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I wish for new class

2

Comments

  • natianatia ✭✭✭
    Nektor wrote: »
    There was a topic on old forum of new healing class. It had lost of good ideas. Shall we continue t here?
    Nektor wrote: »
    Preferably in metal gear as it's a combat medic but i guess healers would agree on leather as well.

    I remember seeing a thread about people wanting a dps-healer class in the old forums. Is dps-healer not what you meant by combat medic?
  • TERA is a koreanGame
  • NektorNektor ✭✭✭
    edited June 2016
    Fleett wrote: »
    If Medic isn't dps then the only thing I get from that "class" is that it zaps you with lasers to heal you??..

    Yes its is, then after so much healing it builds 'uber' (rage willpower, 3rd bar lets say) using its ultimatum skill that grants invulnerability for short period to both medic and heavy(tank)

  • My guess for a new class is that it will probably be a bard, with a harp or something like that, gender locked to female highelf.
  • FleettFleett ✭✭✭✭
    @NeverForgetti Someone has played Silkroad Online lel
  • SinastriaSinastria ✭✭✭
    Some kind of voodoo themed shaman would be cool i thing.
  • FleettFleett ✭✭✭✭
    edited June 2016
    That actually wouldn't be a bad thing, a class that instead of restoring health, it restores mp and grants a bunch of buffs. With maybe a little bit of heals too.
  • Fleett wrote: »
    @NeverForgetti Someone has played Silkroad Online lel

    I mean most fantasy mmo that went on for a long time end up with a couple healing classes, and one of the most mytic (<- dunno if I spelled that word correctly) is the bard, buffing everyone with dem songs yo.

    And well, I played SRO when I was about 12-13 (Mu online I played aswell) and I was a spearman ( ͡° ͜ʖ ͡°)
  • GundouGundou ✭✭
    edited June 2016
    Okay, this'll be a huge block of text, but work with me here.

    How about Collector classes? Classes that not only need to be leveled to 65, but need to do certain things to get stronger or have certain skills. For example:


    Cartographer (Healer) - A class that gets stronger, the more places you visit. You actually have to walk into the area and make the game load the area name in order to mark it down. More areas mean more skills/stats. Weapon: Giant Brush

    True Alchemist (DPS) - Depending on how impatient you are in this game, a True Alchemist will be very expensive to main. All your skills, although powerful, consume drops. And not just Essences, Minerals and Plants. Ores, crystals, and quest items like Trace of Fear, Killian's Chain and those drops needed for VM God knows what equipment are part of the casting skill list. Weapon: Bracelet

    Baraka Rune/Glyph Master (DPS) - certain areas in the map have Rune tablets that you need to examine in order to get it. Some runes raise stats, some give skills, etc. This would also be an incentive to collecting Wall of Wordcraft achievements. Weapon: Book

    Popori Soul Guardian (DPS/Healer) - basically a pet collector. Getting pets via achievements or class specific missions get you pets that you can activate as an Aura, or cast as a skill. Playing normally will get you every pet in the game, buy buying it just makes you get them earlier. The fairy and doll pets can count you as a healer. (since they are HARD to get) Weapon: Spear

    Castanic Cavalier (DPS) - Kind of like a Popori Soul Guardian, but with mounts. The only class where you can mount even during combat. Mounting a pet gives you aura, whilst the ones in reserve can be cast as a skill. Weapon: Gem

    Aman Beast Master (DPS/Tank/Healer) - This I got from Castlevania: Harmony of Despair. Basically after a certain number of kills with a particular beast/monster, you earn its soul which is allocated to either stats, or skills. You will need to have a Bestiary book you can look at to check your progress (Argons/Demokrons not included). This class might actually take forever to max since rare BAMS are included in the list. Thus the ability to be all three types. Weapon: Whip

    Elfin Argon Hunter (DPS/Healer) - Same as a Beast Master, but limited to Argons/Demokrons. Weapon: Hammer



    Well, these are just some fun things I thought up. I doubt they'd be fun for anybody, but I'd enjoy them. Plus the balancing of these classes will be hell.
  • does any of u guys know about the chanter class in aion ....I would like a class like that ...a fast pace dps that usses a staff ( it uses it as a spear really as it is a melee class ) that doesn't do big damage and is tanky while can only heal him self maybe and has a ton of ccs ....like a merge between a worrior and a healer which doesn't do any of the roles better than the others but he is the next best thing when one is missing ...I really liked that class if it wasn't for the fact that the game was soooo dead that I couldn't even do any dungions anymore I wouldn't have came here at all
  • and since we are on the subject how about instead of a new class we get a system that allows us to level up beyond 65 but instead of getting more damage or skills we only get one more glyph point for each level and make the only way to level up is by the number of achievements we acquired
  • Mobius1Mobius1 ✭✭✭
    If they make a new class, it should be a rogue/assassin/thief type class.
  • Lol, lets make a gunner variant that has no lock-on and must shoot everyone with bullets that heal.
  • NopiNopi ✭✭✭✭✭
    While I mentioned healer monk, my first desire is for all genders and races to be able to play the current classes. Also, a full balancing nerf to everything, so we can start again from step one with adding power to each class equally, so it's up to gear and player skill to make or break whatever class they are playing.
  • you cant wish anything, the game is korean and here u get what they made there... they just upload patches here for new stuff and balance prices and so on
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