[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85

[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20

Please stop making brawlers if you don't know how to tank endgame.

1356

Comments

  • In WoW, you need to select your role when you queue, tank, dps, or healer. That would be nice here. If a brawler queued as dps the game would need to find someone else who queued as tank.
  • DatGeekDatGeek ✭✭✭
    TTKPPWLJFP wrote: »
    In WoW, you need to select your role when you queue, tank, dps, or healer. That would be nice here. If a brawler queued as dps the game would need to find someone else who queued as tank.

    Well, the obvious problem then would be if the brawler queueing as DPS is using aggro crystals and they also have aggro gen on their gear just like Lancers do by default.

    If people want to play DPS, they need to roll an actual DPS class, and learn to read.. It specifically states that brawler/lancer are tanks, not DPS machines.

    As an example.

    Warriors may act as evasion tanks, but they will never be as efficient as a lancer or brawler at tanking, just like a lancer and brawler will never be as efficient as a warrior etc at dps.

    It is called Class Mechanics.

    People have a lot of time to properly learn their class before reaching 65 as well. There's no excuse for being ignorant at level 65 really.
  • DatGeekDatGeek ✭✭✭
    edited April 2018
    Wi2ard wrote: »
    @Wi2ard
    I’ll refrain from getting further into this issue with you, as it seems you do not know of the matters in which you are speaking on. When queuing up for a dungeon, it automatically ensures you have 3 dps, a tank, and a healer so you can complete the dungeon. The problem is most of the Brawlers our there are making the class without understanding that it is in fact a tank, and will automatically queue you as the tank. Thus the group has 4 dps and one healer, which results in a bad experience for everyone. All I want is for people to understand that so dungeons can get done. Atleast until enmasse adds a dps option for brawlers, if you are a brawler and do not know how to tank, do everyone a favor and please do not queue up as the dungeon WILL NOT get completed.


    I won't refrain from getting further into this issue with you, no matter how condescending your comments about what you assume I do or do not understand.

    If the game is creating parties that cannot complete the dungeon, thats poor game design. A well designed game takes into account that some players like taking certain classes who are a particular role and attempt to make them fit a different role. Thats basic player psycology. A player will always do what a player wants to do. A good game must be flexible enough to Accommodate.

    A good player picks a class that can do what he/she wants it to do. A bad player picks a class because he/she believes it can do something it has not been designed to do.

    The game shouldn't adapt to player styles, the player should adapt to the game and class mechanics.

    You sould refrain from debating this any further.
  • DatGeek wrote: »
    Wi2ard wrote: »
    @Wi2ard
    I’ll refrain from getting further into this issue with you, as it seems you do not know of the matters in which you are speaking on. When queuing up for a dungeon, it automatically ensures you have 3 dps, a tank, and a healer so you can complete the dungeon. The problem is most of the Brawlers our there are making the class without understanding that it is in fact a tank, and will automatically queue you as the tank. Thus the group has 4 dps and one healer, which results in a bad experience for everyone. All I want is for people to understand that so dungeons can get done. Atleast until enmasse adds a dps option for brawlers, if you are a brawler and do not know how to tank, do everyone a favor and please do not queue up as the dungeon WILL NOT get completed.


    I won't refrain from getting further into this issue with you, no matter how condescending your comments about what you assume I do or do not understand.

    If the game is creating parties that cannot complete the dungeon, thats poor game design. A well designed game takes into account that some players like taking certain classes who are a particular role and attempt to make them fit a different role. Thats basic player psycology. A player will always do what a player wants to do. A good game must be flexible enough to Accommodate.

    A good player picks a class that can do what he/she wants it to do. A bad player picks a class because he/she believes it can do something it has not been designed to do.

    The game shouldn't adapt to player styles, the player should adapt to the game and class mechanics.

    You sould refrain from debating this any further.

    This x100, I just gave up on trying to educate the person you are referring to.
  • DatGeekDatGeek ✭✭✭
    DatGeek wrote: »
    Wi2ard wrote: »
    @Wi2ard
    I’ll refrain from getting further into this issue with you, as it seems you do not know of the matters in which you are speaking on. When queuing up for a dungeon, it automatically ensures you have 3 dps, a tank, and a healer so you can complete the dungeon. The problem is most of the Brawlers our there are making the class without understanding that it is in fact a tank, and will automatically queue you as the tank. Thus the group has 4 dps and one healer, which results in a bad experience for everyone. All I want is for people to understand that so dungeons can get done. Atleast until enmasse adds a dps option for brawlers, if you are a brawler and do not know how to tank, do everyone a favor and please do not queue up as the dungeon WILL NOT get completed.


    I won't refrain from getting further into this issue with you, no matter how condescending your comments about what you assume I do or do not understand.

