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Mystic so powerful.

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Comments

  • TLXTLX ✭✭
    Crashira wrote: »
    You are not really wrong there lol. Mystics are some what the jack of all trades, but obviously gets out-shined in DPS to actual DPS classes, and gets beaten in healing by the Priest. Mystics are stronger than Priest by a lot but still wouldn't be super useful for damage in a team based off their damage skills though (outside of Thrall of Wrath) and is mainly wanted for their Crit Aura and Volley of Curse's endurance debuff.

    Mystic's main advantage over the Priest is how much better they can solo over the Priest like Island of Dawn and any solo based dungeons (like Ghilliglade etc).

    It wasn't that long ago when I was playing the PC version, but the priest only "beats" the mystic when the party they're with is simply bad, aka can't avoid damage and don't pick up motes, otherwise the mystic is simply the better healer to have in the dungeon due to their crit aura and often convenience of picking up motes if the healer can't get to them.

    To anyone thinking the mystic is simply a "jack-of-all-trades", you couldn't be any further wrong, they are not a dps class or hybrid at all, they are a pure healer that simply works differently to the priest, the mystic is a fantastic class to have healing when you have one, even more so when playing with a good group.

    if you actually read up on mystics they are considered support healer (healer, support, ranged, robes) where as a priest is consider to only be a healer (healer, buffs, ranged, robes) yeah it says range in both but that's because of the main attack and the healing range along with the lock on debuffs.

    who ever says a mystic is a pure healer obviously hasn't played the class before. i've played both all the way up to 60, i currently main a priest because i hated how limited the mystic was in dungeons, totem doesn't heal enough, your only other healing abilitys is a focus heal which at times isn't enough even at 410 doing lilth's you'll have issues. motes not everyone even picks them up or even if they try they don't react fast enough to do so. (tunnel vision) you don't have a large scale clense either as a mystic so its hard to even get people in time.

    priests have kaia's shield which can be spec'd to lower its cooldown and heal everyone effected with it 5% of their max hp every 2 seconds for 6 seconds. i can't tell you how many times it has saved so many of my party members from getting one shot from the dungeon mechanics also it let me top people off when the damage was just to strong for my focus heal alone to handle.

    the only thing that mystics really have going for them is the crit aura and mana aura other then that priests are all around more of an end game healer then a mystic ever will be.

    p.s priest buffs also help alot to mitigate the damage of boss fights.

    Well priests have direct heals and have a bigger weapon ( it is cool ) but right now i am lvl 32 with the mystic and i enjoy it a lot!!! Also the class is a mix of dps,buffer and healer,he uses a mix of white and black magic and i prefer over the priest cus the idea of be a "priest" i do not like it. Mystic is like a dark mage and i like it.

    At the moment i had no problems in dungeons to maintain the party alive.
  • TLXTLX ✭✭
    edited April 2018
    Nemmar i define powerful.

    My alt class on Tera PC was an human male slayer till lvl 54,main class was an aman priest till lvl 58 and in my experience between those 2 classes and now with the mystic, i can say that the mystic well played can do more damage than the priest and equal to slayer. But i played the slayer two years ago,so no idea how is actually.

  • I knew this from playing the PC version, So in dungeons dealing with bosses, I always use ToV and ToL.
  • TLXTLX ✭✭
    edited April 2018
    Tnotakuguy wrote: »
    I knew this from playing the PC version, So in dungeons dealing with bosses, I always use ToV and ToL.
    I have no idea what is ToV and ToL but i use boomerang pulse for dmg the boss and heal the party at the same time. And infection for massive damage on boss and shara lash for oh [filtered] button. Atm i have those skills with meta.blast and smite for attack.
    For healing i use the one that is a lock on heal and the one that dispel harmful effects lock on skill. If i arrive at the case, i use motes in front nose of the friendy player with the luck that he pick them.

    But i still need to learn a lot of the mystic.

  • I'm assuming TOV and TOL are another type of 'Thrall of __?__,' that you can use instead of the one that protects.
  • Thrall of Vengeance and Thrall of Life
  • TX2OGEL989 wrote: »
    I'm assuming TOV and TOL are another type of 'Thrall of __?__,' that you can use instead of the one that protects.

    You have 4 Thralls as a Mystic, Thrall of Protection (ToP), Thrall of Vengeance (ToV), Thrall of Life (ToL), and Thrall of Wrath (ToW).

    Protect is the mainstay for solo play and such since, healers don't tank for crap and does respectable damage for the overall dps of the player.

    Vengeance is just your auto-fire turret that shoots everything in range one at a time, I don't think it hits as hard as ToP, but it helps to do additional chip damage/other targets nearby.

