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double the chain skill timer add ablity to customize chain skills

console needs longer time on the chain skill timer. on pc its not that big of an issue as if you miss the chain window you can simply fire the next skill in the line by hitting the correct hotkey. console suffers from hotkey shortage due to limitation of limited amount of keys on a controler missing one skill mid chain forces you to start the chain over with some chains really hurts.

also console needs customize able chains some of the preset chains are good some make no sense to many filler abilities. With limited hotkey slots makes doing a proper rotation problematic. i understand the idea of having them premade to make things simpler for new players but no matter how well you think them out the fact is not all of them work for console.

Comments

  • VinyltailsVinyltails ✭✭✭✭
    I don't know about you, but i was able to put in keybinds for all my abilities as a sorc (which has ALOT of keybinds) with plenty left over even after factoring placement of consumbles like my mana pots and Nostrums and i was able to play it fine.

    Just use the third hotbar and get used to to trying to press stuff normally...it's like ALt/ctrl modifiers on PC...L/R buttons are the ctrl/Alt modifiers...takes time to adjust but it's better than trying to enforce a terrible system that they'll never improve (outside of letting console actually turn off chains and make their own, but not changing the innate chains)
  • I mean you can have 3 skill parts and while we may not have the full range of customization that a PC player will have with interface mods there are very few classes right now that would actually need a third bar. Having played Mystic, Lancer, Sorc, Reaper the only one I actually need a third bar on is my mystic and thats cause some of his abilities are PvP specific so they take up my third bar for when I PvP.
  • Archers essentially needs all 3 bars, one more wouldn't hurt though :)

    The chain skills are customization on PC though this current "mystery" build for console doesn't have a lot of the "good stuff" yet.
  • > @TriNitY706 said:
    > Archers essentially needs all 3 bars, one more wouldn't hurt though :)
    >
    > The chain skills are customization on PC though this current "mystery" build for console doesn't have a lot of the "good stuff" yet.

    Archer in end game pve doesnt even need 2 bars lol. You're gonna fire off 3-4 attacks over and over with a few fillers. Your traps and close range stuff is useless in end game with a tank.

    Most classes have a ton of solo abilities that have no use on their bar at end game. Only class that I feel needs the third bar is mystic.
  • Honestly... your rotation can be fit in one bar i'm sure, 2 if you don't want to use the d pad.
    Between the triggers and 3 face buttons if you don't want to rebind jump, you got 10 skill slots. If you need some manual ones, you got the third bar.
    Slayer is bugged and the chains don't show after you use overpower, so i have 2 of the skills i need to use manually on the 3rd bar. After the second one, the chain kicks in again.

    Chain customization would be nice though.
  • 36EFJJ5E7D wrote: »
    Archer in end game pve doesnt even need 2 bars lol. You're gonna fire off 3-4 attacks over and over with a few fillers. Your traps and close range stuff is useless in end game with a tank.

    You play an Archer how you see fit and let others do the same? Not every follows the "cookie cutter", end game foolishness. There are a number of situations where melee attacks are useful.
  • 36EFJJ5E7D36EFJJ5E7D ✭✭
    edited April 2018
    > @Nemmar said:
    > Honestly... your rotation can be fit in one bar i'm sure, 2 if you don't want to use the d pad.
    > Between the triggers and 3 face buttons if you don't want to rebind jump, you got 10 skill slots. If you need some manual ones, you got the third bar.
    > Slayer is bugged and the chains don't show after you use overpower, so i have 2 of the skills i need to use manually on the 3rd bar. After the second one, the chain kicks in again.
    >
    > Chain customization would be nice though.

    Its not that chains dont pop after overpower its that tenacity chains after over power and if you break a chain then your next chain wont pop. Its a bug. If tenacity is on cooldown your attacks will chain immediately after over power. This is annoying though.

    For instance if you use heart thrust and dont use overhand but for some reason used whirlwind instead overhand wont chain for ww.
  • > @TriNitY706 said:
    > 36EFJJ5E7D wrote: »
    >
    > Archer in end game pve doesnt even need 2 bars lol. You're gonna fire off 3-4 attacks over and over with a few fillers. Your traps and close range stuff is useless in end game with a tank.
    >
    >
    >
    >
    > You play an Archer how you see fit and let others do the same? Not every follows the "cookie cutter", end game foolishness. There are a number of situations where melee attacks are useful.

