[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85

[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20

Mount bug after the april update?

Everytime I attempt to ride on my mount,it auto unequip me from my mount except the flight suit and right clicking the elite mount but using other keybinds for the elite mounts also auto uneqip me too

Help

Comments

  • XristosxXristosx ✭✭✭
    edited April 2018
    It's called this game isn't designed with high ping in mind, so since the mount has like 0 seconds cool down with the recent hyper turbo time(whatever its called) on, mounts glitch for people who have high ping and it constantly dismounts you immediately. And No they wont fix it because the game was designed around 10ms ping ᵃⁿᵈ ᵗᵃˡᵉⁿᵗˢ for koreans.
    But dont worry once the events finished things will work fine.
  • ElinUsagiElinUsagi ✭✭✭✭✭
    edited April 2018
    Xristosx wrote: »
    It's called this game isn't designed with high ping in mind, so since the mount has like 0 seconds cool down with the recent hyper turbo time(whatever its called) on, mounts glitch for people who have high ping and it constantly dismounts you immediately. And No they wont fix it because the game was designed around 10ms ping ᵃⁿᵈ ᵗᵃˡᵉⁿᵗˢ for koreans.
    But dont worry once the events finished things will work fine.

    Like most if not all real time on-line games are made.

    If you dont want ping to be a factor in your gameplay then you can play based turn on-line games, there ping won't put you on disadvantage.

    Have you played FPS? Those who have better ping there have it better than those with high ping.

    Have you played RTS? Same thing as the FPS.

    Have you played MOBAs? Same thing as explained.

    Have you played Fighting games on-line? Same issue.

    Have you played Sports games on-line? same thing.

    So, I will said it again, those who doesn't want ping to be a factor for their game performance then you can chose a turn based on-line game.
  • tisnotmetisnotme ✭✭✭✭
    ElinUsagi wrote: »
    Xristosx wrote: »
    It's called this game isn't designed with high ping in mind, so since the mount has like 0 seconds cool down with the recent hyper turbo time(whatever its called) on, mounts glitch for people who have high ping and it constantly dismounts you immediately. And No they wont fix it because the game was designed around 10ms ping ᵃⁿᵈ ᵗᵃˡᵉⁿᵗˢ for koreans.
    But dont worry once the events finished things will work fine.

    Like most if not all real time on-line games are made.

    If you dont want ping to be a factor in your gameplay then you can play based turn on-line games, there ping won't put you on disadvantage.

    Have you played FPS? Those who have better ping there have it better than those with high ping.

    Have you played RTS? Same thing as the FPS.

    Have you played MOBAs? Same thing as explained.

    Have you played Fighting games on-line? Same issue.

    Have you played Sports games on-line? same thing.

    So, I will said it again, those who doesn't want ping to be a factor for their game performance then you can chose a turn based on-line game.

    can you find a online game the same as tera with out the ping for OP ? as this is currently the game they seem to be wanting to play
    and at no time did I see in their comment a complaint about the games ping ! merely a comment about how their mounts were acting as of late and feeling it might be a bug
  • ElinUsagiElinUsagi ✭✭✭✭✭
    edited April 2018
    tisnotme wrote: »
    can you find a online game the same as tera with out the ping for OP ? as this is currently the game they seem to be wanting to play
    and at no time did I see in their comment a complaint about the games ping ! merely a comment about how their mounts were acting as of late and feeling it might be a bug

    You can read the post I quoted, first sentence before the coma, and the next sentence after the dot.

    And If have to add more I don't think the mount issue is because the OP has high ping, because I have more than 10ms ping ᵃⁿᵈ no ᵗᵃˡᵉⁿᵗˢ (as the other user wrote in his post) like anyone else at NA servers (actually these last month I have been playing at +150ms) and I don't have any issues with any mounts or elite mount.
  • tisnotmetisnotme ✭✭✭✭
    edited April 2018
    ok even with the one you replied to then I still don't understand why your telling them to go play something with out ping as even they wernt having a go at the ping but trying to offer an explanation as to what they perceive to be happening
    as I read it they state the problem to be ping related to op and usually not a problem due to the skills cool down but I didn't see them say "game sux coz the ping"
    for the record I don't have the mount problem and I have higher than standard ping
    and not I'm not leaving due to my ping


  • PartyblastPartyblast ✭✭✭✭
    ElinUsagi wrote: »
    tisnotme wrote: »
    can you find a online game the same as tera with out the ping for OP ? as this is currently the game they seem to be wanting to play
    and at no time did I see in their comment a complaint about the games ping ! merely a comment about how their mounts were acting as of late and feeling it might be a bug

    You can read the post I quoted, first sentence before the coma, and the next sentence after the dot.

