[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
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Comments
At level 65 you can't IM as a dps with a brawler because the system will put you as a tank (now that I think about it you can't chose to be a dps with brawler on leveling progress dungeons at all).
The option to make parties throught IM without tank, healer or dps is exclusive for dungeons below level 65 requirements.
I know this will inevitably lead to the infamous "skilled v. unskilled" debate, but that to me is just the tank doing their job. Hell, if I'm being honest, I'm happy if the tank in question just knows how being a tank works.
Most of us know about the stigma surrounding brawlers. Hopefully that cleared up some once the men started throwing on the gauntlets.
I am just happy if tanks can keep their agro, that's the only thing that annoys me from tanks with max top tier gear and can't hold properly the agro from players with less item level than them (not even using premium consumables).
Sadly there are a lot of tanks that just think the first point is all that matters, and while holding aggro and damage dealing should go hand in hand they might not even be putting out a decent amount of dps.
I also don't see how the class opening up to males changes anything...but sure.
I'm... not saying it is. I'm saying that hopefully, once that particular class finally was offered to the male side, the stigma surrounding brawlers had cleared up by then. Did it? I don't know as I don't play as much these days, but I hope it did.
I didn't mean to rant. TLDR get friends or your experience will suck. Take it with a grain of salt when people say there's a tank scarcity. If anything there's a scarcity of GOOD DPS for all these timed/shield-phase dungeon mechanics. Make a warrior tbh, you can hybrid tank when you wanna tank or be a dps when your group already has a tank. No more switching and you always get gear xp.
LFG-wise it really depends on how famous you are. If you have good reputation, your party fills up really quickly. If you are a nobody you won't get far regardless of your gear or role.
As for OP saying 5 tanks in IMS pre 65, it is impossible. There was a bug I have seen in Velik's Hold (7man instance) in the past that didn't include me as a player when I was tanking, and pulled in a second tank, thus there were a total of 8 people in the dungeon, but in 5 man parties, there is no opportunity to get this bug due to party limitations (if that happened the entire party would likely get a memory leak and forceshut). You can however get 4 (tanks + dps) and 1 healer, making healer queues the fastest while levelling.
It's not about holding aggro anymore these days as a tank. It's how much damage you can do and buff up-time thanks to dps meters. Tanks that hold aggro but deal low dps get left out so again you have to be really skilled/top tier tank to be always picked. Good luck as a new player with the hardest role to master.
And the funny thing is my static always have hard time getting a capable dps so we have to cross-que with friends from TR/MT to get a run going thanks to the DPS check/shield.
One annoying factor is when dungeons are released that *don't* ask much of a tank (that endless sea of final bosses that didn't move, for example, like desolarus, the tree at demokron factory, etc.), so you have groups that stop caring about their tank's skill because no skill is required. RM is great because its second boss punishes tanks who need more practice and its third boss asks the tank to pay attention and time their dodges and manage their RE/iframes. We need more dungeons like RM before tanks can be called "the hardest role to master" again, because right now in a majority of content it's mega braindead and there's barely any pressure on them. More positioning battles, more tank-fights plzthanks.
That is so true. Good DPS are so hard to find these days. I've put my tank on the shelf lately and started gearing my old zerk because I end up switching a lot anyway when my friends want to tank and this good-dps bottleneck is irritating as [filtered]. Never seen an mmo where there're tons of support players just sitting around idly while there're barely any (good) dps.
People have already hit on what needs to be said on how IM works but - in no way are there enough Tanks in Tera. I stopped doing Guardian Legion altogether because there is never a Tank of any kind to be found. I have to put way more effort into doing damage chasing Mexican jumping bean mobs all over the place. It's no longer worth the time investment. Hopefully when more male Brawlers are level 65 and il439 people can bother doing these again.
They probably meant 5-star dungeons. It's true that it's easier to find one tank compared to 3 very strong dps that need to push out very high dps because of the wipe timers.
hehe you reminded me of MANY of my DFNM runs where I had to go front (as the healer by the way) to cover up for a missing front player and ress tank. More often than would be normal on a single run by the way
Tanks are rare for guardians because tanking against a dozen people in +7 sc with no healer to give you mana or heal you so you can play aggressively is a [filtered] experience. I have a tank and I could do guardians but I don't because of that, and because usually a second tank will come along and compete with me for aggro. It sucks, but it's just easier to do it on my healers. Blame the game for that.