[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85

[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20

Awakening patch

If you love Tera... Dont ever apply this patch. ;D

Worst patch ever... totally killed already dying PvP.

PS: Skyring priests... Warnning: Do not awaken class if you want to keep Mana Charge for battlegrounds.
«1

Comments

  • VinyltailsVinyltails ✭✭✭✭
    PVP in 2018 :Lul:
  • Kira98Kira98 ✭✭✭
    What is PvP? :^)
    We have PvP servers? Nanii
  • PagesPages ✭✭✭✭
    Syndrica wrote: »
    PS: Skyring priests... Warnning: Do not awaken class if you want to keep Mana Charge for battlegrounds.

    Pretty sure you're allowed to use the new mana charge in battlegrounds (you just have to cast mana to charge it). The charge heals though and applies a power buff so it would still have its positives.

    Of course you'll have even less mana than you already have so :shrug:
  • Pages wrote: »
    Syndrica wrote: »
    PS: Skyring priests... Warnning: Do not awaken class if you want to keep Mana Charge for battlegrounds.

    Pretty sure you're allowed to use the new mana charge in battlegrounds (you just have to cast mana to charge it). The charge heals though and applies a power buff so it would still have its positives.

    Of course you'll have even less mana than you already have so :shrug:

    Check EU forums... Pretty sure isnt sure. ;D
  • CornishRexCornishRex ✭✭✭✭✭
    Heard from a friend you literally can't use mana charge in bg's lmao
    All priests will have for mana restore is the glyph on the new regen circle which I think is the same as the glyph on restorative burst just relocated after awakening. I hope they buffed it at least.
  • Ill do awakening ASAP when the patch come, no matter what.
  • PVP in tera?????
  • Can anyone explain what is all about this new mana charge that it is so.. overpowered? xD
  • EllexemEllexem ✭✭✭
    It turns into Words of Vitality, which is a movement speed buff and quite a bit more than just mana recovery, as far as I understand it.

    https://essentialmana.com/awakening/
    Mana Charge Becomes [Words of Vitality] after awakening
    Words of Vitality
    MP cost 600 600 600 600
    Cast time Instant
    Cooldown 24 sec

    [Effect] – Heal and enhance skill
    Increases your Movement Speed to maximum.
    Each time you cast the spell, recovers HP of nearby group members and grants Words of Vitality effect.

    Hold down the skill button charge up to 3 times replenishes 15 to 50% maximum MP to allies within 14m

    [Enhancement]
    Enhanced Words of Vitality I: Increases Power by 12 and Crit Power by 0.14 times
    Enhanced Words of Vitality II: Increases Power by 13 and Crit Power by 0.16 times
    Enhanced Words of Vitality III: Increases Power by 14 and Crit Power by 0.18 times
    Enhanced Words of Vitality IV: Increases Power by 15 and Crit Power by 0.2 times

    [Skill Usage]
    Press the skill button to apply Words of Vitality effect to group members, then release to enhance the skill effect.
  • DL7MMWLJ3WDL7MMWLJ3W ✭✭✭✭
    Ellexem wrote: »
    It turns into Words of Vitality, which is a movement speed buff and quite a bit more than just mana recovery, as far as I understand it.
    It's not a movement speed buff. During charging, only the priest is granted increased movement speed. Only during charging.

    It heals during charging and per tick charge. The extra power buff depends how much you are charging, and party also receives mp replenishment.
  • EllexemEllexem ✭✭✭
    DL7MMWLJ3W wrote: »
    It's not a movement speed buff. During charging, only the priest is granted increased movement speed. Only during charging.

    Thank you for the correction then. Though I have to admit that I was mentally treating 'during the charging' as also a buff, even if it isn't something that lasts beyond the charge process. My apologies for the bad phrasing on my part.

    This thing reminds me though, a wishlist for the EME patchnotes for this upcoming patch.
    • Which skills are disabled in Battlegrounds.
    • Which skills are changed for everyone, and how. (Like say the lock-on heals. If that is only the last skill rank, all of them, ...)
    • Which skills are changed or removed only after you go through the awakening process.