    And If have to add more I don't think the mount issue is because the OP has high ping, because I have more than 10ms ping ᵃⁿᵈ no ᵗᵃˡᵉⁿᵗˢ (as the other user wrote in his post) like anyone else at NA servers (actually these last month I have been playing at +150ms) and I don't have any issues with any mounts or elite mount.

    Except with Turbo Time which was enabled for today having high ping (200+) will cause this exact issue due to the low CD of the mount, not saying this is the OP's issue but it is an issue. It also doesn't always occur, and it certainly won't happen without Turbo Time since the CD goes back to normal.

    OP if it is your ping and related to this event it should be fixed soon (whenever Turbo Time shuts off), if it still continues after the event ends then it is an actual problem and you should submit a ticket.
  • In regards to the OP, they're most likely the proxy client or some other ping-avoidance script. Since with that it sends skill requests more than once based on ping to avoid missed inputs, which causes issues when turbo-time is active as the mount cooldown becomes practically 0. If I'm right, then probably not a great place to ask for help with this problem.

    As for the other discussion going on here about ping in games:

    There's plenty of ways to design a game with client-based inputs with server checks to prevent cheating and to occasionally correct actions if necessary, there's plenty of action combat games that do things like this because it results in a much smoother overall experience for players with higher latency. Overall a player on 300 ping would have a really similar experience to a player on 10 ping.
    The only difference is that they would occasionally experience some rubberbanding of position or actions if they did something that wouldn't have been possible around 0.15 seconds later, but that doesn't really matter when in an entirely server-based game they wouldn't have been able to perform that action at all which would be more frustrating honestly.

    However, most Korean developed games use these sort of client sided actions very minimally if at all for their combat because most Korean developed games are made for Korea and only consider overseas release if the game performs well in their region. Since Korea has some of the best internet infrastructure they practically never have to worry about latency. It only becomes a problem when the game is brought overseas where the network infrastructure and distance becomes a much larger factor in latency.

    Overall, having client based inputs with server checks isn't a perfect solution to latency issues in games but it beats out method Tera uses of having an entirely server based system that nukes the ever living hell out of players with higher latency. Like I said, it doesn't remove the problem entirely but it heavily reduces the effects it has on the player end to a more reasonable level.
  • ElinUsagiElinUsagi ✭✭✭✭✭
    tisnotme wrote: »
    ok even with the one you replied to then I still don't understand why your telling them to go play something with out ping as even they wernt having a go at the ping but trying to offer an explanation as to what they perceive to be happening
    as I read it they state the problem to be ping related to op and usually not a problem due to the skills cool down but I didn't see them say "game sux coz the ping"
    for the record I don't have the mount problem and I have higher than standard ping
    and not I'm not leaving due to my ping


    If you read that post you will likely think that the game will make you have those bugs with more than 10ms.

    Better explained by another user:
    Except with Turbo Time which was enabled for today having high ping (200+) will cause this exact issue due to the low CD of the mount, not saying this is the OP's issue but it is an issue. It also doesn't always occur, and it certainly won't happen without Turbo Time since the CD goes back to normal.

    This practically makes you think foreigners players would be the ones suffering this kind of bug the most, and even that bug is not that common or even an uncommon one. Better than make you think everyone with more than 10 ms will suffer this issue

    Certaintly, if this is a bug the proper step to take for EME/BHS should be revise it and fix it.
  • ElinUsagiElinUsagi ✭✭✭✭✭
    edited April 2018
    As for the other discussion going on here about ping in games:

    There's plenty of ways to design a game with client-based inputs with server checks to prevent cheating and to occasionally correct actions if necessary, there's plenty of action combat games that do things like this because it results in a much smoother overall experience for players with higher latency. Overall a player on 300 ping would have a really similar experience to a player on 10 ping.
    The only difference is that they would occasionally experience some rubberbanding of position or actions if they did something that wouldn't have been possible around 0.15 seconds later, but that doesn't really matter when in an entirely server-based game they wouldn't have been able to perform that action at all which would be more frustrating honestly.

    EA should hire you because their games clearly lacks of that, as so Activision games, Capcom, NAMCO, Microsoft, TECMO, Riot... and the list go on. Plenty of cheaters on their games and all their real time on-line games those who have better ping has a good advantage over those with high ping.

    You may ask me my experience from playing games when I am on US (Florida or California are the states I travel the most) comparing the way it respond it vs when I am on any other country in America (Canada, Mexico, Argentina, etc).

    I have several hundred of games on PC, PS, Xbox and can clearly tell you how ping affects your gameplay against other players on every system and every real time based game.

