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any no talent system for na/eu?
title, i just dont get why we cant have the talent system its a huge part of the game
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Another example is Ninja. Ninja is currently the lowest DPS class in NA, but in Ktera before awakening they were the Top DPS because of their great talents on atonement.
The difference talents make is simply huge. You can notice the difference in how long it takes for Ktera to complete content compared to other regions. Ktera clears are usually 30% faster than other regions, which is simply stupid. There is no reason it should be this much longer for us for the same content.
This so much. Honestly it's getting a bit disgusting. Too much disparity between regions and it's felt really well in RMN/RMH.
Yet we have brawlers at MT clearing RKE and don't complain about lack of talents.
All the brawlers I know are complaining about the lack of talents.
The ones you know are not all the brawlers doing RKE and not all the brawlers at MT.
Ninja was in a good spot in Ktera, awful spot NA. And it's only getting worse when awakening/godsfall hits.
Additionally, all the content is there in-game. They just have to fully translate it and enable the system.
I might be an outlier, but I'd greatly prefer getting talent system and waiting 2-6 months for awakening than getting awakening now.
As has been stated, BHS obviously balances around talents. That balance effects us, but we don't get to see or utilize the reason behind those changes.
And let's not even mention that zerks post awakening are going to be "press f to top dps".
Except Obs is in the top guild of MT? To clarify, his guild mostly does endgame content (which is RKE btw) and has brawlers on MT that do said content. Nearly 80% of the endgame community is complaining about the lack of talents and the balance of the dungeons. Yes Brawlers are clearing RKE but did Hellno say clearing? No he said try hard runs, and not a whole lot of groups use Brawlers for try hard runs.
And I didn't say all the brawlers, however is pretty funny how some people trow random numbers without something to backup like 80% of the end-game comunity, something that you or obs nor anyone can claim because they don't have the knowledge of all the active player base running content, and by knowlegde I mean what does they really think and not putting words on their mouths just because you think they feel the same as you.
However, more like try hards those you may speak of are those doing score runs on slaying and complain they can´t do RKE in less than 5 minutes as koreans do without slaying. Try hard sounds more like people not good enought to be on top but bleed their body and soul trying to reach the same result as others do with less effort.
Sadly any active "end game" brawler knows or should know how under powered they are compared to lancers. Sure they can clear content, so can any class, but why spend extra time on each boss when you can just take a lancer and clear much faster. Same with ninjas, why take one when you can take a warrior that can do 1m more than ninja. I have done a ton of LFG RKEM and parties always fill super fast when im on lancer, but when im on brawler it is usually WAY slower to fill up.
Since you dont know what try hard runs are you should ask instead of assuming. Try hard runs is just trying to get the highest dps possible your party (or your self) can pull. It is more of a measurement of your skill with max buffs, the problem is taking certain classes hurts the overall group dps, which affects everyone's personal DPS. DPS in this game is very party dependent (pushing enrage, skipping mechanics with burns, etc). In Ktera the way brawler makes up for not having party buffs is having the damage of a DPS class. While in burn phases dps might be lower than running with lancer they can push enrage fast than lancer so there is more enrage up time to balance the run duration and party dps output. But in NA brawlers are sadly a decent amount lower than actually good DPS classes.
Also the numbers being thrown out are not random, they are from comparing "top parses" on moongourd to Ktera's DPS. The damage difference from classes like Brawlers, Ninja, Sorcs, Slayers (before there buff) were HUGE and it is not from lack of skill. Its simply how big of a difference talent make for balancing the game. Also talents affect all classes, so even all the other classes are affected quit heavily by them, just certain classes are a bit more dependent.
Are you aware that the best run with Lancer is about 1 or 2 minutes less at most per run of RKE? If brawlers and "end-game players" have their ego hurt because they have to spend 17 minutes in a dungeon instead of 15 then there is not much to say.
Edit.
Maybe try hard player for you is what a hard core player is for me. The try-hard falls more into the loser side mean while the hardcore is better know to be a skilled player most of the times.
Ketoth made a suggestion in a thread to give an amount of talents to all classes and with that reduce the gap between korean and non-korean regions.
I think that was really interesting but who knows what BHS is thinking to do. I guess Ketoth suggestions works better than waiting for BHS to think what talents should be made pasives for each class.