[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85

[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20

It's not about the talent system; it's about game health.

We are not asking for the talent system; we are asking for compensation for the imbalance and gameplay difficulties that its existence imposes on us, from the weakness of ninja, to the disparity between brawler and lancer, and incredibly prohibitive DPS requirements in endgame content.

Obviously, one such compensation would be to import the talent system. However, as EME has made exceedingly clear, that will not happen.

So, we've made other suggestions, such as the implementation of key talents as class passives (as happened with Slayer) or the addition of the old HH30 buff to dungeons.

We've asked whether EME is aware of the problems talents are causing for us.

And to have these discussions met with a simple, "No, BHS will not introduce talents," with no acknowledgement of the other points, to have these discussions closed and the conversation killed is disheartening and insulting.

Please, engage with us. We're concerned about the health and future of this game.

Comments

  • ElinLoveElinLove ✭✭✭✭✭
    Agreed with this, and as has been stated before on same topics, we in general (just a glance from the top) don't actually want to grind out talents at all. But the imbalance has to be dealt with.

    With the incoming awakening this changes as well, wonder how much it fixes or breaks the balance yet again (I know, I know there has been K-TERA reports and a nice prediction can be found on that, but my memory fails on that)
  • ElinUsagiElinUsagi ✭✭✭✭✭
    edited March 2018
    Can we get threads about talents merged instead being closed?

    There are few people who are trying to give a reasonable discussion about what could be implemented on our region. They only wants to know if EME has the ability to apply those buffs.

    Merging the threads and keeping them open and just moderate post that should be moderated.
  • TJKatTJKat ✭✭✭
    I'd been thinking about the problem with non-Korean ninjas and their lack of talent. It occurred to me all they'd need to do to pull it out of the cellar is buff the focus skill. Either a)double to triple it's effect, or b)let it stack to 20-30 instead of 10. It would literally take modifying one skill to return ninjas to viability outside of Korea.
  • PartyblastPartyblast ✭✭✭✭
    TJKat wrote: »
    I'd been thinking about the problem with non-Korean ninjas and their lack of talent. It occurred to me all they'd need to do to pull it out of the cellar is buff the focus skill. Either a)double to triple it's effect, or b)let it stack to 20-30 instead of 10. It would literally take modifying one skill to return ninjas to viability outside of Korea.

    The thing is we don't know if publishers can modify skills themselves, and they most likely can't as it has never been done in the past and actually requires developer work.

    We do however know that publishers CAN modify dungeon loot and apply existing buffs that BHS created to dungeons (such as the HH30 buff), however all EmE seems to be doing is pushing the fact they can't bring the talent system over instead of addressing these solutions the community is providing to them / asking to be done.

    Instead of repeating yourself over and over how about actually reading and replying to the conversations being had? @seandynamite
  • ObsObs ✭✭✭
    FHP4GFHXHW wrote: »
    So, we've made other suggestions, such as the implementation of key talents as class passives (as happened with Slayer) or the addition of the old HH30 buff to dungeons.

    Change it to AND.
  • seraphinushseraphinush ✭✭✭✭
    FHP4GFHXHW wrote: »
    And to have these discussions met with a simple, "No, BHS will not introduce talents," with no acknowledgement of the other points, to have these discussions closed and the conversation killed is disheartening and insulting.
    I'm sure if you guys could make a legitable suggestion report to EME via Support or something, it might actually be sent to BHS for review .. i don't think EME is that lazy -- they have been focusing quite hard on console though.
  • Ketoth did. They proposed that key talents be remade into class passives like what happened with slayer, providing a comprehensive overview of which talents they'd recommend.

    You can look it over here:
    https://forums.enmasse.com/tera/discussion/21039/awakening-patch-class-balance-talents-and-you/p1
  • hellnohellno ✭✭✭
    Ichtan wrote: »
    Ketoth did. They proposed that key talents be remade into class passives like what happened with slayer, providing a comprehensive overview of which talents they'd recommend.

    You can look it over here:
    https://forums.enmasse.com/tera/discussion/21039/awakening-patch-class-balance-talents-and-you/p1

    Ya that list is great and it needs to be sent to BHS, but EME is sadly still quit about the matter.
  • Give me 3sec on Haymaker and i will be happy.
This discussion has been closed.