    Life just...heals, you and allies plus has a bonus cleanse to make use of, but it only lasts like 10s and heals in a self aoe a couple times before leaving.

    Wrath hits like a monster, but the drawback is a *very short* duration of either 3 attacks made by it or like 1 minute. I know the description says "3 attacks or until it dies", but it has a timer attached to it as well.
  • BadboibunnehBadboibunneh ✭✭
    edited April 2018
    TLX wrote: »
    Crashira wrote: »
    You are not really wrong there lol. Mystics are some what the jack of all trades, but obviously gets out-shined in DPS to actual DPS classes, and gets beaten in healing by the Priest. Mystics are stronger than Priest by a lot but still wouldn't be super useful for damage in a team based off their damage skills though (outside of Thrall of Wrath) and is mainly wanted for their Crit Aura and Volley of Curse's endurance debuff.

    Mystic's main advantage over the Priest is how much better they can solo over the Priest like Island of Dawn and any solo based dungeons (like Ghilliglade etc).

    It wasn't that long ago when I was playing the PC version, but the priest only "beats" the mystic when the party they're with is simply bad, aka can't avoid damage and don't pick up motes, otherwise the mystic is simply the better healer to have in the dungeon due to their crit aura and often convenience of picking up motes if the healer can't get to them.

    To anyone thinking the mystic is simply a "jack-of-all-trades", you couldn't be any further wrong, they are not a dps class or hybrid at all, they are a pure healer that simply works differently to the priest, the mystic is a fantastic class to have healing when you have one, even more so when playing with a good group.

    if you actually read up on mystics they are considered support healer (healer, support, ranged, robes) where as a priest is consider to only be a healer (healer, buffs, ranged, robes) yeah it says range in both but that's because of the main attack and the healing range along with the lock on debuffs.

    who ever says a mystic is a pure healer obviously hasn't played the class before. i've played both all the way up to 60, i currently main a priest because i hated how limited the mystic was in dungeons, totem doesn't heal enough, your only other healing abilitys is a focus heal which at times isn't enough even at 410 doing lilth's you'll have issues. motes not everyone even picks them up or even if they try they don't react fast enough to do so. (tunnel vision) you don't have a large scale clense either as a mystic so its hard to even get people in time.

    priests have kaia's shield which can be spec'd to lower its cooldown and heal everyone effected with it 5% of their max hp every 2 seconds for 6 seconds. i can't tell you how many times it has saved so many of my party members from getting one shot from the dungeon mechanics also it let me top people off when the damage was just to strong for my focus heal alone to handle.

    the only thing that mystics really have going for them is the crit aura and mana aura other then that priests are all around more of an end game healer then a mystic ever will be.

    p.s priest buffs also help alot to mitigate the damage of boss fights.

    Well priests have direct heals and have a bigger weapon ( it is cool ) but right now i am lvl 32 with the mystic and i enjoy it a lot!!! Also the class is a mix of dps,buffer and healer,he uses a mix of white and black magic and i prefer over the priest cus the idea of be a "priest" i do not like it. Mystic is like a dark mage and i like it.

    At the moment i had no problems in dungeons to maintain the party alive.

    your reasoning for not liking priests is just plain stupid, you aren't tied to some church while playing the class... you lack the experience at end game to even say which is better if all you have done is played a mystic up to lvl 32. when i have actually played both a mystic and a priest up to level 60 before the cap was raised to 65. just remembering how it was and how the dungeons are now i can clearly say that mystics will be struggling to even survive.
  • 76GK96YFDL wrote: »
    I hate mystics ! If you insist don’t you dare ever use thrall of protection in a dungeon! It’s people like you that make me sick !!!!

    He's a new player, I am too and if I used mystic I wouldn't have known not to use the thrall unless I heard it from another player. I'd expect newer players to use the thrall until they gain the experience to play properly which may come in at level 65
  • IppikiIppiki ✭✭
    edited April 2018
    36EFJJ5E7D wrote: »
    Just a question but how many of you who claim the priest is just training wheels and that the mystic is the better healer have healed pug groups thru end game dungeons?

    I'm just wondering how many of you are making your assumptions based off level 50 and lower dungeons. Personally I havent played end game just yet but I've heard the difficulty spike is real.

    I think I'd rather the healer who had my back have a butt load of heals than double my crit factor. Just my 2 cents. I enjoy playing both healers but havent taken one above level 40.