    Its just a fact kiddo. If you are soloing you need those attacks but if you are in an endgame dungeon its useless. But your free to have useless moves dude it doesnt bother me at all.
  • 36EFJJ5E7D wrote: »
    Its just a fact kiddo. If you are soloing you need those attacks but if you are in an endgame dungeon its useless. But your free to have useless moves dude it doesnt bother me at all.
    Who takes off moves just to put them back on... Apparently end game players don't solo... Someone stated melee attacks on an Archer are useless, nobody can use them then.... Oh ok LoL

  • > @TriNitY706 said:
    > 36EFJJ5E7D wrote: »
    >
    > Its just a fact kiddo. If you are soloing you need those attacks but if you are in an endgame dungeon its useless. But your free to have useless moves dude it doesnt bother me at all.
    >
    >
    >
    > Who takes off moves just to put them back on... Apparently end game players don't solo... Someone stated melee attacks on an Archer are useless, nobody can use them then.... Oh ok LoL

    Who said that? Bc I didnt and I'm the only one being quoted. What I said was you dont need 3 bars and barely need 2 bars. Thats bc you wont need the abundance of often redundant traps that archer has if someone is tanking for you. Close quarters is a still a good melee stun to use before you evade. I never said it wasnt useful. Reading comprehension is key.
  • The point is what's on a player's bars should not be of your concern and that utilizing 3 bars however so makes little to no difference so long as the player has the skills available when they choose to use them. Stating what one should or shouldn't have, how many bars are necessary and or what you/others feel is useless is simply over-bearing opinion.
  • 36EFJJ5E7D36EFJJ5E7D ✭✭
    edited April 2018
    > @TriNitY706 said:
    > The point is what's on a player's bars should not be of your concern and that utilizing 3 bars however so makes little to no difference so long as the player has the skills available when they choose to use them. Stating what one should or shouldn't have, how many bars are necessary and or what you/others feel is useless is simply over-bearing opinion.

    No moron over bearing opinion is if I knock on your door to tell you about our lord and savior. Posting my opinion which was actually in the form of advice is LITERALLY what the [filtered] the forum is here for. That was literally the dumbest thing I've ever read on here. Move along man.
  • you all arguing about 3 bars 2 bars doesn't even matter i played pc for good long while and i can tell you for a fact if your following these setup chains your dps sucks plain and simple alot of filler in 90% of the chains in all classes the problem isn't just on console read a few of the guides on dps from pc even there the chains are not optimized and you can't follow them 100%

    its even worse on console because it is more dependant on chains those who say its not are fooling themselves just because one or two guys can setup 3 bars and manage all the button combos doesn't mean everyone can and lets face it the game needs to be optimized for the masses not the select few. as the masses pay the bills not the select few if the game doesn't work for the majority then the bills don't get paid.
  • When giving an "opinion" if it extends beyond how one personally feels it is not an opinion. "Overbearing-opinion" was a simple way of stating it instead of referring to it as something else.
    36EFJJ5E7D wrote: »
    Archer in end game pve doesnt even need 2 bars lol. You're gonna fire off 3-4 attacks over and over with a few fillers. Your traps and close range stuff is useless in end game with a tank.

    Most classes have a ton of solo abilities that have no use on their bar at end game.
    NONE of the above quoted text is an opinion/advice, why, it extends out into and attempts to smother what others may prefer ("useless" for example)(other things as well though intentionally left the rest out to decrease length). Take it how you want.
    36EFJJ5E7D wrote: »
    Only class that I feel needs the third bar is mystic.
    Thus far that is seemingly the ONLY opinion stated by that user. Everything else essentially isn't.
  • @daraken34 what class(s) do you feel don't have enough space with 3 bars?

    Simply having chains customizable on console as on PC would alleviate a fairly decent amount of issue would it not?

    As far as using 3 bars (on an Archer), all of the skills are bound so they are available whenever they are chosen to be used. Personally some of the default skill chains are substituted for their actual mapped button(s), it's easier on the brain LoL.

    Sometimes the default chains can hinder things, such as when a chain skill pops up that is activated by "x" and you are trying to pick up a mote which also uses the "x" button, in cases such as that doubling the chain skill timer would not be a good idea because players would essentially either have to wait twice as long or pop a cooldown even if they didn't want to, an option to require a "double-tap" for chained skills that only use "x" (not another button + "x") may help.
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