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How to get better at tanking
Hi,
I've been enjoying Tera on console mainly as a tank class. I do however find it difficult to complete instances with random groups, I do position the boss as best as I can, try to keep them still and get as much back time for DPS classes, block when necessary, never lose aggro, infuriate as soon as the fight start and so on. I don't know all the mechanics for all the instances and not a pro at it but willing learn, DPS classes not able to get past first boss in SSNM and they blame the tank and how bad he is but their dps isn't enough to break the shield. I'm willing to learn the instances but find it difficult to find groups, they mostly want experienced players. What is the best approach to learn the mechanics?
I've been enjoying Tera on console mainly as a tank class. I do however find it difficult to complete instances with random groups, I do position the boss as best as I can, try to keep them still and get as much back time for DPS classes, block when necessary, never lose aggro, infuriate as soon as the fight start and so on. I don't know all the mechanics for all the instances and not a pro at it but willing learn, DPS classes not able to get past first boss in SSNM and they blame the tank and how bad he is but their dps isn't enough to break the shield. I'm willing to learn the instances but find it difficult to find groups, they mostly want experienced players. What is the best approach to learn the mechanics?
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Comments
No reason to waste your time with pugs.
Step two: if you don't follow step one, use threatening crystal.
Step 4: if you don't want to waste dps on threatening crystals then follow step 3.
You need threatening crystal and active glyphs for increased threat generation, otherwise you're just like any other DPS, and tanks aren't supposed to be doing the most DPS, they're supposed to hold aggro. Take it from someone with two decades worth of tanking experience in most mmorpgs ever released with the holy trinity system.
If you think that you're doing a good job by trying to do the most DPS you're doing it wrong. Tanks need to work on sustained threat generation, not sustained damage, period.
Just did five dungeons in a row on my sorcerer just now and in each dungeon, a brawler was present and didn't use threatening crystal nor did they have active threat glyphs. Guess who got aggro and had to tank 100% of the dungeons? Yes, that would be me and the other sorcerer.
If people want to be better tanks, they don't need to simply read guides, they need to spend more time learning about the class they are playing and read the ability tooltips and glyph tooltips to get a better understanding of what they do. The rest 'should' come naturally.
When i started playing mmorpgs there were no youtube or twitch available anywhere. We had to learn everything ourselves, and the same applied when World of Warcraft was released. There were no early guides etc.
People these days are just born lazy it seems.
That's one of the main reasons i don't do dungeons such as LK or RM on my Lancer..
Seeing as the gold sellers are spamming the LFG/Global chat channels along with Say etc it's impossible to look for a decent group as well. @CobaltDragon this one's for you guys.. Get BHS to fix this mess.
Pugs are a waste of time since most of them don't understand the simple basics of gtfo of the [filtered] on the floor, or don't stand infront of the flippin' boss etc. It's like half their brains are wired to run on autopilot in dungeons while the other half is doing other stuff..
Having said that, tanking Pahoegar is fairly easy but if you're only running pugs, I'd avoid that Shadow Sanguinary. Between stacking monuments and playing DDR with Dakuryon\Imperator it will always be painful for you.
My two cents, you're doing it right infuriating and using DPS boosts early on so you will have them back up at the end when you need to burn. The biggest issue I have with DPS players on Tera is they don't position themselves. The bosses are never 100% stationary and the DPS plant their feet and don't adapt usually ending in their deaths. This, and they don't utilize their crystals. 1.5 crit power might now sound like much, but 1.5 per hit for a 7 minute fight adds up ALOT.
I say as a Lancer you don't need threat generating crystals and if you do, you're holding your shield up too much. Threat generation is based on skills/glyphs and damage dealt. While we will never deal sorc nukes, I can wallop for 2.3mil often enough to let bosses know I'm their main focus. I suggest build for crit to the front and enraged.
The next BIGGEST thing I notice while playing my healer or DPS alts I that Lancers don't keep 3 stacks of Debilitating Strike on the boss. Its literally the highest armor reduction in the game and we can keep it on bosses indefinitely. I don't understand why people don't use it. It adds a tremendous amount of dos for you and the group. So if you're not using it, please for the love of god incorporate it. But I imagine you are since you seem well versed.
Bottom line, people on console think they can ignore mechanics and faceroll through tier 10s like they did on tier 9s which is not the case. Before any pull, regardless if they say their pro or not, I re explain the fight mechanics and do call outs for my pugs to try to ensure success. You could try that too.
Hmu sometime if you want to chat more man. PSN is Newbshank and I play on Huzrat as Newbtank (Lancer) or Newbheals (Mystic)
I'm talking about mmos in general, not 100% is this apply exactly like I'm saying in Tera since I'm still pretty new being my main a Brawler.
- Base: 50
- Rings: 8 (4 each)
- Belt: 6
- Brooch: 6 Empowered, 12 if Quatrefoil/Cleanse, 16 if Quickcarve
- Gloves: 21
- Circlet: 8 (when this get avaliable)
- Lamb Bulgogi: 20
- Aura of Merciless: 50 (aura from Mystic)
You get 99 critical factor from those sources if you don't use Lamb Bulgogi and Mystic's aura. If you have these buffs then you get 169.
Your ideal way to build your critical factor would be using Fortified Signature Innerwear (+20 critical factor), one manorborne earring (+16 critical factor) and a manor necklace (+24 critical factor), you will get an aditional 72 critical factor, acumulating a total of 241 with set bonuses.
If lamb bulgogi are not avaliable then you should get a Manorborne ring (30 critical factor) at all that way you will get 251 critical factor.
If you run dungeons with priest and you don't use lamb bulgogi then you should use 3 Manor accesories and 2 Shadowvain accesories, this way you will get 50 critical factor from Shadowvain accesories.
It is quite interesting how to build your better build for brawler because you need to get accesories from both types to be prepared to all the posible outcomes.
If you're holding aggro without threat crystal or glyphs, the DPS you run with are shite. Plain and simple.
As a Lancer, your shield is your number one damage mitigation tool.
While some might use block too much, Lancers are not supposed to be jumping and dodging all over the place. If you do that you're doing something wrong.
With a threat crystal equipped, you won't ever have to worry about losing aggro even when you plant your shield to mitigate heavy damage from any source apart from the obivous debuff telegraphs.
Damage dealt plays a role regardless, but trying to dish out the most damage is pointless as you'll never reach the same numbers as decent DPS'ers do.
DS x3
Block -> Combo then use any openings to put more hurt on the boss and block when a telegraph comes up for a direct damage attack then rinse and repeat. It's not rocket science.
If played right, with the right glyphs and a threat crystal you won't even need to use your aggro shouts.