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In cold blood
Looking for some clarification on this move. Based on the description and what I can tell by using the ability it seems like a nice buff to my abilities. But I've read that it is rng based and has something to do with my overhand strike? None of that is in the description. I just see a nice increase in damage for 20s after I use it. Am I missing something?
Edit: I was also lead to believe this move was the end all be all of slayer dps. Its got a 2 minute cooldown lol.
Edit: I was also lead to believe this move was the end all be all of slayer dps. Its got a 2 minute cooldown lol.
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If you crit enough, your damage will skyrocket. If you don't, it can be disappointing.
Find the best moment to use it during a fight, use a mana pot, swing that sword, and pray RNG gods
Also why is NONE of that in the description?! The really let you figure things out on your own in this game lol.
This is your buff skill, aim to use it anytime the boss enrages as the extra damage will be amplified by your Enrage damage lines and your Focused crystals, pushing your damage higher
It will increase your attack speed, increase the damage of overland strike by a random multiplier, and guarantee resets on overland strike while it's active. It is an extremely big part of your overall dps as dps will climb in enrage phases and drop when out of enrage even without icb.
I am level 59 and currently just use the 7.7% extra dmg vs all monsters figuring a constant 30% buff was the way to go.
Over power chains into in cold blood and currently if you dont follow the suggested chain it messes up your next chain. Idk if thats a bug they plan ok fixing or not but it makes it hard to save certain moves bc they pop up in chains.
When the boss's HP bar glows red, the boss is enraged. And yes, damage vs enraged (Focused) is what you should be using, along with Bitter, Savage and Pounding.
When you hit 65, your weapons get the options to have proper rolls on them, including things like 9.3% damage Vs enrage monsters (Appears on top and bottom lines and they stack, meaning a 18.6% damage boost during enrage, stacking ontop of all other damage buffs you use during it as monsters take more damage during the time)
Chains are notoriously bad, idk why console has a high focused on it but if you quickly press the next button manually, chaining into some skills shouldn't be too much of an issue....unless EME is that stupid in their coding and their focus of forcing players to use a really bad system
One cause of this bug is ignoring the innate chain and manually using another ability. That next ability won't chain unless you press the buttons manually.
Problem with manually pressing the buttons is the chains have been allowing me to leave certain moves off my hotbar. Eviscerate and measured slice arent on my bar right now bc whirlwind and heart thrust chain into those moves after overhand strike.
If I have to add those abilities I probably need the third hot bar.
It doesn't really have a rotation, more of a priority system
Measured slice is your hardest hitting skill, so you want to use it on cooldown as much as possile
Eviscerate is good for the powerlink glyphs it has
OHS strike can chain into alot of things, i believe most try to chain into Measured slice for this
Knockdown strike can cancel ICB's animation to get back into your "Rotation"/OHS strike stuff faster
Heart thrust is a decent filler and can chain into OHS
Most slayer guides you'll find (Rotation wise anyway, Rolls, crystals and Accessory choice will still apply) will not apply to you as they're updated to a recent PC build which gives Slayers a passive, which changes some priorities for slayer
So, i only see this prio system coming in play with your starter move and the order in wich you use OHS and eviscerate or MS to end the combo. Unless theres something i'm not aware of.
I'm not 65 yet, but icb doesn't always reset the CD on my overhand strike. Only the glyph does sometimes.
I see a passive for lvl65 called icy veins that resets CD on HT, KDS and whirlwind.
Can anyone confirm that actually happens on console (the 100% reset ultimate OHS thing?)?
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> Can anyone confirm that actually happens on console (the 100% reset ultimate OHS thing?)?
Agreed I tested and it doesn't reset the cooldown everytime. Also doesnt seem to buff ohs anymore than it buffs any other moves.
Agreed as well about the priority system and measured slice needing to be chained. The issue I'm having is the chains dont always work. So I'm having to manually press each chain. At that point you are prioritizing each move based on the mobs health or how soon you will have to dodge. Rather than starting an innate chain and pressing triangle until I have to dodge.
Yes, i've had that bug where the chain doesn't show up. I know it happens when a Heart thrust CD reset proc happens. I just don't know if it's beneficial to cast it twice in a row vs starting the combo.
I know it happened with other skills but it was in the heat of a boss fight and it's possible everything was just on CD. Not sure.