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Priest Gear PVE
Questions for you seasoned players that know what they are doing. So I been playing maybe 3 months or less, I had dreadnought gear and then the new stuff came out and now I have the slaughter. Of coarse it does not have any +Healing. What is the recommended setup now. At it stands I have the 2 level 60 Hyderad rings with the dreadnought.earring's and neck. Dreadnought hands and rest gear slaughter. I just got enough mats to make star-fall gloves and to make it +15. I have been researching that with this setup I do not really need the star-fall staff because of the base healing it has is really close to compare. Can someone help me out if this the direction I should be going ? Here is where I read some of the comments. Should I just keep dreadnought gloves instead of making the star fall gloves or make the staff instead. I mean is it a wasted to make the staff since the slaughter is pretty close. Would be easier if they just would left healing on the new gear. I am working on hard modes for the new stuff so would it be better to wait and make that staff or just continue to keep farming mats for star fall staff. Decisions 
http://forums.enmasse.com/tera/discussion/1274/a-12-slaughter-staff-heals-more-than-a-15-starfall-staff
http://forums.enmasse.com/tera/discussion/1274/a-12-slaughter-staff-heals-more-than-a-15-starfall-staff
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Comments
slaughter chest and boots with sf staff and gloves +belt ?
and what etchings if you pvE more ?
SF gloves, rest slaughter IMO. Keep jewelry as-is.
The rollable options have a 2% mana return instead.
If you want to see numbers and have time to carefully read and analyze through, read this spreadsheet i've made.
https://docs.google.com/spreadsheets/d/1tZvTlqIBjPU5a0iLQFjPvtfy4r-DrTse1beRzKDHfBk/edit?usp=docslist_api
Keep in mind that the actual values or differences on the efficiency of weapon can vary depening on total heal modifers.
Conflate : http://www.essentialmana.com/gear/conflate/
Slaughter gloves are useless for healing. You need either Dread or Starfall gloves.
As I said earlier in the thread, the difference between +12 Slaughter weapon and +15 Starfall for healers is negligible. Not worth the cost of +15. Get Starfall gloves and +15 those if you want; I know I will be if the next tier of VM still doesn't have healing gloves.
You are telling someone to get almost full SL (which is pretty bad for healers) because it's economical and a bit later to get Imperator, which costs millions and is worthless for everyone but tanks (and even for these the weapon is the only worthwhile piece). Okay.
Anyone in their right mind will tell you to just get full SF. It's almost free to craft, is better than SL in every way thanks to the extra line and PVP lines and it doesn't cost an arm and a leg like Imperator. It's also, from personal experience way easier to +12 and MW than SL.
The most optimal Standard healer gearing, that is, maximizing Healing and Defensive stats, would be:
Weapon : Imperator +15 w/ CDR or ASPD | Healing / CDR / ASPD / Crit or MP regen per 5
Chest : Imperator +12 ~ 15 w/ Kaia's Shield CDR or Teleport Jaunt CDR | Enraged / Frontal / Flat / maxHP
Glove : Starfall +12 ~ 15 w/ Healing / ASPD / Endurance
Boots : Imperator +12 ~ 15 w/ Movement Speed / Endurance / MP regen per 5
Belt : Imperator w/ double maxHP
Brooch : Quatrefoil Brooch w/ double maxHP
Earring 1 : Argosy Earring w/ 4% maxHP/ 4 Endurance + Succoring Vyrsk
Earring 2 : Pinnace Earring w/ 4% maxHP/ 4 Endurance + Succoring Vyrsk
Necklace : Pinnace Necklace w/ 4 Endurance
Ring 1 : Hyderad Setting w/ 4.52% Healing / 2 Crit + Pristine Succoring Zyrk
Ring 2 : Hyderad Setting w/ 4.52% Healing / 2 Crit + Pristine Succoring Zyrk
for more economical build,
Weapon : Slaughter +12 w/ CDR or ASPD | Healing / CDR / ASPD
Chest : Slaughter +12 w/ Kaia's Shield CDR or Teleport Jaunt CDR | Enraged / Frontal / Flat
Glove : Dreadnaught +12 w/ Healing / ASPD / Endurance
Boots : Slaughter +12 w/ Movement Speed / Endurance / MP regen per 5
Belt : Slaughter w/ double maxHP
Brooch : Cleansing Brooch w/ double maxHP
Earring 1 : Argosy Earring w/ 4% maxHP/ 4 Endurance + Succoring Vyrsk
Earring 2 : Pinnace Earring w/ 4% maxHP/ 4 Endurance + Succoring Vyrsk
Necklace : Pinnace Necklace w/ 4 Endurance
Ring 1 : Hyderad Setting w/ 4.52% Healing / 2 Crit + Pristine Succoring Zyrk
Ring 2 : Hyderad Setting w/ 4.52% Healing / 2 Crit + Pristine Succoring Zyrk
you can use Stafall Glove instead there too.
