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New class: a HoT/DoT based healer?
This I just a idea that came to my head
1.the class idea in my head I envision it to be a Male castanic as they would fit with this classes semi dark but still divine idea
2. Make it fit into the lore (instead just inserting them in like brawler or not at all like gunner) make it draws its poisons, curses and pestilence abilities from Akasha (the goddess of disease) which would also fit with castanic male as Castanica is close to Akashas hideout, and there healing abilities draw from maybe Seren? Idk
3. There gonna have a extra resource for sure (hope the old classes do in their future) give them two resources one for their dot based dps (call it madness of something) the strength of heals go down as madness rises, and clarity with increases healing potency but lowers dot dmg when the bars fill up madness would let you access a move that makes the dots explode dealing huge dmg expending all madness and gaining clarity depending on the dot time left and dmg of the burst, clarity would explode outwards doing a huge heal and I large radius (like healing immersion) expending all clarity and gaining madness depending on how little the heal affected max hp ( as if take control over life and death give the class a rush of insanity)
this is all I can think of right now feel free to make any more suggestions ( btw I haven't thought of any balance for this class yet just like BHS)
1.the class idea in my head I envision it to be a Male castanic as they would fit with this classes semi dark but still divine idea
2. Make it fit into the lore (instead just inserting them in like brawler or not at all like gunner) make it draws its poisons, curses and pestilence abilities from Akasha (the goddess of disease) which would also fit with castanic male as Castanica is close to Akashas hideout, and there healing abilities draw from maybe Seren? Idk
3. There gonna have a extra resource for sure (hope the old classes do in their future) give them two resources one for their dot based dps (call it madness of something) the strength of heals go down as madness rises, and clarity with increases healing potency but lowers dot dmg when the bars fill up madness would let you access a move that makes the dots explode dealing huge dmg expending all madness and gaining clarity depending on the dot time left and dmg of the burst, clarity would explode outwards doing a huge heal and I large radius (like healing immersion) expending all clarity and gaining madness depending on how little the heal affected max hp ( as if take control over life and death give the class a rush of insanity)
this is all I can think of right now feel free to make any more suggestions ( btw I haven't thought of any balance for this class yet just like BHS)
3
Comments
Granted, they made it so our main heal is not a HoT anymore, and the HoT of our motes is now much quicker.
If anything, they should get a little more focus on these things in the future, instead if making a whole new class.
I'd personally love to get a DoT pet, for mystic.
I agree, but say, make it an aoe dot healer that has to be standing in the middle of the fight, no lock ons, it would be different than mystic. This would be a dps with a chance of healing, basically inverted mystic (which is a healer with a chance of dps)
In terms of DoTs, though, they'd have to sort of design it to be more like an active skill such as Hailstorm or RoA; we all know how ludicrously weak actual DoTs (i.e. poison or bleeds) are on skills, and I'd see BHS be much more likely to just give a class over-time skills like Hailstorm than to rework the uselessness of their poison design.
Regardless, it would have to be balanced in a way that makes neither current healer obsolete. DPS mystics are a thing now, and it's working surprisingly well in terms of balance, but I'd be very afraid if a healer that could actually heal in DPS gear came out and could do the sort of damage reaper/gunner/brawler/ninja's capable of all while solohealing.
The main reason HoT-centric healing hasn't really made it here is because of the massive damage intake we have sometimes; not enough burst in your heals and you won't keep people alive, but too much burst and you're not really healing through HoTs anymore. If they do come out with a third healer (which honestly, is pretty likely at this point), I do hope it's based around HoTs rather than burst heals, but still balanced. Just a question of whether or not BHS can manage to balance the one class role in the game that would make the existing ones 100% obsolete if too overpowered.
The only way to correct is make %hp based, like the poison, burn or bleed aplied by monsters on players
I want to see this art very-very much!
Definitely have to fix DoT mechanics as well for this class to be viable. I come from Guild Wars where a ranger can spam bleed / burn and poison for highly effective DoT, to a game where archer's poison arrow barely tickles endgame foes... for the healing I'm thinking something like a heal leach / life stealing type ability? 'Vampiric Aura' or something like that... along with 'life transfer' to transfer that healing to your teammates (though the more hp you give to teammates, the less healing you receive yourself). I really don't think TERA needs any more easy faceroll classes. But it could really benefit from a high risk / high reward type class (which is what sorcs AKA 'nukers' are supposed to be, but that's another discussion). Maybe even give the class a sort of "self sacrifice" type skill, where it can "kill" itself, dealing massive AoE damage to foes and also healing allies (the 'death' would be temporary; say 30 seconds or so). Just an idea. TERA really is lacking when it comes to "dark caster" type classes.
After that I'd say a paladin-type class would be the next obvious choice... though bard would work too. Thief / assassin roles are already kind of filled by ninja and reaper... (not to say that they couldn't also add another rogue class later on down the line)
The Conjurer
Lore:
The city of Castanica glowed under the gentle light of the shrouded rose, the streets filled with unusual silence. A threat long forgotten since the War of the Rose had returned and the people of Castanica were slowly disappearing.
