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Mystic's awakening - exploding motes

24

Comments

  • i already can see a bunch of motes around the towers in CU like a minefield waiting for u
  • CornishRex wrote: »
    CornishRex wrote: »
    ElinLove wrote: »
    CornishRex wrote: »
    Shunkou wrote: »
    Mekkashi wrote: »
    Another reason for others not to pick up any motes even if they're at 1 hp and it's next to them.

    If I remember well, when the mote explodes it deal damage to the boss plus heal the lazzy dude near to it

    EDIT: It's on the notes:
    Arunic Release - Explode all motes ahead of you. Arun's Vitae and Arun's Tears both apply HP recovery and MP replenishment to allies and deal damage to enemies.

    So yes, even with the dude not taking the mote now u can force him to eat your [filtered]. :D

    FINALLY.
    I just came back like last week, and I am already annoyed again. So many reapers and Archers that wont pick up the mana motes and then complain to my face about being out of mana >.> Like ITS RIGHT THERE......

    Nobody is supposed to pick up your mana motes. You're not even supposed to drop them.
    You use corruption ring to restore mana to players!
    When will mystics realize that stopping and picking up a mote while you're burning the boss or have your steroid on is a dps loss. :rage:

    MMMUUHHH DAAMAGEE!!!

    Really, preferring to die or lose all mana than waste the whopping 1/4 of a second to pick a mote...
    I mean I get it if the mote is like 10m away but when it's at your fkn' feet...

    B...BUT THE HEAL SUCSK!! yeah, it happens, or someone else is sucking and you need to tend to that one to not make it all crumble (say tank is dying or something like this).

    The same arguments about "shouldn't do this or that" could even be applied to "shouldn't take damage to begin with" or "should manage mana properly to begin with" with the consumables before fight. Motes are a nice backup and should be there. Thankfully they'll explode now even (tho now I don't see which one would be the best option: just leave them as backup, or blow them up)

    Throwing mana motes around mixed with health motes is usually a bad idea if you want to cleanse yourself at the last second because the mystic is busy doing something else (i.e. rezing a trappy tank or something). And then you die because you restored yourself some mana instead of cleansing a debuff during say, lachelith that hits pretty hard.
    Corruption ring and mana aura are more than enough to restore mana even to the hungriest classes (lancer, sorc) and while sometimes I throw a mote right at their feet because I'm scared my corruption ring won't be enough for a particularly fast sorc or a spastic a-rush lancer, the boss always ends up moving around by a bit in the next 10 sec or so rendering my mana mote useless.
    Seriously though, mana motes are not that needed and mystics have better things to do during the fight than to poop those.
    Stopping to pick up a mote during enrage/burn phase is annoying for some classes that rely on chains because they break rotations and it's the mystics job to keep up the mana and health tip top during these moments.
    That said archers don't really lose mana so maybe that guy @SolarPhantom was referring to just wasn't using a prime battle solution, in which case he's at fault.

    always put mana motes close enough to hp mote to be accessable, but not so close your character derps and goes "hmmm, that blue one behind me looks better!"

    Happens either way, and bosses move a lot as well. Corruption ring is the real deal still.

    >.> I tend to get the ones who jump away just as I try to give them mana with it. like GHAHAHAHAH. So frustrating.
  • ElinLoveElinLove ✭✭✭✭✭
    CornishRex wrote: »
    CornishRex wrote: »
    ElinLove wrote: »
    CornishRex wrote: »
    Shunkou wrote: »
    Mekkashi wrote: »
    Another reason for others not to pick up any motes even if they're at 1 hp and it's next to them.

    If I remember well, when the mote explodes it deal damage to the boss plus heal the lazzy dude near to it

    EDIT: It's on the notes:
    Arunic Release - Explode all motes ahead of you. Arun's Vitae and Arun's Tears both apply HP recovery and MP replenishment to allies and deal damage to enemies.

    So yes, even with the dude not taking the mote now u can force him to eat your [filtered]. :D

    FINALLY.
    I just came back like last week, and I am already annoyed again. So many reapers and Archers that wont pick up the mana motes and then complain to my face about being out of mana >.> Like ITS RIGHT THERE......

    Nobody is supposed to pick up your mana motes. You're not even supposed to drop them.
    You use corruption ring to restore mana to players!
    When will mystics realize that stopping and picking up a mote while you're burning the boss or have your steroid on is a dps loss. :rage:

    MMMUUHHH DAAMAGEE!!!

    Really, preferring to die or lose all mana than waste the whopping 1/4 of a second to pick a mote...
    I mean I get it if the mote is like 10m away but when it's at your fkn' feet...

    B...BUT THE HEAL SUCSK!! yeah, it happens, or someone else is sucking and you need to tend to that one to not make it all crumble (say tank is dying or something like this).