    If the game is creating parties that cannot complete the dungeon, thats poor game design. A well designed game takes into account that some players like taking certain classes who are a particular role and attempt to make them fit a different role. Thats basic player psycology. A player will always do what a player wants to do. A good game must be flexible enough to Accommodate.

    A good player picks a class that can do what he/she wants it to do. A bad player picks a class because he/she believes it can do something it has not been designed to do.

    The game shouldn't adapt to player styles, the player should adapt to the game and class mechanics.

    You sould refrain from debating this any further.

    This x100, I just gave up on trying to educate the person you are referring to.

    Goes for any mmorpg really, not just TERA. :)
  • Brawler is a damage tank but is a tank nevertheless. In low level it doesn't matter too much, but as a brawler you are a tank and you HAVE to tank. That is your role.

    I did come across such "tanks" on my slayer and it ends with me tanking. That is just not acceptable. If you queue you gotta do your job or get kicked.
  • Wi2ardWi2ard ✭✭✭
    DatGeek wrote: »
    DatGeek wrote: »
    Wi2ard wrote: »
    @Wi2ard
    I’ll refrain from getting further into this issue with you, as it seems you do not know of the matters in which you are speaking on. When queuing up for a dungeon, it automatically ensures you have 3 dps, a tank, and a healer so you can complete the dungeon. The problem is most of the Brawlers our there are making the class without understanding that it is in fact a tank, and will automatically queue you as the tank. Thus the group has 4 dps and one healer, which results in a bad experience for everyone. All I want is for people to understand that so dungeons can get done. Atleast until enmasse adds a dps option for brawlers, if you are a brawler and do not know how to tank, do everyone a favor and please do not queue up as the dungeon WILL NOT get completed.


    I won't refrain from getting further into this issue with you, no matter how condescending your comments about what you assume I do or do not understand.

    If the game is creating parties that cannot complete the dungeon, thats poor game design. A well designed game takes into account that some players like taking certain classes who are a particular role and attempt to make them fit a different role. Thats basic player psycology. A player will always do what a player wants to do. A good game must be flexible enough to Accommodate.

    A good player picks a class that can do what he/she wants it to do. A bad player picks a class because he/she believes it can do something it has not been designed to do.

    The game shouldn't adapt to player styles, the player should adapt to the game and class mechanics.

    You sould refrain from debating this any further.

    This x100, I just gave up on trying to educate the person you are referring to.

    Goes for any mmorpg really, not just TERA. :)

    Cute, really.
  • Wi2ardWi2ard ✭✭✭
    edited April 2018
    Nemmar wrote: »
    Brawler is a damage tank but is a tank nevertheless. In low level it doesn't matter too much, but as a brawler you are a tank and you HAVE to tank. That is your role.

    I did come across such "tanks" on my slayer and it ends with me tanking. That is just not acceptable. If you queue you gotta do your job or get kicked.

    Then by all means kick them. You can play the game how you want and with who you want.
  • Here's a wild thought. Stop throwing hissy fits, and allow people to learn the game. Because as a brawler myself, I could have a few choice words directed at dps classes that rush on ahead like headless chickens, deeps who stand in front of the boss, players in general who don't account for the fact that bosses sometimes move and we have to adjust, archers that blow their AoE load even after realizing that their tank's opening routine is rounding up the mobs and placing them at the party's feet,priests who neglect healing anyone (I can claim my bad when I'm the one getting down in health, but when the heals don't flow to the party, something bigger is happening), or Mystics who decide it's fun to throw in thralls (who may actually be useful in a pinch if you need to back off and look for motes/ regain your bearings, but is situational at best).

    I could, but I won't. I certainly won't hold it against anyone if they're learning the ropes, yes, even "after a week" Even those with early access may have, you know, a life, and may or may not have had the time tolearn every single dungeon and every single skill. Or maybe they did level up one toon and are learning another, that's what the second slot is for. People are learning boss patterns, dungeon layouts, and how abilities synergize. Many of us, imagine, don't even know how warriors worked on PC, because this is the first time playing. Deal with it. Or actually engage with the other players, politely, to give them a hand. Who knows, maybe from that conversation you'l realize that your moves are not that amazing, either.
  • DatGeekDatGeek ✭✭✭
    Wi2ard wrote: »
    DatGeek wrote: »
    Wi2ard wrote: »
    @Wi2ard
    I’ll refrain from getting further into this issue with you, as it seems you do not know of the matters in which you are speaking on. When queuing up for a dungeon, it automatically ensures you have 3 dps, a tank, and a healer so you can complete the dungeon. The problem is most of the Brawlers our there are making the class without understanding that it is in fact a tank, and will automatically queue you as the tank. Thus the group has 4 dps and one healer, which results in a bad experience for everyone. All I want is for people to understand that so dungeons can get done. Atleast until enmasse adds a dps option for brawlers, if you are a brawler and do not know how to tank, do everyone a favor and please do not queue up as the dungeon WILL NOT get completed.