but if you do not have time to obtain Hyderad Settings (which takes about a week for Elite, 2 weeks for non-elite),
Earring 1 : Argosy Earring w/ 4% maxHP/ 4 Endurance + Succoring Vyrsk
Earring 2 : Lifetock Earring w/ 4% maxHP/ 4 Endurance + Succoring Vyrsk
Necklace : Pinnace Necklace w/ 4 Endurance
Ring 1 : Argosy Ring w/ 4 Endurance / 2 Endurance + Succoring Vyrsk
Ring 2 : Lifetock Ring w/ 4 Endurance / 2 Endurance + Succoring Vyrsk
but if you do not have old Lifetime Jewelries as they are no longer available,
Earring 1 : Argosy Earring w/ 4% maxHP/ 4 Endurance + Succoring Vyrsk
Earring 2 : Pinnace Earring w/ 4% maxHP/ 4 Endurance + Succoring Vyrsk
Necklace : Pinnace Necklace w/ 4 Endurance
Ring 1 : Argosy Ring w/ 4 Endurance / 2 Endurance +Succoring Vyrsk
Ring 2 : Pinnace Ring w/ 4 Endurance / 2 Endurance + Succoring Vyrsk
From there you can start switching out some stat such as maxHP on Belt and Brooch to Crit for slightly higher chance to crit on healing, etc.
As for the crit build healer, I can't talk much about it as I dont have enough testing nor solid data to point out whether it is efficient or not. You lose too much healing efficiency for it and crits don't occur as often as you'd think.
As for Slaughter vs. Conflate, they're the same thing except for PvP stat. You're better off with Slaughter because I've been hearing that Conflate cannot have PvE rolls, so you are much safer to have Slaughter set instead of a mix.
I thought the OP was asking for help on optimal Healing build, but I guess not. The thread seemed to be asking what would be the best healer build this patch.
So yes, it's my fault for not pointing this out, but I assumed the OP would realize it by the time he/she read the whole thread.
So let's see. what you've said there.
1. It's almost free to craft
Have you considered that you have to farm those mats? If you have the mat, go for it, but if you don't, good luck spending long time to get them. Slaughter is a lot easier to obtain, and is no different from enchanting Starfall. Starfall isn't any better either unless you really need that extra 4th line on chest, as well as base defense is lower at +12, Starfall is only better at +15. See Below.
2. is better than SL in every way thanks to the extra line and PVP lines
Let's look at the chest. If you want to look at shoes and gloves, I'll post those as well.
They're both Tier 9 and have very similar stat.
Starfall +15 @ 3% MW : 3128 + 2626 = 5754
Slaughter +12 @ 3% MW : 3594 + 2047 = 5651
Starfall +14 @ 3% MW : 3128 + 2251 = 5379
Starfall +13 @ 3% MW : 3128 + 1969 = 5097
Starfall +12 @ 3% MW : 3128 + 1782 = 4910
Both pieces have :
Raises max MP by 2,469.
Raises max HP by 8%.
Reduces damage by 6%
Decreases damage from enraged monsters by 10%.
Increases crit resist factor by 21.
Increases power by 7.
Starfall is only better in PvP because it has extra line :
Increases PvP defense by 13
Both sets have same set bonus :
<With 2 of set:> Increases Power by 8.
<With 3 of set:> Increases Endurance by 7.
<With 4 of set:> Increases Power by 8.
<With 5 of set:> Increases Endurance by 6.
Therefore, anyone in their right mind would recommend Slaughter instead as you will benefit more from its defense modifiers which are higher than Starfall unless Starfall is +15.
If you chose to PvP with it, of course Starfall would be better due to extra stat, but I can't guarantee PvP aspect simply because I cannot calculate PvP damage, nor I have extensive knowledge in PvP either. I only know very few about PvP, enough to understand it, but not enough to recommend something out of it unless I'm very sure of it. There was a huge reddit post on this which I tried to analyze but I just don't have enough information to go deeper.
3. it doesn't cost an arm and a leg like Imperator.
Notice that the way I commented said "try to", which does not mean "you should". You can go for Imperator if you can, but if you don't want to, Full Starfall would be the next better option, mainly because you can have 5 Set Endurance bonus as well.
4. from personal experience way easier to +12 and MW than SL
Personal Experience does not mean everyone's experience. I personally enchanted full Slaugther for my Zerk with less than 3000 feedstock. So unless you can +12 the whole set within 3000 feedstock, you can't exactly say Starfall is any better at +12.
Also, just as I explained above, for Starfall to be better than Slaughter, it has to be +15. So have fun trying to enchant all of them to +15 within 3000 feedstock, which is impossible, making Slaughter very economical -- cheaper and more affordable for its performance and efficiency.
You completely neglect the 4th roll on SF Chest and Weapon. That alone makes it way more worth it than SL. The 700ish more def SL at +12 has over Sf at +12 is nothing at all. 700~ Def is the equivalent of 3.5~ more Endurance, an extra damage reduce roll or 8% more HP is way better than 3.5~ more Endurance any day. And this is something that anyone with some experience in the game will fully agree on.
Extra rolls are more important than raw stats almost all the time, unless the difference is huge in them. Which is not the case at all when talking about SF vs SL.