    The same arguments about "shouldn't do this or that" could even be applied to "shouldn't take damage to begin with" or "should manage mana properly to begin with" with the consumables before fight. Motes are a nice backup and should be there. Thankfully they'll explode now even (tho now I don't see which one would be the best option: just leave them as backup, or blow them up)

    Throwing mana motes around mixed with health motes is usually a bad idea if you want to cleanse yourself at the last second because the mystic is busy doing something else (i.e. rezing a trappy tank or something). And then you die because you restored yourself some mana instead of cleansing a debuff during say, lachelith that hits pretty hard.
    Corruption ring and mana aura are more than enough to restore mana even to the hungriest classes (lancer, sorc) and while sometimes I throw a mote right at their feet because I'm scared my corruption ring won't be enough for a particularly fast sorc or a spastic a-rush lancer, the boss always ends up moving around by a bit in the next 10 sec or so rendering my mana mote useless.
    Seriously though, mana motes are not that needed and mystics have better things to do during the fight than to poop those.
    Stopping to pick up a mote during enrage/burn phase is annoying for some classes that rely on chains because they break rotations and it's the mystics job to keep up the mana and health tip top during these moments.
    That said archers don't really lose mana so maybe that guy @SolarPhantom was referring to just wasn't using a prime battle solution, in which case he's at fault.

    always put mana motes close enough to hp mote to be accessable, but not so close your character derps and goes "hmmm, that blue one behind me looks better!"

    Happens either way, and bosses move a lot as well. Corruption ring is the real deal still.

    >.> I tend to get the ones who jump away just as I try to give them mana with it. like GHAHAHAHAH. So frustrating.

    Reminds me of the classical I-frame out of Circle Heal

    Healer feels.....
  • MophoMopho ✭✭✭
    I can't wait to summon a slime to goomba stomp on things.
  • Mopho wrote: »
    I can't wait to summon a slime to goomba stomp on things.
    Yea :P also I just thought of something to do with a mystic. Its cheap, but funny. Before you dual someone, just set a crap load of motes around them >.< and when the dual starts, explode them. Gonna be so trollish.
  • CornishRex wrote: »
    Nobody is supposed to pick up your mana motes. You're not even supposed to drop them.
    You use corruption ring to restore mana to players!
    When will mystics realize that stopping and picking up a mote while you're burning the boss or have your steroid on is a dps loss. :rage:

    Thank you, finally.
    Even your red motes, they're not supposed to be picked up as you often as you think. Red motes are last resorts, as in a life or death situation, or for certain mechanics. The ones that die on a mote, yes that is their fault 100%. But those mystics that lays eggs and call it a day, no please do your [filtered] job and stop afking.

    A lot of healers just don't have the correct mindset. As a healer, you cannot simplify your job down to "heal the party", you have a greater purpose than that, and it is to maximize party damage. That includes many things, yes keeping people and yourself alive is the most important thing, but you asking people to pick up motes for heals/mana is a loss of damage and therefore you are not doing your job correctly. Mind you, corruption ring gives a lot more mana than your party will ever need if you use correctly. So if you're not doing anything important, and people are not on the verge of death, you as the healer are supposed to spoonfeed them heals and mana, don't just afk and tell people to pick up motes.
  • CornishRex wrote: »
    Nobody is supposed to pick up your mana motes. You're not even supposed to drop them.
    You use corruption ring to restore mana to players!
    When will mystics realize that stopping and picking up a mote while you're burning the boss or have your steroid on is a dps loss. :rage:

    Thank you, finally.
    Even your red motes, they're not supposed to be picked up as you often as you think. Red motes are last resorts, as in a life or death situation, or for certain mechanics. The ones that die on a mote, yes that is their fault 100%. But those mystics that lays eggs and call it a day, no please do your [filtered] job and stop afking.

    A lot of healers just don't have the correct mindset. As a healer, you cannot simplify your job down to "heal the party", you have a greater purpose than that, and it is to maximize party damage. That includes many things, yes keeping people and yourself alive is the most important thing, but you asking people to pick up motes for heals/mana is a loss of damage and therefore you are not doing your job correctly. Mind you, corruption ring gives a lot more mana than your party will ever need if you use correctly. So if you're not doing anything important, and people are not on the verge of death, you as the healer are supposed to spoonfeed them heals and mana, don't just afk and tell people to pick up motes.

    Then tell archers and reapers to stop jumping out of it the moment i cast it. If they continue to jump out of it, thats their own fault, then they need to pick up the [filtered] mote like i tell them, or they suffer the wait for their own stupidity.
    Its not a healers fault when people Iframe your [filtered] attempt to give them mana or hp.
  • Then tell archers and reapers to stop jumping out of it the moment i cast it. If they continue to jump out of it, thats their own fault, then they need to pick up the [filtered] mote like i tell them, or they suffer the wait for their own stupidity.
    Its not a healers fault when people Iframe your [filtered] attempt to give them mana or hp.

