[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
If you masterwork your weapon while it's not enchanted, you will see a bonus of 1%, 2%, or 3% in green. That's one of the easy ways of knowing, if you don't have a masterwork percentage calculator.
id like to see that can you vid it ? i got hit by bams ~26k with starfall +12 armor set... which is kinda hilarious with that patch. ninja cloth takin WAY less dmg on same bams... but other than that id like to see how you never get hit and stay in a knockdown chain... im just alting archer so i never really cared about beeing the stun pro
Back to topic: with + 230 bonus crit i get around 50% crit chance on DFHM ( not counting RA and RF). With the upcoming buff should be 65% and 90-100% for RA and RF
As for the top tier BAMs, I prefer nagas; they tend to be the easiest to back crit on, and the most predictable movement wise. Giants charge too much, and hydras - well they're usually not TOO bad, but I don't have as much experience with them as I do with nagas.
Starfall should be good enough for this patch and the upcoming patch. I regret to inform you that you should indeed save up your gold and just buy a liberated +15 Scintilla. Rolls should be:
Top: 9.3% Enraged
Roll: 6% Total
Roll: 6.9% Behind
Roll: 9.3% Enraged
Roll: 7.2% Cooldown (or 14 crit but CDR is better trust me)
@Cezzare basic consumables? LOL... okay, full disclosure, I'm stingy when it comes to consumables. Don't use foods, or scrolls, or bravery pots, or nocts, or... well anything really. I do have elite status and I do use the basic triple charm / nostrum combo that we now get on the skill bar, and probably the only reason I even use those is because they're free and limitless. It's not that I don't understand the boost you get from consumables; I'm well aware that consumables can turn decent performance into great performance. I'm just... cheap I guess? Maybe cheap is the wrong word. I actually have some decent stockpiles of consumables saved up. I guess I just always figured it was a waste to use them on solo content... that stuff is meant for showing off your l33t deeps skillz in dungeon parties. So... I don't use consumables (aside from free ones) for IoD BAMs.
Before the ninja patch, I was able to solo nagas quite easily. Never actually timed it but it was something I could more or less do in my sleep. Giants and hydraths were a little more difficult but still manageable. Post-patch, they're now much more annoying. Thanks to BHS nerfing archer defense against monsters (still trying to wrap my head around that one) while also raising the gear requirements (which I assume translated to buffing BAM damage and hp)... it now takes me a couple of minutes to take down a top level BAM. Well, highly dependent on certain variables; it goes a lot quicker if I pick up a keen mote and/or I'm able to land some nice back crits. Thanks to the great patch, not only am I not killing them as quickly as I used to, but they're now actually dealing substantial damage to me as well... eh maybe not enough to really be "dangerous", but enough that they could feasibly kill me if I let my guard down or get a massive lag spike or something.
In all honesty I don't always play TERA in peak condition. Sometimes I play after a long work shift, going on very little sleep, and sometimes I play after imbibing more than a few "adult beverages"... sometimes both.
Don't reroll gunner. Reroll ninja *hides*
Ok. Here's my derp archer tale. Before anyone yells at me for doing it wrong, let me say it myself. I AM doing it wrong, and I know it.
Now with that out of the way. I'm doing something I shouldn't ever do, all out of laziness and because of archer being alt. I said screw it with trying to back crit IoD bams, and went front crit setup. Yes, yes, I know. and I already said it up there. I'm doing it wrong. My archer is on +12 DN with bad rolled accessories because SESs don't grow on trees and I have 13 other characters. And for the longest time I was using back crit and dancing around the IoD stuff going for advantage positions and all that technical stuff one should be doing when partying with a tank.... not solo. After learning that wrathful crystals can also crit from the side, I decided to test. Now, I'm not doing tier 3 IoD stuff on this archer. Fangspawns and fimbrilisks are a good enough warmup and I'm more interested in T2 tokens anyway because of Slaughter gear. Now, my archer crit factor sits right now at 251 (60 +191) which isn't bad. I see more or less the same amount of crits as when I had my weapon rolled with two crit rolls. As for that, I rerolled it with two CDR, a single crit factor and flat 6. I know it's hardly the best but MES and spellbinds also don't grow on trees, so that was the last good ultra random roll I ended getting, so derp me sideways. Also no etching because DN deserves none. And I hate temp etchings.
