[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85

[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20

Guilds and Grouping, not intuitive

There needs to be an invite to guild button. Someone shouldn't have to search and find my guild. It shouldnt be so hard to invite someone to a group. Its like we have to be standing next to eachother. At first I thought we just had to be in the same channel but even then it says invalid target.

Edit: ALSO as the commenter below said uts very tedious having to regroup after every instance. Broken.

Second edit: I shouldnt have to press and hold start so close to someone that I'm practically inside them to inspect or invite someone whose not my friend. If I hover the reticle over them for more than 1 sec I should have that same options menu pop.

Comments

  • You need to be in the same region if you are trying to invite someone to a group unless you are face to face. Their grouping system is a bit broken right now, having to regroup with someone after each kuma match/dungeon is quite a tedious endeavor.
  • Region.. Ok man total noob here what is a region? Is that like if I'm in Velika they have to be in velika?
  • guilds and grouping in general are probably the worst QOL problem with console ATM.
    clseoly followed by voice chat issues and text chat customizaion/functionality.G
    Sadly i wouldnt expcet any drastic changtes to how these systems are implemented for a loooong time, if ever.
    I'm guessing the best we can expect for any QOl imrovements any time soon would be mostly bug fixes.
  • > @HeathenDeacon said:
    > guilds and grouping in general are probably the worst QOL problem with console ATM.
    > clseoly followed by voice chat issues and text chat customizaion/functionality.G
    > Sadly i wouldnt expcet any drastic changtes to how these systems are implemented for a loooong time, if ever.
    > I'm guessing the best we can expect for any QOl imrovements any time soon would be mostly bug fixes.

    What makes you say that? Was it like this for a long time on pc? These seem like very easy fixes.
  • 36EFJJ5E7D wrote: »
    > @HeathenDeacon said:
    > guilds and grouping in general are probably the worst QOL problem with console ATM.
    > clseoly followed by voice chat issues and text chat customizaion/functionality.G
    > Sadly i wouldnt expcet any drastic changtes to how these systems are implemented for a loooong time, if ever.
    > I'm guessing the best we can expect for any QOl imrovements any time soon would be mostly bug fixes.

    What makes you say that? Was it like this for a long time on pc? These seem like very easy fixes.

    theres a difference between a fix and changing a feature. Adding a feature like putting in an invite to guild option actually takes development as opposed to just fixing a bug.
  • I really don't think developing an invite button is more complicated than fixing a big.
Sign In or Register to comment.