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Mystic so powerful.

I started with an human male priest today my adventures but i decided to try give the mystic a chance. The final boss of the started zone end in less than a minute. Also i have interruped the stun attack of the boss (when he has x8 hp) and jump the cutscene where anya says to give his life to tiaran. I thought that the priest is powerful but the mystic is much better. As i have said few posts ago, is the jack of all trades class.
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Comments

  • Bad idea to judge a class in the first 10 levels.
  • You are not really wrong there lol. Mystics are some what the jack of all trades, but obviously gets out-shined in DPS to actual DPS classes, and gets beaten in healing by the Priest. Mystics are stronger than Priest by a lot but still wouldn't be super useful for damage in a team based off their damage skills though (outside of Thrall of Wrath) and is mainly wanted for their Crit Aura and Volley of Curse's endurance debuff.

    Mystic's main advantage over the Priest is how much better they can solo over the Priest like Island of Dawn and any solo based dungeons (like Ghilliglade etc).
  • You are not really wrong there lol. Mystics are some what the jack of all trades, but obviously gets out-shined in DPS to actual DPS classes, and gets beaten in healing by the Priest. Mystics are stronger than Priest by a lot but still wouldn't be super useful for damage in a team based off their damage skills though (outside of Thrall of Wrath) and is mainly wanted for their Crit Aura and Volley of Curse's endurance debuff.

    Mystic's main advantage over the Priest is how much better they can solo over the Priest like Island of Dawn and any solo based dungeons (like Ghilliglade etc).

    It wasn't that long ago when I was playing the PC version, but the priest only "beats" the mystic when the party they're with is simply bad, aka can't avoid damage and don't pick up motes, otherwise the mystic is simply the better healer to have in the dungeon due to their crit aura and often convenience of picking up motes if the healer can't get to them.

    To anyone thinking the mystic is simply a "jack-of-all-trades", you couldn't be any further wrong, they are not a dps class or hybrid at all, they are a pure healer that simply works differently to the priest, the mystic is a fantastic class to have healing when you have one, even more so when playing with a good group.
  • I feel the priest is like training wheels for dungeons with its overkill of heals/aoes and the kaia shield.

    Mystic is more powerful but definitely needs a good team to work with.
  • 36EFJJ5E7D36EFJJ5E7D ✭✭
    edited April 2018
    Just a question but how many of you who claim the priest is just training wheels and that the mystic is the better healer have healed pug groups thru end game dungeons?

    I'm just wondering how many of you are making your assumptions based off level 50 and lower dungeons. Personally I havent played end game just yet but I've heard the difficulty spike is real.

    I think I'd rather the healer who had my back have a butt load of heals than double my crit factor. Just my 2 cents. I enjoy playing both healers but havent taken one above level 40.
  • NemmarNemmar ✭✭
    edited April 2018
    Define "powerful".

    Is that like... does more damage? Yes, that is the case.

    But they are very different healers. The priest is better equipped to deal with any situation healing wise. The mystic depends on having a good team to draw out their potencial, but has more damage.
    36EFJJ5E7D wrote: »
    Just a question but how many of you who claim the priest is just training wheels and that the mystic is the better healer have healed pug groups thru end game dungeons?

    I'm just wondering how many of you are making your assumptions based off level 50 and lower dungeons. Personally I havent played end game just yet but I've heard the difficulty spike is real.

    I think I'd rather the healer who had my back have a butt load of heals than double my crit factor. Just my 2 cents. I enjoy playing both healers but havent taken one above level 40.

    Tbh, i'm 60 and the game is nowhere near the difficulty the PC version was when i was 60 there. My freshly dinged character has more than enough gear for Manayas core. That was end-game when i played on PC and it was incredibly hard. It was one of my most memorable boss fights. That b**** of a boss. The fight took 20m, i think. She would 1 or 2 shot you, and she moves incredibly fast. I havent done it on console yet, but it will be interesting to relive it.

    Anyways, i digress. Mystics aren't for pugs and the mote mechanic is not brilliant. But heck, their awakening skill sure looks fun. I can't wait for the awakenings. Hopefully they manage to implement that while handing out performace improvements.



    Depending on the CD that first skill can solve the mote issue on pugs aswell, making them more viable without a pre-made team.
  • CornishRexCornishRex ✭✭✭✭✭
    This all changes at endgame my guys, priest and mystic are just healers.
    Mystics are preferred because of their crit aura but priests are better for carrying.
  • Tenshi1Tenshi1 ✭✭✭✭
    I prefer mystic cause IMO they're more fun to play as

    Though a lot more difficult to handle, you need to constantly be on your toes, moreso I feel than with priest. Don't get me wrong, you do with priest as well, but a good mystic leaves motes everywhere around the boss. A mote could be a life/death situation, whereas maybe you have to res someone and the tank is about to die
  • TLXTLX ✭✭
    Played a priest on PC till lvl 58,so "judging" with reason. I prefer the mystic now, it is more fun!!!
  • TLX wrote: »
    I started with an human male priest today my adventures but i decided to try give the mystic a chance. The final boss of the started zone end in less than a minute. Also i have interruped the stun attack of the boss (when he has x8 hp) and jump the cutscene where anya says to give his life to tiaran. I thought that the priest is powerful but the mystic is much better. As i have said few posts ago, is the jack of all trades class.

