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In cold blood

Looking for some clarification on this move. Based on the description and what I can tell by using the ability it seems like a nice buff to my abilities. But I've read that it is rng based and has something to do with my overhand strike? None of that is in the description. I just see a nice increase in damage for 20s after I use it. Am I missing something?

Edit: I was also lead to believe this move was the end all be all of slayer dps. Its got a 2 minute cooldown lol.
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Comments

  • In cold blood changes Overhand Strike into Ultimate Overhand Strike (=much more powerful + always resets) and increases your damage.
    If you crit enough, your damage will skyrocket. If you don't, it can be disappointing.
    Find the best moment to use it during a fight, use a mana pot, swing that sword, and pray RNG gods :)
  • So for 20s my overhand strike will have no cooldown and do more dmg on top of the buff to my other abilities?

    Also why is NONE of that in the description?! The really let you figure things out on your own in this game lol.
  • VinyltailsVinyltails ✭✭✭✭
    The thing about the RNG element is the hidden modifier on UOHS (Ultimate overhand strike), it rolls a random modifier from 50% to 250% (You don't see what it is and the game never tells you) meaning your damage from 1 ICB and it's UOHS could be entirely garbage while the next time it could be alot more.

    This is your buff skill, aim to use it anytime the boss enrages as the extra damage will be amplified by your Enrage damage lines and your Focused crystals, pushing your damage higher
  • BabitBabit ✭✭
    The idea is to use icb when the boss is enraged to stack that buff on top of the crystals that increase your damage against enraged and the weapon roll lines.

    It will increase your attack speed, increase the damage of overland strike by a random multiplier, and guarantee resets on overland strike while it's active. It is an extremely big part of your overall dps as dps will climb in enrage phases and drop when out of enrage even without icb.
  • 36EFJJ5E7D36EFJJ5E7D ✭✭
    edited April 2018
    Ok more noob questions, how do I tell when a boss enrages? I just smack him and dodge lol. Are damage against enraged monsters the crystals I should be using?

    I am level 59 and currently just use the 7.7% extra dmg vs all monsters figuring a constant 30% buff was the way to go.

    Over power chains into in cold blood and currently if you dont follow the suggested chain it messes up your next chain. Idk if thats a bug they plan ok fixing or not but it makes it hard to save certain moves bc they pop up in chains.
  • VinyltailsVinyltails ✭✭✭✭
    36EFJJ5E7D wrote: »
    Ok more noob questions, how do I tell when a boss enrages? Are damage against enraged monsters the crystals I should be using?

    I am level 59 and currently just use the 7.7% extra dmg vs all monsters figuring a constant 30% buff was the way to go.

    Over power chains into in cold blood and currently if you dont follow the suggested chain it messes up your next chain. Idk if thats a bug they plan ok fixing or not but it makes it hard to save certain moves bc they pop up in chains.

    When the boss's HP bar glows red, the boss is enraged. And yes, damage vs enraged (Focused) is what you should be using, along with Bitter, Savage and Pounding.

    When you hit 65, your weapons get the options to have proper rolls on them, including things like 9.3% damage Vs enrage monsters (Appears on top and bottom lines and they stack, meaning a 18.6% damage boost during enrage, stacking ontop of all other damage buffs you use during it as monsters take more damage during the time)

    Chains are notoriously bad, idk why console has a high focused on it but if you quickly press the next button manually, chaining into some skills shouldn't be too much of an issue....unless EME is that stupid in their coding and their focus of forcing players to use a really bad system
  • I keep hearing that chains are bad. Can you elaborate? Do you mean they arent in the ideal order for best dps or what? I think the reason for the focus on them in console is the button mapping on a controller.
  • VinyltailsVinyltails ✭✭✭✭
    They're rarely in the ideal order (Reapers and such are a big deal as their Death spirial chains into itself twice when you don't want to do it back to back and so on and its IMPOSSIBLE to disable innate chains and they take priority over custom chains, not that console can edit them currently or so i heard) meaning it's far better to press buttons manually. Also, (Im not sure how fast it comes up on console as i haven't played it, not bothering to pay for access), At least on PC, the chain button itself can take time to actually show up, and definitely takes more time to show up if your ping is bad/low FPS, which can mean your chain is lost entirely even though you pressed the button.

