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Make leveling harder.
Leveling has become way to easy. Especially so for low levels even under level twenty. Leveling is going extremely way to fast. Tooooo much experience points are being rewarded. This is bad very bad. You are not able to do everything in an area because of leveling way to fast.
For a new player to come to come to this game. No. This is very bad if they want to explore and experience the good stuff of tera. I'm serious Enmasse.. Leveling is extremely way to fast. It is unbelievably fast.
For a new player to come to come to this game. No. This is very bad if they want to explore and experience the good stuff of tera. I'm serious Enmasse.. Leveling is extremely way to fast. It is unbelievably fast.
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Exp events are so common that now is rare to play the game in "normal exp mode".
However, I remember I could do all of the zone quest, all of the story quest in one particular area, and still had time with one more level to farm for either fod or for gathering materials. It was appreciated for this to be that difficult. But it's like, everything but lvl 65 is practically forgotten but at the same time they aren't. It's almost as if the prime goal is level to 65 grind for the sky and be the best. That's it.
What about the rest of the game? Acheivements, Alliance Territory conflicts. I mean this game is soo big that you would think that the creators would focus to one thing to update before expanding into other ideas. Now looks IoD a dead zone except for VG dailies which I don't really see a whole lot of people doing to be honest. Perhaps it's an intended zone for those that can't dungeon end game and survive, but solo bams? I have no idea the thought behind this. What is next? Will Lumbertown be destroyed next? One may think it might as dead as it is. As dead as it has become.
Right now I expect at this rate of things not being fixed that Level 70 may end up being our new max level soon. The Argon's Strike back.
lol Just joshing there, but really. I won't a more challenging game were you are more or less forced to party with people because of how hard it is. Even for low levels. Hell even Stepstone Isle is a little easier than it should be.
Now I'm babbleing way too much. My bad folks, I just had to vent.
Before the avatar weapons and what not, it took me a month of grinding to 60. We're talking, at the very least, 2 hours a day, every day of the week. Finding a party for Kelsaik's Nest to just clear it for the Quests? Wipe after wipe, and then finally it was smooth sailing! Island of Dawn? Took me 3-4 hours to do when with someone.
And I loved it. Because it made me learn my skills. Made me learn mechanics. Made me explore.
And now?
You can skip quests, skip areas, skip Q until you hit 60. You need 1-3 people in a party to clear a dungeon easily now. And leveling? You can spend 20 hours, even if that for some people, to hit 65. This game has made it far too easily to level up. You miss out on so much, and that's where the game took the turn to where it's not as fun.
In my opinion.
Those who are complaining about not exploring enough just aren't taking the time to do so.
THE EXPERIENCE POINT VALUE AFTER A QUEST IS TOOOOOO MUCH. YOU CAN'T LEVEL SLOW. Don't speak unless you have a clue please really.
Noobs are not going to learn about crystals, scroll, nost, charm, cyrstal bind until they get kicked by another party member at lvl 65 anyway.
I agree with this. This is a good idea. This is also very true about them not knowing unless they have good mentors. To many guides out there these days are all about end game builds. There is nothing out there to really teach the low level and fresh to the game player. Why this is I have no idea. These days we have people saying. "Don't do that it's not worth it." This includes crafting which is a beneficial part of the game. I had to learn a lot of things on my own because there was no one their to guide me.
There's going to be a new server?