    I won't refrain from getting further into this issue with you, no matter how condescending your comments about what you assume I do or do not understand.

    If the game is creating parties that cannot complete the dungeon, thats poor game design. A well designed game takes into account that some players like taking certain classes who are a particular role and attempt to make them fit a different role. Thats basic player psycology. A player will always do what a player wants to do. A good game must be flexible enough to Accommodate.

    A good player picks a class that can do what he/she wants it to do. A bad player picks a class because he/she believes it can do something it has not been designed to do.

    The game shouldn't adapt to player styles, the player should adapt to the game and class mechanics.

    You sould refrain from debating this any further.

    I never claimed people who dps as a tank or tank as a dps are good players, onky that people will, and should, experience the game how they want.

    A game absolutly should adapt to player styles, and players should also adapt to game mechanics. It works both ways. If a dungeon requires takes, and assumes a particular class is a tank even when that class often is played as something else, there is something wrong with the game.


    The brawler is specifically a tank, not just by definition, but by design. If people ignore that fact (specifically stated on the char creation screen) then that's on them, and they will not get far if they refuse to adapt and use the class as intended.

    The closest you get to a flexible mmorpg is World of Warcraft as well as SWTOR, where you can queue as dps or tank/healer with certain classes, however this game uses its own system and class mechanics. Been like that since it released on the PC. Why even bother debating this now? You think they'll just rush to the office and start making massive changes to the game simply because some players refuse to read the class details on the creation screen and refuse to adapt? No. They won't do that.
  • Wi2ardWi2ard ✭✭✭
    DatGeek wrote: »
    The brawler is specifically a tank, not just by definition, but by design. If people ignore that fact (specifically stated on the char creation screen) then that's on them, and they will not get far if they refuse to adapt and use the class as intended.

    Thats basically what I've been saying. It's on them. It's on the player. They decide how to play, even if they wont get far, and it should be their desion. Now Tera can adapt. It would likely be a better game if it did. I never said it should, or even whether I want it to or not.
  • Honestly, end-game I wouldn't trust anything but a Lancer to Tank.

    There's just too much that can go wrong with the other classes.
  • NemmarNemmar ✭✭
    edited April 2018
    With all this said, it may happen the developer will just give them a tank and DPS stance, like they have Berserkers and Warriors. They are a popular class, but tanking isn't popular (though i find it quite fun in this game!).
    I confess i would prefer to play it as DPS aswell given the choice. But, atm it's a tank and that's that.
  • TheGrimner wrote: »
    Here's a wild thought. Stop throwing hissy fits, and allow people to learn the game. Because as a brawler myself, I could have a few choice words directed at dps classes that rush on ahead like headless chickens, deeps who stand in front of the boss, players in general who don't account for the fact that bosses sometimes move and we have to adjust, archers that blow their AoE load even after realizing that their tank's opening routine is rounding up the mobs and placing them at the party's feet,priests who neglect healing anyone (I can claim my bad when I'm the one getting down in health, but when the heals don't flow to the party, something bigger is happening), or Mystics who decide it's fun to throw in thralls (who may actually be useful in a pinch if you need to back off and look for motes/ regain your bearings, but is situational at best).

    I could, but I won't. I certainly won't hold it against anyone if they're learning the ropes, yes, even "after a week" Even those with early access may have, you know, a life, and may or may not have had the time tolearn every single dungeon and every single skill. Or maybe they did level up one toon and are learning another, that's what the second slot is for. People are learning boss patterns, dungeon layouts, and how abilities synergize. Many of us, imagine, don't even know how warriors worked on PC, because this is the first time playing. Deal with it. Or actually engage with the other players, politely, to give them a hand. Who knows, maybe from that conversation you'l realize that your moves are not that amazing, either.

    ^^^
    This guy - who knew being a normal human who can communicate could be so helpful. All im seeing on facebook posts and these forums to an extent is that the online tera community is toxic and no one helps each other. as a new tera player, but veteran mmo player, it doesnt fill me with confidence seeing posts like this from OP

    Also, there are brawler dps builds designed to attack from behind the boss, not using aggro gear/crystals, these people should obviously not queue for dungeons as theyll automatically be match made to tank the dungeon, but in premade groups this may be fine, depends on the group agreeing. logic right?
  • There is only 1 tank class in the game and its not brawler, try reading a little bit online before you make stupid comments.
This discussion has been closed.