    Yes, I understand what you are talking but doing something like you said would mean to equalize the game for everyone to play as they are playing around 150ms that would make the game to feel more slow paced than already is and I think what these kind of games atract people is because their fast paced combat and its free action combat.
  • ElinUsagi wrote: »
    EA should hire you because their games clearly lacks of that, as so Activision games, Capcom, NAMCO, Microsoft, TECMO, Riot... and the list go on. Plenty of cheaters on their games and all their real time on-line games those who have better ping has a good advantage over those with high ping.

    You may ask me my experience from playing games when I am on US (Florida or California are the states I travel the most) comparing the way it respond it vs when I am on any other country in America (Canada, Mexico, Argentina, etc).

    I have several hundred of games on PC, PS, Xbox and can clearly tell you how ping affects your gameplay against other players on every system and every real time based game.

    Yes, I understand what you are talking but doing something like you said would mean to equalize the game for everyone to play as they are playing around 150ms that would make the game to feel more slow paced than already is and I think what these kind of games atract people is because their fast paced combat and its free action combat.

    Ok, let me give you some examples then. Overwatch, Warframe, Soulworker all use almost entirely client based action registration. Hell I'm pretty sure MHW, a capcom game and Minecraft, a Microsoft game also use mostly the same methods. A lot of fighting games use this system too although I'm not an avid fan so I can't give any examples on that front, however the number of fighting games that use the client to register actions tend to be lower since it's harder to implement well due to the 1v1 PvP nature most fighting games have.

    As for your "plenty of cheaters" argument... Well duh? Literally every game is going to have cheaters to an extent, the only reason I pointed it out is because if you have 0 server checks at all you would have an entirely hacker-filled broken game. The amount of cheaters in games that use either method of registering your actions is the same, and is entirely upon the fault of the developer.

    Finally, client based registration for your actions would mean effectively having LITERALLY 1 ping, everyone would play as though they had 1 ping to the game, because their actions are being confirmed by the client first, and then confirmed by the server, which only corrects things if something is majorly off.

    This is just basic logic, if your actions are registered and performed locally on the client, you wouldn't have any "latency" aside from hardware latency on your computer. If Tera did something like this then everyone would feel like they're playing on 1 ping, not 150, I can't even imagine where you got that number from. On top of that, the people who play on low ping already wouldn't even experience any difference at all, except maybe things being even faster than they already are. People with high ping would experience a much smoother gameplay experience equal to what low ping players experience. The only difference for players on high ping would be occasional rubberbanding of movement or actions.

    Hell, all the scripts for Tera that "remove" ping tax do exactly what I'm pointing out, they make all the actions register on the client first before sending them to the server to be verified. If everyone that used those ping tax removal scripts played as though they were on 150 ping I really highly doubt anyone would ever use them, let alone call them ping tax "removal" scripts.
  • ElinUsagiElinUsagi ✭✭✭✭✭
    edited April 2018
    Hell, all the scripts for Tera that "remove" ping tax do exactly what I'm pointing out, they make all the actions register on the client first before sending them to the server to be verified. If everyone that used those ping tax removal scripts played as though they were on 150 ping I really highly doubt anyone would ever use them, let alone call them ping tax "removal" scripts.

    Having the cleint to simulate you are doing something you are not doing in the server is not a solution, several friends have those said tools and ruberband quite often not something like peanut at butter as some people presume, even one of them told me the same as you but in the end he has more issues with the game than I have and most people using those tools I have read them here on forums and still complain about lag when I or other people that don't use those tools don't have it.

    You can't change your ping and you know it, and the only "tools" that actually make the game feel like playing with that low ping are actually hacks that will sniff packets and then they would be overwriting the server memory due to packet injection. Something not quite legit to do so it is not a good example to bring. This is why how some players on PvP got free from stuns by the way because they were stunned by other players but their hacks overwrite the info in the servers, making their client actions have priority over other players who doesnt use those hacks.
  • ElinUsagi wrote: »
    Having the cleint to simulate you are doing something you are not doing in the server is not a solution, several friends have those said tools and ruberband quite often not something like peanut at butter as some people presume, even one of them told me the same as you but in the end he has more issues with the game as I have and most people using those tools I have read them here on forums and still complains about lag when I or other people that don't use those tools don't have it.

    You can't change your ping and you know it, and the only "tools" that actually make the game feel like playing with that low ping are actually hacks that will sniff packets and then they would be overwriting the server memory due to packet injection. Something not quite legit to do so it is not a good example to bring.

    Glad to see you only responded to an arbitrary comment I made at the end, instead of the actual point. Yes, third party tools to simulate client sided action registration have issues. That should be incredibly obvious because, well, they're third party tools simulating the actions based off estimated data, instead of it being something the developer does in the first place. Which was the entire point of my post.