    I like the mystic too. When I went against the Argon Predator, with both my ToV and ToP, he was down before the cut scene. I was like Day-um!
  • BadboibunnehBadboibunneh ✭✭
    edited April 2018
    Crashira wrote: »
    You are not really wrong there lol. Mystics are some what the jack of all trades, but obviously gets out-shined in DPS to actual DPS classes, and gets beaten in healing by the Priest. Mystics are stronger than Priest by a lot but still wouldn't be super useful for damage in a team based off their damage skills though (outside of Thrall of Wrath) and is mainly wanted for their Crit Aura and Volley of Curse's endurance debuff.

    Mystic's main advantage over the Priest is how much better they can solo over the Priest like Island of Dawn and any solo based dungeons (like Ghilliglade etc).

    It wasn't that long ago when I was playing the PC version, but the priest only "beats" the mystic when the party they're with is simply bad, aka can't avoid damage and don't pick up motes, otherwise the mystic is simply the better healer to have in the dungeon due to their crit aura and often convenience of picking up motes if the healer can't get to them.

    To anyone thinking the mystic is simply a "jack-of-all-trades", you couldn't be any further wrong, they are not a dps class or hybrid at all, they are a pure healer that simply works differently to the priest, the mystic is a fantastic class to have healing when you have one, even more so when playing with a good group.

    if you actually read up on mystics they are considered support healer (healer, support, ranged, robes) where as a priest is consider to only be a healer (healer, buffs, ranged, robes) yeah it says range in both but that's because of the main attack and the healing range along with the lock on debuffs.

    who ever says a mystic is a pure healer obviously hasn't played the class before. i've played both all the way up to 60, i currently main a priest because i hated how limited the mystic was in dungeons, totem doesn't heal enough, your only other healing abilitys is a focus heal which at times isn't enough even at 410 doing lilth's you'll have issues. motes not everyone even picks them up or even if they try they don't react fast enough to do so. (tunnel vision) you don't have a large scale clense either as a mystic so its hard to even get people in time.

    priests have kaia's shield which can be spec'd to lower its cooldown and heal everyone effected with it 5% of their max hp every 2 seconds for 6 seconds. i can't tell you how many times it has saved so many of my party members from getting one shot from the dungeon mechanics also it let me top people off when the damage was just to strong for my focus heal alone to handle.

    the only thing that mystics really have going for them is the crit aura and mana aura other then that priests are all around more of an end game healer then a mystic ever will be.

    p.s priest buffs also help alot to mitigate the damage of boss fights.
  • 76GK96YFDL wrote: »
    I hate mystics ! If you insist don’t you dare ever use thrall of protection in a dungeon! It’s people like you that make me sick !!!!

    Would you explain in simple terms (non MMO expert) why you wouldn't use something for protection in a dungeon? I'd certainly like to know before I ever create a Mystic character.
  • TX2OGEL989 wrote: »
    76GK96YFDL wrote: »
    I hate mystics ! If you insist don’t you dare ever use thrall of protection in a dungeon! It’s people like you that make me sick !!!!

    Would you explain in simple terms (non MMO expert) why you wouldn't use something for protection in a dungeon? I'd certainly like to know before I ever create a Mystic character.

    thrall of protection has a taunt which cant be turned off, it will make the aggro jump from it to the tank and back to it, causing mayhem for the rest of the party with the aggro roulette that is going on.
  • simitsimit ✭✭
    well thrall of protection takes threat, threat/aggro is the tanks job, if you leave thrall out an it aggro's boss there a chance when your thrall dies, an it definitely will die, that you or the dps get targeted an also die. I've only encountered one mystic who always put there thrall out an yes its annoying but i find dps who cant stay out red areas/down adds or healers who cant cleanse or go oom cause they dps more annoying than something i can easily use taunt on
  • DatGeekDatGeek ✭✭✭
    TX2OGEL989 wrote: »
    76GK96YFDL wrote: »
    I hate mystics ! If you insist don’t you dare ever use thrall of protection in a dungeon! It’s people like you that make me sick !!!!

    Would you explain in simple terms (non MMO expert) why you wouldn't use something for protection in a dungeon? I'd certainly like to know before I ever create a Mystic character.

    thrall of protection has a taunt which cant be turned off, it will make the aggro jump from it to the tank and back to it, causing mayhem for the rest of the party with the aggro roulette that is going on.

    Exactly what i've been trying to tell people in my topic.

    Only noobs/bad players uses the ToP for anything but the buff. Those who knows how to play a Mystic summons the ToP, buffs, unsummon.

    I say bad players because they're the type of players who never read anything or bother learning their class properly and ends up ruining an otherwise great dungeon run.

    The problem with some dungeons and bosses is that you have to move the boss from point A to point B, but if there's a ToP up, it'll grab aggro as you're trying to have the boss chase you, and then it'll just stand in one spot and tank it, while screwing the rest of the group over.

    If people want to play as a Mystic, they need to at least read up on the class and make sure to learn everything there is to learn about it before they start doing dungeons or at the very least end game dungeons.

    Let the actual tank do the tanking as intended and keep your ToP out and use it for soloing as THAT is what it's intended for.
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