    Try playing an end game hard mode dungeon with a shield mode on boss where you have to kill the shield or everyone gets one hit KO’ed. Now I’m not saying we could not clear it. What we could not clear back in the day in early +12 gear was Shandra Manaya’s walk stage where you have to deal enough damage as she slowly walks away, otherwise she will go all out nuts at end of walk and jump all over the place at insane speeds, which was difficult as hell to do anything about with anything but a ranged class that cold randomly throw down puddles of damage on her. Try bosses with attacks that one hit KO basically anyone but tank, meaning yo have to dodge basically everything and your healer would be eye candy if it was not for the tick down HP loss already inherent on a boss, and the attacks you HAVE to take to get debuffs from that kill you if you don’t have them on.

    This was top level PVE before I stopped playing PC, that and abyss hard mode basically REQUIRED mystic for the crit bonus to deal out way more damage. I mean you could do it in priest, sure. But when we’re talking PUG groups, and I do NOT mean PUG groups from instance matches, you would never IM hard modes - i’m talking PUGs you pick up from round the area after doing a dungeon clear check. Those groups would often refuse anything BUT mystic.

    For Shandra Manaya’s walk, my husband ditched his priest after we cleared a handful of times with LOTS of wipes and levelled a mystic all the way to 60, back when this was a huge chore to do. We went from constantly wiping to clearing almost every time.
  • TLXTLX ✭✭
    TLX wrote: »
    Crashira wrote: »
    You are not really wrong there lol. Mystics are some what the jack of all trades, but obviously gets out-shined in DPS to actual DPS classes, and gets beaten in healing by the Priest. Mystics are stronger than Priest by a lot but still wouldn't be super useful for damage in a team based off their damage skills though (outside of Thrall of Wrath) and is mainly wanted for their Crit Aura and Volley of Curse's endurance debuff.

    Mystic's main advantage over the Priest is how much better they can solo over the Priest like Island of Dawn and any solo based dungeons (like Ghilliglade etc).

    It wasn't that long ago when I was playing the PC version, but the priest only "beats" the mystic when the party they're with is simply bad, aka can't avoid damage and don't pick up motes, otherwise the mystic is simply the better healer to have in the dungeon due to their crit aura and often convenience of picking up motes if the healer can't get to them.

    To anyone thinking the mystic is simply a "jack-of-all-trades", you couldn't be any further wrong, they are not a dps class or hybrid at all, they are a pure healer that simply works differently to the priest, the mystic is a fantastic class to have healing when you have one, even more so when playing with a good group.

    if you actually read up on mystics they are considered support healer (healer, support, ranged, robes) where as a priest is consider to only be a healer (healer, buffs, ranged, robes) yeah it says range in both but that's because of the main attack and the healing range along with the lock on debuffs.

    who ever says a mystic is a pure healer obviously hasn't played the class before. i've played both all the way up to 60, i currently main a priest because i hated how limited the mystic was in dungeons, totem doesn't heal enough, your only other healing abilitys is a focus heal which at times isn't enough even at 410 doing lilth's you'll have issues. motes not everyone even picks them up or even if they try they don't react fast enough to do so. (tunnel vision) you don't have a large scale clense either as a mystic so its hard to even get people in time.

    priests have kaia's shield which can be spec'd to lower its cooldown and heal everyone effected with it 5% of their max hp every 2 seconds for 6 seconds. i can't tell you how many times it has saved so many of my party members from getting one shot from the dungeon mechanics also it let me top people off when the damage was just to strong for my focus heal alone to handle.

    the only thing that mystics really have going for them is the crit aura and mana aura other then that priests are all around more of an end game healer then a mystic ever will be.

    p.s priest buffs also help alot to mitigate the damage of boss fights.

    Well priests have direct heals and have a bigger weapon ( it is cool ) but right now i am lvl 32 with the mystic and i enjoy it a lot!!! Also the class is a mix of dps,buffer and healer,he uses a mix of white and black magic and i prefer over the priest cus the idea of be a "priest" i do not like it. Mystic is like a dark mage and i like it.

    At the moment i had no problems in dungeons to maintain the party alive.

    your reasoning for not liking priests is just plain stupid, you aren't tied to some church while playing the class... you lack the experience at end game to even say which is better if all you have done is played a mystic up to lvl 32. when i have actually played both a mystic and a priest up to level 60 before the cap was raised to 65. just remembering how it was and how the dungeons are now i can clearly say that mystics will be struggling to even survive.
    Ok good luck and have a nice day.

  • TLXTLX ✭✭
    Tnotakuguy wrote: »
    Thrall of Vengeance and Thrall of Life
    Ah yes i use thrall of vengeance on bosses too but i need to use thrall of life more often cus i usually use motes to heal myself,as i have said i still need to learn how to use a mytic properly!!!

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