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Why when some dies in SSHM agro switch?BUG?
This irritates me a lot because when someone dies in my group(i mean DPS) agro passes to other person ....BUG?
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What happens is that when someone in the party dies the total aggro generated among all players is reset to 0%, thus the next person to hit it (or the next heal that lands if it's before anyone hits the target) will take aggro.
yeah, that still happens when dps die.
Except now, if some one dies and some on touches the boss or heals before you can re-secure the aggro, it only takes a few seconds to take it back, or just the cheese shout if you're a brawler.
The 100% aggro switch on a party members death doesn't bother me too much unless some one is acting out the one hit song Chumba Wumba ever made. Then it can get pretty annoying, and I start really hoping the healer leaves them on the ground.
Back in the day, if some one held the 100% mark (which is what the first one to touch the boss or use a skill that generate AOE aggro gets after a party death) you had to bust your [filtered] if you had any hopes of grabbing it back in less than 5 seconds, more if some scarredy cat want's to run arena wide circles with the boss. If the person who got the aggro after death kept hitting big crits before you get it back or slightly after, it took AGES and every mana pot under the sun to get it back.
This is one of the things that has me convinced aggro works on a percentage basis.
Just expect that aggro will swap around if your DPS are being floormats. It says nothing about you, it's just the design of how aggro works. Assuming aggro doesn't bug onto the healer, you should get it back pretty much immediately as a lancer or brawler.
The first time it really became noticeable was SCHM..Not every dungeon has the 100% aggro reset..Like SSHM isn't a 100% reset it's more around 50%
I actually welcome it as an added mechanic makes my job more interesting as a tank