    I gave a fair few examples in the post, there's plenty of fast-paced action games that rely on the client as opposed to the server. Tera is a poor way of doing action registration that is poor even by most game standards. If Tera used client based registration for most of its actions the game would be a way better experience for everyone, like a lot of other fast-paced games that do the same.
  • ElinUsagiElinUsagi ✭✭✭✭✭
    edited April 2018
    ElinUsagi wrote: »
    Having the cleint to simulate you are doing something you are not doing in the server is not a solution, several friends have those said tools and ruberband quite often not something like peanut at butter as some people presume, even one of them told me the same as you but in the end he has more issues with the game as I have and most people using those tools I have read them here on forums and still complains about lag when I or other people that don't use those tools don't have it.

    You can't change your ping and you know it, and the only "tools" that actually make the game feel like playing with that low ping are actually hacks that will sniff packets and then they would be overwriting the server memory due to packet injection. Something not quite legit to do so it is not a good example to bring.

    Glad to see you only responded to an arbitrary comment I made at the end, instead of the actual point. Yes, third party tools to simulate client sided action registration have issues. That should be incredibly obvious because, well, they're third party tools simulating the actions based off estimated data, instead of it being something the developer does in the first place. Which was the entire point of my post.

    The post applies for half of your previous post I only didnt want the post look so small with a big quote. I was about to quote from your third paragraph but ended doing only the last because that was like a resume of the others.

    On your first paragaph you gave few examples of game that applies what you said, thought I don't like the rubberband that sometimes you feel in overwatch because makes me dizzy having all changed so suddenly and on your second paragraph I think there is no need to quote as it is truth.
    I gave a fair few examples in the post, there's plenty of fast-paced action games that rely on the client as opposed to the server. Tera is a poor way of doing action registration that is poor even by most game standards. If Tera used client based registration for most of its actions the game would be a way better experience for everyone, like a lot of other fast-paced games that do the same.

    Well, not sure, I really hate to rubberband and that is what happens quite often when you live far from servers and your client perform actions before they have the "ok" from the server. I have experienced that and is really annoying (overwatch and call of duty) if I have to chose I would stay with the issues Tera has with my actual ping that only means a few locks on skill animations on dungeons (maybe 2 or 3 at most in an entire dungeon).
  • CornishRexCornishRex ✭✭✭✭✭
    edited April 2018
    In regards to the OP, they're most likely the proxy client or some other ping-avoidance script. Since with that it sends skill requests more than once based on ping to avoid missed inputs, which causes issues when turbo-time is active as the mount cooldown becomes practically 0. If I'm right, then probably not a great place to ask for help with this problem.
    Nah this thing happens on the regular on the vanilla game client without any 3rd party program. This problem always happens to me during new class releases in the starting zone when it's overcrowded or just in general when my ping is jittery.
    I love how people blame third party programs for this games' [filtered] netcode lmao, the reason why 3rd party programs were developed in the first place.
  • XristosxXristosx ✭✭✭
    ElinUsagi wrote: »
    Xristosx wrote: »
    It's called this game isn't designed with high ping in mind, so since the mount has like 0 seconds cool down with the recent hyper turbo time(whatever its called) on, mounts glitch for people who have high ping and it constantly dismounts you immediately. And No they wont fix it because the game was designed around 10ms ping ᵃⁿᵈ ᵗᵃˡᵉⁿᵗˢ for koreans.
    But dont worry once the events finished things will work fine.

    Like most if not all real time on-line games are made.

    If you dont want ping to be a factor in your gameplay then you can play based turn on-line games, there ping won't put you on disadvantage.

    Have you played FPS? Those who have better ping there have it better than those with high ping.

    Have you played RTS? Same thing as the FPS.

    Have you played MOBAs? Same thing as explained.

    Have you played Fighting games on-line? Same issue.

    Have you played Sports games on-line? same thing.

    So, I will said it again, those who doesn't want ping to be a factor for their game performance then you can chose a turn based on-line game.

    Uhhh i was just trying to explain to him that the event was causing the issue?..... all that other stuff you said wasn't necessary. But if you want to go into that, Yes responsible games do some things to mitigate a little bit of the ping issue, like skill queuing in both RTS/MOBA/MMO, of course fighting games need a lot more of a better connection because of frame perfect inputs and such, but any MMO should know that players will genrally be from 0-100ish ping at the very least because im sure americans do even get up to 100 ping, but because the game was developed with only koreans in mind initially then they stupidly decided to make the game rely on <20 ping.

    But i digress yeah the gist of what i was trying to say was because of the recent event the hyper rapid turbo time it causes a issue with high ping players because it probably confuses the button press for multiple presses because of ping. But anyway i'm not knowledgeable on this i was just trying to tell him that things will be fine soon and to ignore BHS's rtarded bad coding. once again there was no need to bring out this massive rant. Your line of reasoning is selfish at best.
Sign In or Register to comment.