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Why archer dont have DMG?

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Comments

  • LoculiLoculi ✭✭
    Because Archer is burst dps, not sustained.
  • ZoknahalZoknahal ✭✭✭✭✭
    Decore wrote: »
    Zoknahal wrote: »
    Be patient, the upcoming patch which is suppose to come in like the next week or so i heard, will fix Archers dps for good.

    Is it even possible to fix archers dps for good? I mean unless they somehow made 2 archers skills which radiant arrow and penetrating arrow crit 90 percent of the time, then they might actually stand a pretty good chance against some of the newer classes.

    First of all, you gotta get your priorities right as an Archer. I would say Archer is the DPS class most people have problems playing because of complexity. (Altho when i played an archer, it looked fairly easy)

    Second, all it took in Ktera for Archers to be revived, was the addition of a new passive skill: Sharpshooter, which you learn at lvl 60. It increases crit chance by 15% when attacking from the rear and the sides. I'm no theory crafter, but i do know someone who is, and he told me that this new passive made archer dps so good, that ktera archers are just jumping in joy when they see how much dps they do.
  • SvafnirSvafnir ✭✭✭
    Zoknahal wrote: »
    First of all, you gotta get your priorities right as an Archer. I would say Archer is the DPS class most people have problems playing because of complexity. (Altho when i played an archer, it looked fairly easy)

    Second, all it took in Ktera for Archers to be revived, was the addition of a new passive skill: Sharpshooter, which you learn at lvl 60. It increases crit chance by 15% when attacking from the rear and the sides. I'm no theory crafter, but i do know someone who is, and he told me that this new passive made archer dps so good, that ktera archers are just jumping in joy when they see how much dps they do.

    Archers are below complexity compared to Sorcerers, then again, people just don't play Sorcerer to begin with... but they are fairly easy and straightforward assuming you know what each skill does and the best way to use them (their rotation is quite easy) and they have an advantage over Gunner and Sorcerer and that is that 2 of their most used skills are charged ones and if glyphed you get no movement reduction so you can accommodate for backcrit if the boss moves just a little.

    In theory that 15% crit chance increase is solid, and considering Radiant Arrow already has a double crit chance (at least I think it's double, haven't checked in months) and the fact critting from behind is easier I can see how and why their dps is improved by quite a lot with just a "mere" 15% crit chance added.
  • TheGreyWolfTheGreyWolf ✭✭✭
    edited June 2016
    I'm really liking the sound of this buff. Though I still think that people will complain even if it only affects PVE, just because they'll be salty about being out-dpsed by archers :p

    My framerate pretty much sucks so I still won't be able to out-dps most classes, which is fine; just being able to crit more often will be enough to make me happy B) I don't even want archer to be OP. I just want to keep us out of the trash bin. (and I also want the same for the poor sorcs, pls buff them too)

    EDIT: and yeah, like @JoHighnes, I also would like to know if there is an actual source for this buff, aside from the usual "well Ktera got it so we'll get it eventually too". Not that I'm completely doubting it, I'm just "cautiously optimistic" when it comes to good news.
  • JoHighnesJoHighnes
    edited June 2016
    Zoknahal wrote: »
    Be patient, the upcoming patch which is suppose to come in like the next week or so i heard, will fix Archers dps for good.

    Is there any source for this timeframe of "next week or so" or is it just hopeful talk?
  • Loculi wrote: »
    Because Archer is burst dps, not sustained.

    Yes you are correct, but a critical difference is very noticeable
  • NopiNopi ✭✭✭✭✭
    Those needing comfirmation on the archer buff can read Yosha's site
    https://sites.google.com/site/yoshasstuff/home
    I also find archer a not so complicated class that allows me to do some good dps from a safe distance. Now, if we went with the risk and reward method, archer shouldn't do more dps than the melee or cloth DPS classes, because melee classes are closer to the enemy and cloth classes (excluding ninja because of base end) are squishy by default. BUT, this dps shouldn't be so low that it makes them irrelevant, so it's important to keep the class updated when the other classes get buffs.
  • XaioliXaioli ✭✭
    edited June 2016
    Archer in it's current state requires a bit of building around to do fair DPS.

    First, you need proper gear as it's a pretty gear dependent class. +15 Weapon is mandatory with other vital gear pieces like VM gloves for attack speed, proper rolls, double crit accessories for max crit (3/2 Shadowvain / Shademaze). Although this rule of thumb applies to most classes, it's very unforgiving on archer to have poor gear. It's like trying to play a +120 crit archer compared to a +240. It's light and day.

    Second, you need a very strong understanding on how to play Archer because it's honestly a pretty annoying class to play in let's say SSHM for example. Knowing when exactly to charge, rain or rotate around the boss for back damage is crucial. Although it might look brainless, it does take some complexity to constantly maintain 85-90%+ up time on Enfeebling Trap while also doing mechanics and maintaining fair DPS.

    Lastly, you still need a decent team comp after all of the above. As someone that's run a lot of SSHM w/ only single healer whether it's priest or mystic, the damage is nothing compared to double healer. The highest I've done on Imperator w/ single healer was like 700k while I can consistently hit 1mil with double healer. The benefits you gain from just having that extra endurance debuff and buff (whether it's aura or shakan), is just way too necessary for archer.

    At the end of the day, it takes a lot to play Archer just to do mediocre damage when you can just play a Ninja. However if you do play Archer solely because you enjoy it, it's possible to do decent damage, it just takes time, money and practice.
  • NopiNopi ✭✭✭✭✭
    I think my post and Xaoli's describe archer play from both sides of the coin. He describes the pro side while I describe casual play. Archer in casual and NM dungeon play is still good and fun. Pro play will always be about min maxing, and if games go for FOTM classes, those things will also impact what you play in the end. Because no matter how good you are at a classic class, someone similarly good at one of the current FOTM classes will always be able to do more.
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