[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85

[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20

Tera and Xbox Dashboard issue

I am noticing that after playing tera for a few hours (Or less in most cases) the game itself will essentially stop responding if I push the home button on my controller. This also, in turn, completely lags out my Xbox Operating system to the point of having to hard reset my xbox. In some cases I am able to force close the game and after restarting it twice (First attempt will prompt a "Tera took to long to start" message) things seem to run normally. Considering this is the first time I have ever had this issue, do not have this issue with any other game, I can safely say it is related to the Game software itself. I am running an Xbox one S, in the preview program so that may impact the dashboard version I am running compared to others.

Comments

  • Same here! Super lame.
  • HarimicHarimic ✭✭
    edited April 2018
    It is already known, that Tera has a lot of memory problems. The longer you play, the more problems you get. After 2 hours of playing it, you should close the game and best restart the console. For me Tera is reasonably playable, if I restart my XBox One X all 2 hours.

    Since the memory problems already exisitng since years on the PC version, I do not think that these will ever be fixed completely on console. Maybe something will be optimized, but unfortunately we do not get any infos from the developers.
  • The game itself performing poorly is one thing but to completely effect a console is not something that should have gotten past QA.
  • > @Y3JWANRWKE said:
    > The game itself performing poorly is one thing but to completely effect a console is not something that should have gotten past QA.

    But the word QA is not in the agile manifesto!
  • Which is depressing because as a gaming community we have let slip our bar of quality for games to be released earlier and earlier and then are Shocked when the product we get is broken or unfinished. Sure nothing will be perfect, but the care dev's put into games is lost unlike the cartridge days. Publishers are pushing devs to meet short deadlines because the consumer base demands a product on a date, even if ti is broken via pre orders and the such.
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