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Comments
Sigh....
Looks like it's a sign of so many bad healers these days. Good thing I only play with my static group. Poor people who has to deal with this healer mentality.
sigh...
looks like a sign of so many mindless, brainless, bad dps these days. Good thing there are smart players who can learn how to do their rotations, dodge properly and work with their healer, instead of against. These poor people will never be able to play a healer, so simple minded. Poor healers have to deal with this "its the healer problemto keep me alive".
honestly id rather see my dps and tank focus on their job than to keep an eye on thier hp/mana bar. so for you guys to complain about them not picking up your motes i personally think YOUR the lazy one for not just direct healing/mana replenish, that your your way undergeared or lack skill.
but anyways im glad to see they are also giving mystics more of dmg buff also with these motes and a stronger summon for at least pve, so ill be back for a while once this update hits live this week. been wanting to play a mmo again for some time now, here i thought i was gonna have to wait till ashes of creation or settle on bless online.
Titanic favor gets a huge nerf, will heal 40% less that it does atm. All the healing skills (except Thrall of Life) will get nerfed. All the mystics that are used to base their heals on the lock-on heal will have to change their rotations, as the heal on certain dungeons will start to can't keep up with the damage from bosses if ppl keep facetank everything (RK9 for ex).
In order to have a decent heal mystic must place constantly Totem (that gets a boost on amount of heal and mp per tick) which will cumulate with titanic favor. Boomerang will be still pretty decent, though will heal less than before.
Mystic will be constantly hungry for mana, (even worse than sorc) so will have literally no time to use the exploding motes skill because will have to keep up with mana for itself.
The best thing of the patch for mystic's heal will be Thrall of life that got a huge boost on heal, wider range, provides hp and mp, heals the entire party almost instantly, cast is almost instant, and CD got reduced to 20s.
Also Vow got prolonged to 10 minutes with 6 mins cd.
But, the best thing on the Mystic changes are the thralls! The new thrall is a huge deal. In gillieglade the king blob will almost insta-kill the boss. Mystics will have to change their rotations based on thralls new buffs. The awesome buffs that the thralls gives now are OP on the end game dg's.
This quote is the primary reason you shouldn't be talking further.
But we are getting laughs from you on Discord, so if you want to persist. Keep at it!
Also, "It's the healer's problem to keep thinking motes are their primary heal to keep their party alive".
Someone gets it! You are a rare find in this wilderness!
Corruption ring is more than enough. My boyfriend mains lancer and I can easily keep his mana up with CR. Don't be bad.
You should not expect people to pick up motes. It's a dps loss, as a healer your job is to keep everyone at max dps. Don't be bad.
Your lockon heal has so little CD, plus you have boomerang. The only times I'd expect someone to pick up motes is like, RMH, which lachelith pushes. The range is MASSIVE on your lock on heal, don't punish your dps because you're lazy.
Never said to rely on motes solely. Clearly this is above your understanding. Seen lots of your post on this forum giving, just another try hard troll, ignored.
Love how no one mentions DPS should do their part and mitigate damage, they have dodges and iframes for a reason Big deal if you lose a few secs of dps, cry more? But apparently mystics have to do it all. Double stand much?
ofc you can. I've done every single dungeon, normal and hard mode, and I never use motes unless I need to heal myself (which barely happens cuz mystics are never in combat and just walk out of mechs). I even IM to carry noobs sometimes and lock-on heal (+boomerang) is more than enough
Just say you're not that good of a healer and go
Because these people got used to full SC on dungeons, so you can face tank all attacks from bosses excep one shot mechanics but of course on 5 star dungeons one have to mitigate that damage and start avoiding them even in full SC +9.
As you already saw they only want to troll on forums not really want to add something useful.
They talk as if every run should be a speed or score run, I wouldnt mind because having a healer working for my selfishness is the best feeling, yo know right? I mean everyone likes to dps loves to not move and keep attaking non-stop because muh dps metter will show at moon<censored>
xD
Thinking everyone is facetanking on purpose because of DPS meter.
Then Elinusagi switches the topic thinking people who facetanks small attacks are selfish and thinks it's about their DPS score.
We just have strange people on this topic here.
You were the first one in this thread to bait others, you just need to read your own posts.
The thread is about exploding motes then other people derailed it into healing, and you came only to spit hateful coments first, so?
Wanna add something about the thread or are you going to keep trolling others?
look, at the HIGHER ranked dungeons DPS and Tanks DO dodge when they should (for the most part if they are experienced) on the important 1 hit KO attacks because thats what their sopose to do in order to stay alive. When they get hit by anything thats not a 1hit KO move is entirely forgivable and as a healer your job then immediately comes into play and you get them back to full hp before the boss makes that next move. you SHOULD NOT rely on them to pick up a mote, (though having them on the ground is a failsafe, at least before this patch) you SHOULD always have a heal spell ready to cast if you have your spell rotation set properly. if you dont feel that way you should of mained priest not mystic or any other class for that matter.
The biggest reason i mained healer (more specifically mystic) is because of how challenging it can be, yet rewarding in the end (alot of potential to have the team deal out harder damage). and if you cant keep them alive, you gotta take a step back and reflect on what YOU are doing wrong, not the team (speaking of course not from 1 hit KO moves again, those are entirely on them to dodge like i said, though you gotta get them back up asap also which makes your job more difficult).
as for the rework changes to the heal amounts coming this patch im honestly looking forward to it (even if most are reducing my heal amount). i want my class to change and have me figure out a new and better rotation, not only that but mystics get to contribute to more damage now which is very nice (just dont go overboard and forget your primary directive is to heal not to dps)
Too many [filtered] heals these days, like I mentioned earlier, your role is to MAXIMIZE PARTY DAMAGE, before you adapt to this mentality, you will always be a [filtered] healer.
The only times you can blame the dps/tanks whatever:
- they're not doing damage
- they're dying to oneshots
- they're dying literally on top of a mote.
The times that you are the bad healer:
- they died to multiple hits, your fault for not healing them back up in time
- if they died to an attack that takes a lot of health and bleed debuff that is not cleansable, your fault for not pumping out heals quick enough, and you should've learned to prelockon to counter that the first time it happens.
- if they run out of mana with a nostrum, you're bad.
- if you think they should mote to top off hp, you're bad.
Not to disagree with you but there are some classes that will burn their mana even if you are a good healer, that's why glistening effects on some dyads are really good.
Being said that, the healer needs to keep up the most he can the party mana.