  • 36EFJJ5E7D36EFJJ5E7D ✭✭
    edited April 2018
    It comes up pretty fast on console except for when it randomly doesn't come up at all. For some reason (I'm hoping a bug that gets fixed) moves randomly wont chain despite not being on cool down.

    One cause of this bug is ignoring the innate chain and manually using another ability. That next ability won't chain unless you press the buttons manually.

    Problem with manually pressing the buttons is the chains have been allowing me to leave certain moves off my hotbar. Eviscerate and measured slice arent on my bar right now bc whirlwind and heart thrust chain into those moves after overhand strike.

    If I have to add those abilities I probably need the third hot bar.
  • What's a good slayer rotation if the innate chains suck?
  • VinyltailsVinyltails ✭✭✭✭
    Doesn't know much of slayer but

    It doesn't really have a rotation, more of a priority system

    Measured slice is your hardest hitting skill, so you want to use it on cooldown as much as possile

    Eviscerate is good for the powerlink glyphs it has

    OHS strike can chain into alot of things, i believe most try to chain into Measured slice for this

    Knockdown strike can cancel ICB's animation to get back into your "Rotation"/OHS strike stuff faster

    Heart thrust is a decent filler and can chain into OHS

    Most slayer guides you'll find (Rotation wise anyway, Rolls, crystals and Accessory choice will still apply) will not apply to you as they're updated to a recent PC build which gives Slayers a passive, which changes some priorities for slayer
  • Ok thanks for your help. I'm happier with my damage output after putting those moves in my bar and using a priority system. I was totally chain dependent before.
  • NemmarNemmar ✭✭
    edited April 2018
    Surely measured slice needs to be chained, regardless of priority system. The animation is incredibly slow if you cast it raw. I'm not even sure it chains into anything else, wether you do it manually or auto.
    So, i only see this prio system coming in play with your starter move and the order in wich you use OHS and eviscerate or MS to end the combo. Unless theres something i'm not aware of.

    I'm not 65 yet, but icb doesn't always reset the CD on my overhand strike. Only the glyph does sometimes.

    I see a passive for lvl65 called icy veins that resets CD on HT, KDS and whirlwind.

    Can anyone confirm that actually happens on console (the 100% reset ultimate OHS thing?)?
  • > I'm not 65 yet, but icb doesn't always reset the CD on my overhand strike. Only the glyph does sometimes.
    >
    > Can anyone confirm that actually happens on console (the 100% reset ultimate OHS thing?)?

    Agreed I tested and it doesn't reset the cooldown everytime. Also doesnt seem to buff ohs anymore than it buffs any other moves.

    Agreed as well about the priority system and measured slice needing to be chained. The issue I'm having is the chains dont always work. So I'm having to manually press each chain. At that point you are prioritizing each move based on the mobs health or how soon you will have to dodge. Rather than starting an innate chain and pressing triangle until I have to dodge.
  • NemmarNemmar ✭✭
    edited April 2018
    36EFJJ5E7D wrote: »
    > I'm not 65 yet, but icb doesn't always reset the CD on my overhand strike. Only the glyph does sometimes.
    >
    > Can anyone confirm that actually happens on console (the 100% reset ultimate OHS thing?)?

    Agreed I tested and it doesn't reset the cooldown everytime. Also doesnt seem to buff ohs anymore than it buffs any other moves.

    Agreed as well about the priority system and measured slice needing to be chained. The issue I'm having is the chains dont always work. So I'm having to manually press each chain. At that point you are prioritizing each move based on the mobs health or how soon you will have to dodge. Rather than starting an innate chain and pressing triangle until I have to dodge.

    Yes, i've had that bug where the chain doesn't show up. I know it happens when a Heart thrust CD reset proc happens. I just don't know if it's beneficial to cast it twice in a row vs starting the combo.

    I know it happened with other skills but it was in the heat of a boss fight and it's possible everything was just on CD. Not sure.
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