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Why can't Mythic have a Dps que since it's a very good class

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Comments

  • Mystic, as already mentioned by some others, has terrible DPS for dungeons. They have been giving dps boosts for general solo content and especially as you're leveling up, but that's it, don't expect to be queueing up for dungeons and trying to be a dps because 1 of 2 things (most likely both) will happen, people will get extremely pissed at you for ignoring your primary role of a healer, and/or people will simply boot you from the dungeon, thus wasting one of your limited instance entries for the day, so try not to be stupid and instead just focus on your main role which is healing, otherwise pick a dps class if that's what you wanted to do all along.

    p.s I don't even see why anyone would logically pick a mystic to play as a dps, they effectively have 3 skills they can reliably use to deal damage and that's it, and they're not even "fun" to pull off either, I get that they have pets but honestly the pet dps is terrible anyway.
  • The pets do everything for you while your leveling so all these low levels think its a god. Mystic low key gets played just as badly as brawler.
  • CaptiosusCaptiosus ✭✭
    edited April 2018
    3MM3JW4Y94 wrote: »
    First of all I know its a healing class, but at the same time it's a class that can dam near solo everything on Tera besides all of the higher lved dungeons and stuff.

    I added the bold part for emphasis. Do you not see the flaw in your argument? The reason you can't solo the 61-65 dungeons is the same reason why you can solo everything before it: The 61-65 content was added post original game and has inflated gearing, leveling, and everything across the board. That's why it's so easy to outlevel dungeons just goofing off doing side quests, or why you might outpace your main story missions. It's a common refrain whenever an MMO adds a major expansion and retools the base game to adjust.

    By 65, the Mystic is back in its original role. Sure, you can run around the open world and do some decent DPS for daily solo kills, even round up entire groups and burst them down with pets and AOE skills. But in group play the Mystic's role is to heal, buff and cleanse the party, and debuff and curse the enemy. DPS is incidental to these roles. By way of example: the mana cost on Boomerang Pulse makes it a very poor DPS ability, but a great heal for your melee teammates while doing a small bit of damage to the boss along the way. If you're grouped with a priest, direct healing takes a back seat but you're still dealing with cleanses, debuffs, curses and orbs.

    Generally speaking, if I can fit it in the rotation with mana costs, I'll usually keep Thrall of Vengeance down all the time for extra damage on the boss. Better to keep a high dps character up with heals and cleanses than try to fill their shoes with a third of their DPS output.

  • Mystic tuning out of mp? That shows me that you haven't use any yet because with just draining you recover all your mp. So finally a good rotation makes you go and come that's all. But yes finally is a support class and that's all. For dungeon better heal .
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