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The leveling process is fun while running dungeons, apart from Necromancer Tomb and Golden Lab, which is pretty much all random aggro. But always have atleast 1 aggro crystal on to make it easier.
Also, shield counter is your best friend as a lancer, so spam it!
The literal second i land a back crit with a empowered meteor i have to brace for impact because 80% of solo queue tanks lose aggro instantly, heavens forbids if the boss is enrage i have to blow stone skin or i die before the tank gets aggro back.
As a lancer, wallop triggers successful block everytime you do it, even if you didn't block an attack, so I advise you to always shield counter after wallop, no matter what.
I would also like to talk about the aggro crystals, because there is alot of misinformation out here.
It's true, if you aren't yet a good tank, it can make sense to use them.
But once you get a little better, you should stop using them. The same goes for CS. You should basically never use it anymore.
This is because of the knockout patch, which we already have on console. They changed the aggro system and for holding aggro 100% of the time even against more skilled/geared players you should be fine without using/relying on them.
1: Stop pulling left and right.
2: Wait for the tank.
3: If you get aggro, don't run around like a headless chicken, and run to the tank with the mobs.
4: If you're impatient, get a different hobby.
Hmmm, i suppose this could work for the healers as well to be honest!
Unfortunately there is no 'fixed' rotation for the lancer as you need to interact with every boss mechanic.
Try to block in the last moment, and bring as much dps as possible in between the attacks.
A simple rotation for me goes like this:
Boss hits -> Block -> Shield counter -> Shield barrage -> Spring attack -> Wallop -> Shield counter -> debilitate -> Block -> Shield counter etc...
Didn't write up the BC in between.
? Well... first of all you can't pretend to know what kind of tank i am with just that post. I have tried different approaches.
I am confused about what exactly you are saying. The boss facing a dps and the boss rushing to the other side of the room are very different things. I never suggested that i would move to the boss' face when he turns. The question was between staying put when he charges to the other end of the room or chasing after it and repositioning.
Anyways, my tank is an alt and i have yet to find a better tank. I have experience from tanking on other mmo's, the approach is the same. The difference is that in other games, the boss doesn't charge to the other end of the room unless it's a scripted event. If it does, and you have the mobility the right choice is to grab it again and face it towards the nearest wall again (less possibility that it will cleave someone on the way back). Thus my doubt.