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Awakening Patch, Class Balance, Talents and You.

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Comments

  • dont die yet
  • looking this Thread again i realize that sorc definitely needs void pulse talent, imagine this talent (15 % chance reset cooldown) + Void pulse talisman (25% chance reset cooldown) = 40% chance reset on void pulse
  • KetothKetoth ✭✭✭✭
    Nibellung wrote: »
    looking this Thread again i realize that sorc definitely needs void pulse talent, imagine this talent (15 % chance reset cooldown) + Void pulse talisman (25% chance reset cooldown) = 40% chance reset on void pulse

    it doesnt stack this way. since is a double reset would be 1-(1-0.15)*(1-0.25)=36%
  • clfarron4clfarron4 ✭✭✭✭
    edited March 2018
    Any more word on the possibility of Talents being reconsidered or replacement buffs?

    EU are about to implement a player buff for RMHM. The specific part is this:

    unknown.png

    Amusingly enough, this corresponds with the following Talents from KTERA that are accessible to all classes:
    Ketoth wrote: »
    ALL CLASSES - points included on classes breakdown
    • Increase power by 23 - 80 points
    • Increase Endurance by 23 - 70 points

    I believe this has been done in recognition that dungeons are balanced around the KTERA Talent System, as I don't see any other reason why this would be implemented by Gameforge.
  • CornishRexCornishRex ✭✭✭✭✭
    clfarron4 wrote: »
    Any more word on the possibility of Talents being reconsidered or replacement buffs?

    EU are about to implement a player buff for RMHM. The specific part is this:

    unknown.png

    Amusingly enough, this corresponds with the following Talents from KTERA that are accessible to all classes:
    Ketoth wrote: »
    ALL CLASSES - points included on classes breakdown
    • Increase power by 23 - 80 points
    • Increase Endurance by 23 - 70 points

    I believe this has been done in recognition that dungeons are balanced around the KTERA Talent System, as I don't see any other reason why this would be implemented by Gameforge.

    Amazing stuff, please consider this eme!!
  • PartyblastPartyblast ✭✭✭✭
    clfarron4 wrote: »
    Any more word on the possibility of Talents being reconsidered or replacement buffs?

    EU are about to implement a player buff for RMHM. The specific part is this:

    unknown.png

    Amusingly enough, this corresponds with the following Talents from KTERA that are accessible to all classes:
    Ketoth wrote: »
    ALL CLASSES - points included on classes breakdown
    • Increase power by 23 - 80 points
    • Increase Endurance by 23 - 70 points

    I believe this has been done in recognition that dungeons are balanced around the KTERA Talent System, as I don't see any other reason why this would be implemented by Gameforge.

    Same buff we got for HH during 30man I imagine, I approve although it does surprise me the same treatment wasn't added to at least RKHM, hopefully they continue to do it to future content since it just gets worse from here.

    Hopefully this is just a build BHS is releasing to every region and not just EU specific, or maybe BHS is still on that whole "We don't balance around talents" stance which EmE will most likely follow.....
  • clfarron4clfarron4 ✭✭✭✭
    There's some pretty interesting discussion coming out of the closed thread about talents, presenting actually gathered data, showing the difference between Talents vs no Talents. The data is actually publically available for you to do your own numbers on.

    And then there's the point that the client files required for end users to interact with the Talent System are shipped with the build (the client also includes many unused files that would have been removed by any other developer).

    I get the original reasoning behind not releasing it (which was that it was broken, and it was), but those issues have been fixed now, so I'd be interested to see what the reasoning behind not releasing Talents when the game is clearly balanced on them is.
  • hellnohellno ✭✭✭
    clfarron4 wrote: »
    There's some pretty interesting discussion coming out of the closed thread about talents, presenting actually gathered data, showing the difference between Talents vs no Talents. The data is actually publically available for you to do your own numbers on.

    And then there's the point that the client files required for end users to interact with the Talent System are shipped with the build (the client also includes many unused files that would have been removed by any other developer).

    I get the original reasoning behind not releasing it (which was that it was broken, and it was), but those issues have been fixed now, so I'd be interested to see what the reasoning behind not releasing Talents when the game is clearly balanced on them is.

    That havent given any reason sadly. EME's new team is very uncommunicative and haven't done anything to event slightly balance the time difference it takes NA to complete dungeons vs Ktera. We take way longer to complete content because of lack of talents and we get the same rewards. it is simply not fair and is making this game even more grindy and difficult than it is in Ktera
  • DL7MMWLJ3WDL7MMWLJ3W ✭✭✭✭
    There goes my hopes of doing Dreadspire that Korea released. No talents under that 10 minute timer is not worth the anger and drama since entry does get used up if you wipe or fail.

    I guess Bluehole is telling me to move on with this game cause they only care about their Korean community.
This discussion has been closed.