    To avoid people wondering if they'll get nerfed in certain ways if they go through the awakening quest (like here, where Mana Charge is lost as a skill and the replacement apparently disabled for battlegrounds).

    Also because people will be confused if there is only a 'some of the new skills are disabled for battlegrounds.' Even if it's in the tooltip for all of them, we'd likely still have an endless number of discussions pop up as people are confused.
  • PartyblastPartyblast ✭✭✭✭
    Ellexem wrote: »
    DL7MMWLJ3W wrote: »
    It's not a movement speed buff. During charging, only the priest is granted increased movement speed. Only during charging.

    Thank you for the correction then. Though I have to admit that I was mentally treating 'during the charging' as also a buff, even if it isn't something that lasts beyond the charge process. My apologies for the bad phrasing on my part.

    This thing reminds me though, a wishlist for the EME patchnotes for this upcoming patch.
    • Which skills are disabled in Battlegrounds.
    • Which skills are changed for everyone, and how. (Like say the lock-on heals. If that is only the last skill rank, all of them, ...)
    • Which skills are changed or removed only after you go through the awakening process.

    To avoid people wondering if they'll get nerfed in certain ways if they go through the awakening quest (like here, where Mana Charge is lost as a skill and the replacement apparently disabled for battlegrounds).

    Also because people will be confused if there is only a 'some of the new skills are disabled for battlegrounds.' Even if it's in the tooltip for all of them, we'd likely still have an endless number of discussions pop up as people are confused.

    EmE won't give you that wishlist, and if they did there would be something wrong...I can already see the patch notes having something wrong since it always happens.

    As for the last two points: https://essentialmana.com/awakening/ This should answer those questions.

    As for the skills disabled in BGs, it's supposed to be high CD skills but there may be others, you'll have to either experience it yourself or get someone from KR/EU to answer it.
  • PoniloverPonilover ✭✭✭
    Am I the only one concerned with the fact that slaying runs will no longer be possible with priests?
    Hell, doing IoD on my priest (slaying obv) will be even harder cuz they've decided to merge buffs.
  • CornishRexCornishRex ✭✭✭✭✭
    Ponilover wrote: »
    Am I the only one concerned with the fact that slaying runs will no longer be possible with priests?
    Hell, doing IoD on my priest (slaying obv) will be even harder cuz they've decided to merge buffs.

    Yeah kinda sucks, but as of now slaying won't be a mandatory think in rke. We will see how badly balanced for talents antaros abyss and rebels hideout will be (2 new dungeons coming a ~month after awakening). If those are mandatory to slay in like rke was it will be cancerous for sure. The new dreadspire will be very hard to slay in because of the constant bleed debuff as well.
  • CassandraTRCassandraTR ✭✭✭✭✭
    edited April 2018
    Ellexem wrote: »
    This thing reminds me though, a wishlist for the EME patchnotes for this upcoming patch.
    • Which skills are disabled in Battlegrounds.
    • Which skills are changed for everyone, and how. (Like say the lock-on heals. If that is only the last skill rank, all of them, ...)
    • Which skills are changed or removed only after you go through the awakening process.

    That is 100% out of the question. Not only do they not normally do that (hurray for player live unpaid beta testers!) but they are severely understaffed as it is. Awakening part 2 will come out before they fulfill your wishlist.
    Ponilover wrote: »
    Am I the only one concerned with the fact that slaying runs will no longer be possible with priests?
    Hell, doing IoD on my priest (slaying obv) will be even harder cuz they've decided to merge buffs.

    Slaying won't be required anymore thankfully, awakened classes are now #WOKE, and non-slaying classes get ~30% more dps (slaying crystal is ~22%?)

    IoD should be faster on priest now... no?
    CornishRex wrote: »
    Yeah kinda sucks, but as of now slaying won't be a mandatory think in rke. We will see how badly balanced for talents antaros abyss and rebels hideout will be (2 new dungeons coming a ~month after awakening). If those are mandatory to slay in like rke was it will be cancerous for sure. The new dreadspire will be very hard to slay in because of the constant bleed debuff as well.

    DS will have to be adjusted or we will have to get a major buff. I'm not sure if it will even be clearable by teams of full +9 who are guild/friends and know how to play together.
Sign In or Register to comment.