    First of all, archers don't need you to replenish mana, unless they're not even using a nostrum.
    Second of all, corruption ring is a huge [filtered] circle, if you are talking about healing circle from priest, sure I understand, and yes reaper they do a lot of back and forth because it is part of their rotation it pend into whip. Corruption ring is gigantic there is no way for them to hop out.
  • DL7MMWLJ3WDL7MMWLJ3W ✭✭✭✭
    Then tell archers and reapers to stop jumping out of it the moment i cast it. If they continue to jump out of it, thats their own fault, then they need to pick up the [filtered] mote like i tell them, or they suffer the wait for their own stupidity.
    Its not a healers fault when people Iframe your [filtered] attempt to give them mana or hp.
    Why is it focused on just Archer and Reaper class? Don't you mean players?

    Why are you fixated on a Mystic telling people to pick up motes? What exactly are you doing since you aren't focused maximizing DPS or holding aggro as a Tanking role?

    Again, motes are for emergencies. Mainly just the red motes on the ground that people would use to cleanse or if the healer is dead then motes can save their life.

    Just because you have motes doesn't mean you are FORCED to use it. It's very inconvenient for DPS and Tank to stop their rotation just to get a heal when you can take care of that easily with your OTHER healing kit.

  • ElinLoveElinLove ✭✭✭✭✭
    waaaaaa it all went AGAIN into the deal of: If you drop motes = you expect people to only pick them and you can AFK...

    Just... drop them there before a fight for a backup and do the normal active healer job and done. Who dies on top of an HP mote is a useless moron. Who is half dead for ages there and the healer is like DPSing only then ye healer sucks SIMPLE.

    Jeez why do people always go like if you're in favor of having motes on a fight then the healer mandatorily must suck and be a mote bot only...
  • > Corruption ring and mana aura are more than enough to restore mana even to the hungriest classes (lancer, sorc)

    Um no.

    Also, while mystics should use motes, there is almost never a reason to have more than 5 or so on the ground, a mystic should be active healing and cleansing, motes are for when mistakes happen. I mained the class for 4 years, and it gets more and more braindead with every patch and people still complain.

    Stopping to pick up a mote isn't just 1 second not doing dps, it's also a hard reset on rotations and a distraction in general. Motes are for emergencies, they should never be the main source of heal or cleanse.
  • PartyblastPartyblast ✭✭✭✭
    Vanellope wrote: »
    > Corruption ring and mana aura are more than enough to restore mana even to the hungriest classes (lancer, sorc)

    Um no.

    Also, while mystics should use motes, there is almost never a reason to have more than 5 or so on the ground, a mystic should be active healing and cleansing, motes are for when mistakes happen. I mained the class for 4 years, and it gets more and more braindead with every patch and people still complain.

    Stopping to pick up a mote isn't just 1 second not doing dps, it's also a hard reset on rotations and a distraction in general. Motes are for emergencies, they should never be the main source of heal or cleanse.

    Except the class is so braindead that you'll always have time to drop motes meaning at the end of a fight there's just an ocean of motes expressing a mystic's boredom.

    But yea motes are nifty for mechanics like Lachelith's push, aside from that it's up to the mystic to actually gitgud. Also CR is enough to keep people's MP up, it's better than Priest's current Mana Charge (outside of raids), even Lancers and Sorcs. If anything they may need to pop an NPC pot but that's what they're designed to do, restore mana.
  • CornishRexCornishRex ✭✭✭✭✭
    Vanellope wrote: »
    > Corruption ring and mana aura are more than enough to restore mana even to the hungriest classes (lancer, sorc)

    Um no.

    Also, while mystics should use motes, there is almost never a reason to have more than 5 or so on the ground, a mystic should be active healing and cleansing, motes are for when mistakes happen. I mained the class for 4 years, and it gets more and more braindead with every patch and people still complain.

    Stopping to pick up a mote isn't just 1 second not doing dps, it's also a hard reset on rotations and a distraction in general. Motes are for emergencies, they should never be the main source of heal or cleanse.

    Didn't you just repeat my point word by word or am I just very tired.
  • ladyIightingladyIighting ✭✭
    edited April 2018
    Does anyone have actual number on how the mote explosion will work?

    For example, is it one arun's vitae exploded where people in the entire radius get healed and no mp replishement?
    Is the healing based on the heal provided by arun's vitate or the number of vitates exploded and type?
    I'm excited for the new skills for mystic, but I don't see the utility in this one.

    I love reading some post and I can definitely tell who plays dps and haven't ever play a healer, and doesn't dodge or want to pick up motes when they get beat. Weird how much dps they lose from up one mote, for just a sec, they lose much more when they're dead.
  • ElinLoveElinLove ✭✭✭✭✭
    In my view this sounds like some nice group PVP trap, but for PVE not so useful. Like, as we've said (and argued to death) about the motes, they're more like just a backup measure and self heal, but if you can find a moment to lay eggs on group PVP (and yeah, heals do have time to just pop them every now and then) it cold be a nice way to both deal damage and heal your group at once.

    Would be broken as heck if it did KDs in PVP
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