[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
I believe i finally found the issue which was that the game was only using 2 cores instead of all of them but im unsure as to how to make tera use all of the cores instead of two
Same, no matter where I go my FPS is always ridiculous. Can run everything else fine on 4k, but Tera has issues
The fps boost is negligible because the turbo boost of 8700k is already high like 4.4/4.6.
With the game using 2 cores is not an issue but an old engine limitation. BHS refuses to update their render engine and has no clue how to even start so we will never get it. Their new game uses old engine too...
It's even worse now due to awakening flashy skill particles. Fps drops all over the place.
Look at my specs
Core 2 quad 9550 (running at 3.0 GHz)
GTX 960 4gb
6gb ram 1066 MHZ
My graphics in game are set to 5/6, and I got 60~80 FPS in open world, 25-30 FPS in velika, highwatch, dungeons and Bg's. So this game will run like a potato in low end pcs or some i7 8700k overclocked to 5.0 GHz.
I can run smoothly Blade and soul and black desert in a fair quality without any FPS problems. Dont worry, there is no problem in any specs of ur pc, its the game.
Oh I see, sadly the issue is with a file called tera.exe, which was coded crappily more than half a decade ago into dual core only optimization.
Yes, I do mean the game itself is the issue. It's always locked at 2 cores only. Mind you, I run it on a Core i5 3570k stock clock (turbo to 3.7GHz on 2 cores), a GTX 550 Ti stock clock, and 8 GB of DDR3 RAM. That's it. And I do get the 60 FPS in open world, ~24+ in Velika, and slideshow on CS/FWC gate open moment, then it goes back to it's 20~30ish FPS on the rest of the combat on bosses or anything.
You can see above (both me and like, everybody else) how it's not a matter of lacking raw power at all.
Thus, we really need to know if you're into a memory leak issue, or if you may have an anti-virus or similar program scanning your files and hogging CPU, even if it should in practice have many cores free, you never know what kind of crap up can happen with 2 bad codes at the same time.
AND in my experience: if it's reaching that value, you're already screwed. It never reached even 2GB here
All your fps problems are on the cpu end because this game is awful and can only use 2-3 threads, and uses them very inefficiently. Even if you could clock your cpu to 6000mhz you would notice 5-10fps increase at best in the worst of times. Remember back in the Nexus days back in 2012 my fps would drop to 3-4 fps, and i would overclock my normal i7 2600k from 4.6ghz to 5.1ghz and even that had no effect on fps, never kept it at 5.1 because of the high voltage requirements but it was a good test to see how useless 1000mhz is when you go from 4000 to 5000... in TERA this really gives you very little when your bottlenecking fps into the single digits.
One simple tip i can give is turn off shadows ingame, the graphics don't change much and you don't even have to restart the game to do this... and you can turn them back on when your in an area with less people. Making this a very simple toggle when you hit bad 20-30fps, turning off ingame shadows will boost you easily to over 50-60fps usually.
You'd think such a simple shadow effect wouldn't be such a cpu hog but it is - leaving shadows on has basically no effect on your graphics card but will add a ton more bottleneck on the limited 2-3 threads this game can use making essential frames into a slideshow. I wish they would optimize the game to put all graphic lighting and shadows completely onto the GPU... its pretty terrible as it is, and the shadows are fairly fixed, its not like we have a day night cycle, its a pretty simple lighting system which should run better but doesn't.
Wanna post what you did?
For tweaks what I did was
- on Windows 10, if you go to Task Manager, Details tab and find TERA.exe (not the launcher), right click it and set Affinity to only 2 cores. Basically only core 0 and core 1 should be checked.
- in Task Manager, Details tab again, right click TERA.exe "Open file location", go 1 folder back so you're in TERA\Client then proceed to S1GAME\Config and open S1Engine.ini
find MaxParticleResize and set it to 12
This controls how many vertices are displayed for skills. 0 is infinite, 1 and 2 are not allowed because minimum vertices is 3 to form a tri and 4 to form a quad. I keep mine at 12. If you're having trouble seeing ground effects, you can increase this number but I suggest you use something that's multiplicative with 3 or 4. 12 is a fairly good number since you can achieve it with either 3 or 4.
I also downloaded a file that messes with boss HP bars but the biggest noticeable difference was with the tweaks I mentioned above.