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Question about archer crit factor

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Comments

  • @Nektor thanks for the link... I always wondered about the 3% thing, never knew how to tell. Will report back once I find out what % mine is at.

    If you masterwork your weapon while it's not enchanted, you will see a bonus of 1%, 2%, or 3% in green. That's one of the easy ways of knowing, if you don't have a masterwork percentage calculator.
  • @DivineRemnant I always enchant to +9 before masterworking, under the assumption that it's cheaper that way (though I'm probably wrong, I just assumed you couldn't use tiered alks once you masterwork an item)
  • You can, regardless if the item is masterworked or not, +1 to +9 counts as 'regular' enchanting. Masterworking it just unlocks +10-+12, which is why its considered 'masterworked'.
  • @DivineRemnant good to know. Just didn't want to waste MWA on +1 to +9, which is why I always +9 the item first.
  • TheRealBezerkTheRealBezerk ✭✭
    edited June 2016
    A little late to the party, but here are my 2 cents. I'm currently at +251 crit without any external buffs, I think I have crit on everything I could get it on without sacrificing good power rolls. I seem to crit enough, but with archers, until we get that +15% base you won't crit as much as other classes. As other people have said for pve you need 2x enraged dmg, back dmg , and flat dmg. Only when you get vm should you roll crit or CDR. As far as killing mobs quickly in IOD, I altered my rotation. Since I'm soloing I took out RoA from my rotation completely. I changed my playstyle to work around PA, RA, TB, RF CQ and traps. My goal is too keep the BAM slowed the whole fight so I have web arrow and restraining arrow glyphs for duration. Always keep those up 100%. Stand behind the boss using RA, PA, TB, when the boss starts turning drop stunning trap and either backstep or breakaway bolt through the boss, rinse and repeat. Keeping near 100% back time and abusing our many slows and stuns makes quick work of bams. Also CQ> Incindiery trap > breakaway bolt is a good combo to use. Also solo BAM killing is the only time ibise arrow volley. Sorry for the jumbled mess. At work and can't get my ideas aren't very coherent lol
  • A little late to the party, but here are my 2 cents. I'm currently at +251 crit without any external buffs, I think I have crit on everything I could get it on without sacrificing good power rolls. I seem to crit enough, but with archers, until we get that +15% base you won't crit as much as other classes. As other people have said for pve you need 2x enraged dmg, back dmg , and flat dmg. Only when you get vm should you roll crit or CDR. As far as killing mobs quickly in IOD, I altered my rotation. Since I'm soloing I took out RoA from my rotation completely. I changed my playstyle to work around PA, RA, TB, RF CQ and traps. My goal is too keep the BAM slowed the whole fight so I have web arrow and restraining arrow glyphs for duration. Always keep those up 100%. Stand behind the boss using RA, PA, TB, when the boss starts turning drop stunning trap and either backstep or breakaway bolt through the boss, rinse and repeat. Keeping near 100% back time and abusing our many slows and stuns makes quick work of bams. Also CQ> Incindiery trap > breakaway bolt is a good combo to use. Also solo BAM killing is the only time ibise arrow volley. Sorry for the jumbled mess. At work and can't get my ideas aren't very coherent lol

    id like to see that can you vid it ? i got hit by bams ~26k with starfall +12 armor set... which is kinda hilarious with that patch. ninja cloth takin WAY less dmg on same bams... but other than that id like to see how you never get hit and stay in a knockdown chain... im just alting archer so i never really cared about beeing the stun pro
  • KetothKetoth ✭✭✭✭
    @Stifflersmum if i find sometime in weekend for IoD i could upload a video for the bams. Do you have any preference for Naga, Giant or hidralisk?

    Back to topic: with + 230 bonus crit i get around 50% crit chance on DFHM ( not counting RA and RF). With the upcoming buff should be 65% and 90-100% for RA and RF
  • @TheRealBezerk yeah I actually don't use RoA too often on IoD, because they tend to move too much... though I will occasionally throw it out with a concussion trap. Am also aware of the CQ/incendiary/breakaway combo. Occasionally I toss out a web arrow..? Though always seemed to me like BAMs and bosses are particularly resilient to stuns, slows and KDs, so I figured it was kind of a waste. I definitely focus heavily on RA, and PA when that's on CD, though I spend a ton of time just maneuvering to try to land back crits (most of those BAMs turn pretty much constantly)

    As for the top tier BAMs, I prefer nagas; they tend to be the easiest to back crit on, and the most predictable movement wise. Giants charge too much, and hydras - well they're usually not TOO bad, but I don't have as much experience with them as I do with nagas.
  • XaioliXaioli ✭✭
    @Darkshneider welp... I actually had 400k before I decided to spend 100k on the process of +12ing and rerolling my slaughter weap. I'm just afraid that if I do get a +15 SF piece, BHS will roll out a new patch a month later that makes it obsolete. Right now my main focus is getting my alts to 65 and gearing them up in dread; after that I'll focus on improving my main's gear. I know it's not that difficult to earn 200k, but that involves grinding content on my 65s which takes time away from leveling my alts. Probably better to focus on one thing at a time.

