[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
After seeing your arrogance in global, this is exactly what I would expect from you.
First, how does taking longer to level educate us on the classes? It doesn't. The questing system isn't class specific nor does it really educate us on much having to do with the classes. You're blaming aspects that have absolutely nothing to do with this situation. You could take weeks to get to 65 and still not have any crystals equipped.
Second, the xp boosts and events are for experienced players as well as new players. Why should experienced players be punished, because you got salty over dying? I gather that's really what this is all about.
Third, the only way to really learn a class is to either play it a lot at 65 or read guides and research the class. Neither would be a part of a longer leveling process. In fact, the skills we often depend on the most aren't even given to us until we reach 65; so playing for longer, at a lower level would not be of much service.
This is literally one of many real reasons why healers are treated harshly in MMO.
I guess those, 'newbie healers', we've been seeing in the dungeons doing nothing but spam healing, were not newbies at all.
Why would I need to "just read a little" if everything up until that point hadn't been a problem? That is the major point of contention for me and several others here.
First, of course, you need to max your level. The old game used to give a bit more emphasis on dungeons before max level, and sort of prepared people into AT LEAST their base role. Not on role specifics. Now we don't have that on the earlier dungeons, so this experience starts building up in the low tier end game. Or should. I had a few runs of Shattered Fleet and I saw a few no-no's here and there. But those details are subject for another thread.
Second. After max level, you need to ready your glyphs and crystal setup. This is where the game starts to lack information. Though now the level 65 quest NPC that sends you to KC gives start up niveots as far as I remember. And the level 61 and 63 dungeons give green glyphs. Thing is, you are just given the stuff and not really told what to do with it nor it's importance in combat.
Third. After you put on your gear, you are tossed into the dungeons with no info about what to do there. This is THE point where the game loses it's players and where people are expected (by the rest of the community) to alt-tab out of the client to start looking for stuff online to learn.
Fourth and last. After several derps, a new player will decide if it's worth to keep going on and getting better at the game (after wiping a lot of being kicked from any party), or if it's time to lay down the sword and move on. This process is longer for some, shorter for some others. Some simply refuse to learn and become the toxics, while others simply 'git gud' and press on. And the last bit just stop logging and their accounts become dormant.
I hope I have explained the identifiable part of the problem when starting up end game. I have already gave my ideas and propositions multiple times in these and the old forums so I'm not going to repeat. But I can say that the community has indeed the power to help newbies learn faster without much help from BHS or EME. We all just need to be on the same page and have the will to collectively do it.
Crystal? Surprisingly, too many players use wrong crystal or no crystal. Why?
Dps rotation? Well, at least every skill has its own description and/or explanation about chaining. But do people read?
Well for me, dps rotation is kind of "advanced" technique which a game does not really need to teach. However, in TERA, Crsytals are;
1. Cheap and easy to get
2. the most important thing that affect actual damage
In most of the posts that argues crystal, some people said asking/forcing other players to use crystal is "Elitism" . Well, getting correct crystals is cheaper than enchanting guardian gears to twistshard. And, of course, Guardian gears with full crystal does more damage than twistshard gears with no crystal.
I have asked EME and BHS about crystal patch such as;
1. make a good tutorial so that players can learn about crystal in game
- BHS has added a scroll with an explanation about PVP crystal with new bg patch which replaces Gridiron in KTERA.
2. make players not being allowed to que IMS/BG que system when they have completely wrong crystal(e.g - hardy for BG) or empty crystal slots.
- this can make people think about crystal and/or remind people in case they forgot about their crystal.
3. make a crystal Lv system. Negatives for PVP crystal, neutral for PVPVE crystal, positive for PVE crystal, and set a crystal lv requirement for BG and dungeon que.
- same reason for #2, but it will be more complicate for developers.
Again, the real problem is "TERA does not teach players at all". And lots of people are being suffered by players who do not have any game info from outside of game itself. There must be a systematic limitation (like #2 or #3) for this or a good turtorials if BHS/EME want to keep new TERA players to settle down in t heir game.
You need no more at end game, you will kill your foes dancing, then put their graves and later use emotes to make fun of them.
In some other games, dancing can be useful for some battles.. like..
https://steamcommunity.com/sharedfiles/filedetails/?id=1330392154
They should make something like that for at least one of Tera's dungeons. Dance or ohko....
Anyway. I'm derailing and I should be trying to sleep. My ear is mumbling things to me, and I don't like it.
I have met a number of players who refuses to improve when i offer help(i don't mine if they refuses nicely,i just hope that our path wont cross again :^) even if you ask them nicely(i always ask politely if they are new so that they wont get offended or get a bad impression that i am just trash talking). Players who refuses to get better or say "i just play for fun",(yes fam, its super fun being shut) wont make it long anyway. Give it a little time and they might leave the game because they wont experience what "the end game" can really offer them.
*sorry for the bad english, i am accepting english correction