Anyway, I started going for this, front/side crit abomination setup and noted that I was, duh, killing a bit faster.... wat? And that was because I was simply taking WAY too long moving into back crit position. The whole dancing around was simply hurting my dps too much. So chosing what seemed to be the lesser evil of the two, I ended up with what looks more like a dps tank crystal setup. A focused, a carving, wrathful(again wat) and one pounding because of shenanigans. Again, this is an alt that while I like, I hardly use it, so I don't have much practice with it. I know if I give it more practice and effort I can go again with back crits and stuff. Anyway, just wanted to leave this here if anyone was having trouble getting behind a bam, that at least there's a not so effective solution that is at least more effective than trying to unsuccessfully loop a bam for hours. This, or you could train in the art of stun milking for more back time. But for that you should pretty much main your archer.
The glyphed stun duration cq is enough t to move to the back , charge Ra and put a stun trap. Than bb and pa. After that use range stun followed by et or roa, backatep towards the ban and use cq again for another ra.
Archer is my main because archer is the closest thing TERA has to a hunter / ranger type class, and for whatever reason that is my preferred role in RPGs. I like bows, I like traps, I like leather armor... I also like elemental magic and battle axes, but this is TERA, there is no multi-classing, so I went with archer. It is the class I have the most experience with, and it is a class that I enjoy - because it's easy to pick up without being total faceroll, it's forgiving without being invincible, and its combat / skill chains etc. are complex enough to keep you moving and on your toes (and off your spacebar), without giving you carpal tunnel like some of the overly complex classes *cough* sorc *cough*
Archer front crit setup is something I had considered... when they first released those crystals, my first thought was "ooh I don't even have to try to get behind the enemy anymore? I can just stand there and shoot him in the face and still get crits?" As a solo player, the idea definitely intrigued me. But all the stuff I read more or less said "dps go back crit, tanks only front crit".. back crits have better odds and bigger modifiers, etc. etc. The idea being that, even though they're harder to land, in the end it will be worth it? And I can see the logic behind it, when I see a single back crit doing as much damage as 5-10 similar front crits, it does seem to be worth the struggle to get and try to stay behind. Yes, it is a lot of playing ring around the BAM, meaning lots of time running and backstepping and not very much time actually dpsing... but I do dabble in stuns also and trying to figure out the best timing for stunning each BAM... one thing I've found is that the BAMs all move and react so differently, that there really is no "one size fits all" archer combo for taking them down. Some of them move too quickly for combos to even be effective at all, whereas you can really pile on the skills on the slower movers (and also maximize stun time). I mean yes, it is difficult as an archer to stay behind a BAM (getting there is easy enough, but staying there long enough to cast a skill and land a successful back crit is a different story)... I guess I just considered that difficulty to be part of the "fun" of playing archer...? 75% positioning, 20% charging / casting time, 5% actual dps.. does that sound about right? And yet in spite of all the constant maneuvering, all you really need to do is land a few decent crits and mission accomplished. Which is why I went with the traditional assumption of need moar crit factor. Although like you noted, I removed crit rolls from my weapon and I'm still critting about the same amount as before (say whaaaat? crit factor is a LIE)
On a side note... wrathful works from the side as well? In that case, is there even any real benefit to using spiteful crystals?
I've heard of a build where you roll double CDR on weap, Full Etch IIIs energetic and 10% ROA Cdr on chest. Can i ask the viability of this build because essentially ROA becomes like 9-10s if not less. Does this generally improve dps as you almost double the amount of ROAs you fire and that being our core dps. Not trolling here just thinking of experimenting new builds. What are your thoughts about this? Not to confuse any newer archers.