    Back to the original topic... I rerolled my weapon with double enrage, flat and back damage. Lost 32 points of crit factor, yet with IoD BAMs at least, I still seem to crit about as often as I did with 300+ total CF. Crit factor is a lie? Or perhaps just diminishing returns after a certain number... not regretting the reroll so far (double enrage is giving me nice boosts to the crits I do get, which help to make up for the crits I don't)

    Starfall should be good enough for this patch and the upcoming patch. I regret to inform you that you should indeed save up your gold and just buy a liberated +15 Scintilla. Rolls should be:

    Top: 9.3% Enraged
    Roll: 6% Total
    Roll: 6.9% Behind
    Roll: 9.3% Enraged
    Roll: 7.2% Cooldown (or 14 crit but CDR is better trust me)
  • CezzareCezzare ✭✭✭
    Isn't until now that I think about it, but how long does it take you in average to kill one hydrath, giant or naga in IoD using basic consumables?
  • @Xaioli Starfall would be nice to have... but I'm still in the process of leveling about a dozen alts (and with my on and off schedule I don't know if I'll have them all leveled by next patch or not)... and I can't have a dozen alts just running around in trash idoneal...

    @Cezzare basic consumables? LOL... okay, full disclosure, I'm stingy when it comes to consumables. Don't use foods, or scrolls, or bravery pots, or nocts, or... well anything really. I do have elite status and I do use the basic triple charm / nostrum combo that we now get on the skill bar, and probably the only reason I even use those is because they're free and limitless. It's not that I don't understand the boost you get from consumables; I'm well aware that consumables can turn decent performance into great performance. I'm just... cheap I guess? Maybe cheap is the wrong word. I actually have some decent stockpiles of consumables saved up. I guess I just always figured it was a waste to use them on solo content... that stuff is meant for showing off your l33t deeps skillz in dungeon parties. So... I don't use consumables (aside from free ones) for IoD BAMs.

    Before the ninja patch, I was able to solo nagas quite easily. Never actually timed it but it was something I could more or less do in my sleep. Giants and hydraths were a little more difficult but still manageable. Post-patch, they're now much more annoying. Thanks to BHS nerfing archer defense against monsters (still trying to wrap my head around that one) while also raising the gear requirements (which I assume translated to buffing BAM damage and hp)... it now takes me a couple of minutes to take down a top level BAM. Well, highly dependent on certain variables; it goes a lot quicker if I pick up a keen mote and/or I'm able to land some nice back crits. Thanks to the great patch, not only am I not killing them as quickly as I used to, but they're now actually dealing substantial damage to me as well... eh maybe not enough to really be "dangerous", but enough that they could feasibly kill me if I let my guard down or get a massive lag spike or something.

    In all honesty I don't always play TERA in peak condition. Sometimes I play after a long work shift, going on very little sleep, and sometimes I play after imbibing more than a few "adult beverages"... sometimes both. :3 I'm really not going for minmax tryhard status here. Just want to know how to maximize archer effectiveness at a somewhat casual level.. let's say I'm looking for good "baseline" stats. Not necessarily what would be "most optimum perfect archer setup", which I assume would include consumables and VM gear, but rather "what are good basic rolls and stats for a basic archer in basic gear"? And pls don't tell me to reroll gunner... I am casual but I'm not THAT casual. I still want to play the game, not let the game play itself.
  • NopiNopi ✭✭✭✭✭
    snipcats

    Don't reroll gunner. Reroll ninja *hides*

    Ok. Here's my derp archer tale. Before anyone yells at me for doing it wrong, let me say it myself. I AM doing it wrong, and I know it.

    Now with that out of the way. I'm doing something I shouldn't ever do, all out of laziness and because of archer being alt. I said screw it with trying to back crit IoD bams, and went front crit setup. Yes, yes, I know. and I already said it up there. I'm doing it wrong. My archer is on +12 DN with bad rolled accessories because SESs don't grow on trees and I have 13 other characters. And for the longest time I was using back crit and dancing around the IoD stuff going for advantage positions and all that technical stuff one should be doing when partying with a tank.... not solo. After learning that wrathful crystals can also crit from the side, I decided to test. Now, I'm not doing tier 3 IoD stuff on this archer. Fangspawns and fimbrilisks are a good enough warmup and I'm more interested in T2 tokens anyway because of Slaughter gear. Now, my archer crit factor sits right now at 251 (60 +191) which isn't bad. I see more or less the same amount of crits as when I had my weapon rolled with two crit rolls. As for that, I rerolled it with two CDR, a single crit factor and flat 6. I know it's hardly the best but MES and spellbinds also don't grow on trees, so that was the last good ultra random roll I ended getting, so derp me sideways. Also no etching because DN deserves none. And I hate temp etchings.

