wrote: »
    H57NL6MG4F wrote: »
    You condensed the 3 hits to one, so now there is less chances that the base damage rolls for crit. But there was no compensation for this.

    You condensed the 3 hits to one, so now there is less chances that the base damage DOESNT rolls for crit. But there was no nerf compensation for this.

    I profoundly support this, please give this class the nerf it deserves.
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