Anyone who dared venture into Fraymount would be gone forever.
A search group was issued, and what they found was truly horrifying, somehow, Akasha the goddess of disease had risen again and was taking prisoners and corrupting them with her power.
Either sadly or fortunately, Akasha had had no success. The ones with weak souls, had died, and the ones who's will was strong enough to resist the corruption, were left in endless agony as if a fire and poison were constantly eating them from their insides.
As he applied healing to ease the corupted's pain, a baraka priest prayed and begged for Serens help, he asked the goddes to bless the victims of the corruption.. and his prayer was heard.
Seren infused the corrupted with pure spirit healing them and giving them power, and thus, the conjurers were born, however there was a catch.
Seren was unable to erase Akashas curse, and so, the conjurers were forced to live with these two energies conflicting inside them.
It didn't take long before the conjurers realized they could draw power from Akashas curse and use it to fight, however as this power was used, corruption of their mind would grow.
Now, you rise, with the protection of Seren and Akashas curse, will you follow Serens healing light or will Akashas darkness cloud your mind? only time can tell.
Weapon and armor:
Conjurers wear cloth armor, their weapon being the Divine Spear that allows them to channel the power of the gods that resides in them.
Overview:
Conjurer is a close range HoT healer/DoT dps with a special resource bar, changing stances will deplete your energy bar and cancel any active skills from the other stance. The DoT's of this class scale based on weapon and skill damage, making them able to be affected by buffs and also being able to crit, a lot of their damage will come from stacking debuffs on the enemy
All skills that don't consume energy, generate energy on hit, if in Seren stance it will generate more energy than in Akasha stance.
This class is NOT gender or race locked, since anyone could get nabbed by Akasha.
Skills
Change of Heart (stance switch skill) 6min cd
Choose the source of your power:
Slash combo (autoattack)
Hit a target repeatedly with your divine spear, generating light or dark depending on your stance.
Backflip (iframe)
roll gracefully out of the way. Can be used up to three times.
A-leaves a fiery trail
S-leaves a cleansing trail that also gives a small hot
Spirit Swipe
Swipe your spear in the direction you are moving
A-damages and causes bleeding
S-pushes enemies back and places hot on allies
Spear Strike
Strike the ground with your spear knocking down enemies
A-Poisons knocked down enemies
S-Gives you resistance to knock down/stagger/stun on successful hit and cleanses in an aoe
Soul Fire
Create 7 spirit orbs that hover around you using your mana, press skill again to fire them at friends or enemy (this would work like the ninjas burning heart in terms of projectile)
A-Causes burning and reduces healing
S-Heals allies (you get healed as well)
Howl
Unleash a flurry of blows with your spear causing bleed stacks on every landed hit and reducing endurance (10 hits, endurance reduced by 9% at 10 stacks)
Shout of resolve
Gain 50% energy from a corageous shout, stunning close by enemies
Focused Dash (iframe)
Dash 6m towards an enemy or ally (works like backstab, there must be someone there to use this skill but doesnt place you in the back)
A-Leap into the enemy damaging and causing poison and burn dot
S-place a healing dot on an ally and cleanses
Fateful Wish
Revive skill, works like grace of resurrection but has longer cd. Can only cast in Seren stance during combat.
Resurrection
Ressurect fallen ally, only Seren stance
Soul not dead (passive) cd 30 min
If killed by monsters you can revive with full MP/HP/Stam, however you will be on the opposite stance in which you died and cannot change back for three minutes (even if change of heart was out of cd)
--- skills that use the energy bar---
Shatter Barrier
Use half of your energy to project a spirit barrier in front of you. (click the skill to place) activate the skill again to shatter it, the less damage your barrier absorbed the more effective it will be on shatter
A-Places bleed DoT and damages
S-Places hot
Release
Use all your built up power to release a healing/damaging aoe that will place a hot/dot on whoever is in range, you cannot move during the cast of this animation, it produces three waves which stack the effect on whoever recieves it.
A- increases your crit power and crit chance for the next 10 seconds
S- increases your party's attack speed and power for the next 10 seconds.
Power Strike
Use all your built up energy to strike with the full power of the gods.(placeable aoe)
A- Dark lightning strikes your enemies causing bleed, burn and poison dot's
S- Moonlight shines down replenishing the mana and hp of your party and increasing their power, crit factor and attack speed as well as providing some shielding.
Edit: forgot to add the looks of the other stance and the clear (no stance) look to show off the weapon, adding them as spoilers
Seren stance:
As for range, the Soul Fire skill is already ranged heal/damage, and since swipe and strike have aoes its probably not necessary to add more range. Maybe more cc?
I was thinking of adding a pvp note too. When a conjurer gets hit by another conjurer in the opposite stance, they get a small debuff called "temptation" which reduces the healing or power of the other one. Also, change of heart would be disabled in 3s. No switching around for double heals