    Anyway, I started going for this, front/side crit abomination setup and noted that I was, duh, killing a bit faster.... wat? And that was because I was simply taking WAY too long moving into back crit position. The whole dancing around was simply hurting my dps too much. So chosing what seemed to be the lesser evil of the two, I ended up with what looks more like a dps tank crystal setup. A focused, a carving, wrathful(again wat) and one pounding because of shenanigans. Again, this is an alt that while I like, I hardly use it, so I don't have much practice with it. I know if I give it more practice and effort I can go again with back crits and stuff. Anyway, just wanted to leave this here if anyone was having trouble getting behind a bam, that at least there's a not so effective solution that is at least more effective than trying to unsuccessfully loop a bam for hours. This, or you could train in the art of stun milking for more back time. But for that you should pretty much main your archer.
  • KetothKetoth ✭✭✭✭
    Tip: glyph stun duration on cq and stun trap. Cq have a 10s cd. Around 8s with nostrum.

    The glyphed stun duration cq is enough t to move to the back , charge Ra and put a stun trap. Than bb and pa. After that use range stun followed by et or roa, backatep towards the ban and use cq again for another ra.
  • @Nopi I was actually half joking about rerolling gunner. I have a gunner. And a ninja. And a brawler. And a warrior, a zerk, a slayer, a priest, a mystic, a lancer, a sorc, 2 archers and (on last count at least) 3 reapers. 2 archers because I like the character that much, and 3 reapers because ez mode spacebar farming (level 65 in one day? duh, winning)

    Archer is my main because archer is the closest thing TERA has to a hunter / ranger type class, and for whatever reason that is my preferred role in RPGs. I like bows, I like traps, I like leather armor... I also like elemental magic and battle axes, but this is TERA, there is no multi-classing, so I went with archer. It is the class I have the most experience with, and it is a class that I enjoy - because it's easy to pick up without being total faceroll, it's forgiving without being invincible, and its combat / skill chains etc. are complex enough to keep you moving and on your toes (and off your spacebar), without giving you carpal tunnel like some of the overly complex classes *cough* sorc *cough*

    Archer front crit setup is something I had considered... when they first released those crystals, my first thought was "ooh I don't even have to try to get behind the enemy anymore? I can just stand there and shoot him in the face and still get crits?" As a solo player, the idea definitely intrigued me. But all the stuff I read more or less said "dps go back crit, tanks only front crit".. back crits have better odds and bigger modifiers, etc. etc. The idea being that, even though they're harder to land, in the end it will be worth it? And I can see the logic behind it, when I see a single back crit doing as much damage as 5-10 similar front crits, it does seem to be worth the struggle to get and try to stay behind. Yes, it is a lot of playing ring around the BAM, meaning lots of time running and backstepping and not very much time actually dpsing... but I do dabble in stuns also and trying to figure out the best timing for stunning each BAM... one thing I've found is that the BAMs all move and react so differently, that there really is no "one size fits all" archer combo for taking them down. Some of them move too quickly for combos to even be effective at all, whereas you can really pile on the skills on the slower movers (and also maximize stun time). I mean yes, it is difficult as an archer to stay behind a BAM (getting there is easy enough, but staying there long enough to cast a skill and land a successful back crit is a different story)... I guess I just considered that difficulty to be part of the "fun" of playing archer...? 75% positioning, 20% charging / casting time, 5% actual dps.. does that sound about right? And yet in spite of all the constant maneuvering, all you really need to do is land a few decent crits and mission accomplished. Which is why I went with the traditional assumption of need moar crit factor. Although like you noted, I removed crit rolls from my weapon and I'm still critting about the same amount as before (say whaaaat? crit factor is a LIE)

    On a side note... wrathful works from the side as well? In that case, is there even any real benefit to using spiteful crystals?
  • Xaioli wrote: »
    Rolls should be:

    Top: 9.3% Enraged
    Roll: 6% Total
    Roll: 6.9% Behind
    Roll: 9.3% Enraged
    Roll: 7.2% Cooldown (or 14 crit but CDR is better trust me)

    I've heard of a build where you roll double CDR on weap, Full Etch IIIs energetic and 10% ROA Cdr on chest. Can i ask the viability of this build because essentially ROA becomes like 9-10s if not less. Does this generally improve dps as you almost double the amount of ROAs you fire and that being our core dps. Not trolling here just thinking of experimenting new builds. What are your thoughts about this? Not to confuse any newer archers.
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