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Stop Crying And Say P2W

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Comments

  • DvsvDvsv ✭✭✭✭
    edited May 2018
    P2W wrote: »
    Lapomko wrote: »
    The boundary between Pay for convenience and Pay to win is very vague for games like this. Most of Korean MMORPG have cashshop items that can be bought from other players but they still get called P2W due to the time required to farm ingame currency to buy them.
    A person who buys emp and sell it directly will save alot of time to enchant his gear unlike a farmer who has to give up his soul by doing it non stop maybe needing a visit to the mental institute to cleanse his mind from the atrocious strict farming schedule grind.

    With the current revamp, paying doesn't save much time enchanting vs a non-paying player because the enchanting mats are non-tradable. So you would still have grind for the mats and gear exp. You could, in theory, buy all your mats using entropic tokens and skip the gear exp, but you would be spending a lot and you're probably better off buying a liberated gear from someone.

    Did you actually farmed a Storm Cry +9 gear without spending a single cent on this game? Cuz i did, i regreted and that's exactly why i think Tera is P2W af.
    If you sell EMP you can outright buy SC+7~+9 from the Trade Broker, with no need to farm a single mat or gear exp, you literarily gonna save 4~6 months of mindless grinding vs a free player, on a game that gear last 6~8 months that's is just TOO much "convenience"!
  • mommomcymommomcy
    edited May 2018
    Like @Dvsv said. Its hella pointless to farm sh8ts as "free player". Expecially using lfg. Korean grind is all about pay or nerd. And bhs adding tons of random cosmetics with stats for grind sake and epeen-meter. Like they have no ideas at all how to keep people playing. And stop make examples of "true p2w games". I'm here cuz this game still have chance to not become same crap as those games.
    Yeah, sorry muh engrish.
  • NopiNopi ✭✭✭✭✭
    The way I see it, the ultimate difference between p2w and pay to convenience in this game is that in true pay to win, not even grinding top content will give you that power. There would be absolutely no way to get the gear without paying. In this case, though, there's the (long) grind. As long as it may be, it's there for those willing to grind for it. This is where Tera goes to the edge of the cliff but doesn't jump down on it. IF there is a way to get it in game by grinding and without -->buying it from other players<--, then they (not me necessarily) don't consider it p2w. For example, I've seen cases of people grinding multiple characters up to max stats (in this case full SC+9 with all maxed accessories and etchings and all the rest) and having their bank full of gold without ever paying a single cent.

    If the exarch masks with stats are either dungeon drops or like before, guild prizes, they are fair, since there wouldn't be any money transactions involved. They would be the same as any other kind of gear. (And different from my view on the scarves that were not going to be farmed in game after the event and looked way more like a direction onto cash shop power.)

    Now this does not mean that I agree or not to it. I'm not picking sides on this one. I'm saying how it looks from my point of view. In my own opinion, if a grind is way too big for something, I believe the devs could at least lessen said grind a bit, if they see way too much disparity between those who paid for the convenience and those grinding.

    Also, as we have explored on a ton of other threads, not everyone has the same view on what p2w is exactly. Some draw the line earlier. Some draw it further down the road. So it will still be a subject of great debate for months or years to come.
  • P2WP2W ✭✭✭
    edited May 2018
    Dvsv wrote: »
    P2W wrote: »
    Lapomko wrote: »
    The boundary between Pay for convenience and Pay to win is very vague for games like this. Most of Korean MMORPG have cashshop items that can be bought from other players but they still get called P2W due to the time required to farm ingame currency to buy them.
    A person who buys emp and sell it directly will save alot of time to enchant his gear unlike a farmer who has to give up his soul by doing it non stop maybe needing a visit to the mental institute to cleanse his mind from the atrocious strict farming schedule grind.

    With the current revamp, paying doesn't save much time enchanting vs a non-paying player because the enchanting mats are non-tradable. So you would still have grind for the mats and gear exp. You could, in theory, buy all your mats using entropic tokens and skip the gear exp, but you would be spending a lot and you're probably better off buying a liberated gear from someone.

    Did you actually farmed a Storm Cry +9 gear without spending a single cent on this game? Cuz i did, i regreted and that's exactly why i think Tera is P2W af.
    If you sell EMP you can outright buy SC+7~+9 from the Trade Broker, with no need to farm a single mat or gear exp, you literarily gonna save 4~6 months of mindless grinding vs a free player, on a game that gear last 6~8 months that's is just TOO much "convenience"!

    Once you get to even FM+9/SC+0, you can pretty much clear all the dungeons except maybe RKEM. You don't need BIS gear to start enjoying the game.
    While gear is important, skill is just as , if not more, important than gear. I have seen players with SC gear that does worst DPS than someone with just FM.
  • ZoknahalZoknahal ✭✭✭✭✭
    To this date i wonder what people definition of Pay to Win (P2W) is. Literally everyone will lable a game, P2W the moment they cannot progress as fast as other players.

    Pay to Win, by definition, is the action of selling power. You as a paying user, are able to get the upper hand in combat against those non paying users, because there are items that give you the advantage ONLY AVAILABLE through the cash shop, and by no means, tradeable or transferable to other players in game. Players who decide to play for free, are doomed to always be stepped on by the players who pay.

    That is Pay to Win, you pay for stuff only available through cash shop and not available through other means, to get the edge on battle over everyone else.

    Compared to TERA, lets see what can you get in the shop that gives you a bleeding edge over other players and that you absolutely cannot get in game or trade it to other players
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    Ohh my mistake, did you said the 2.0 crit mounts? I'm sorry, but those can be bought in game by simply buying em from other players. Note that the crit buffs do not work in PvP.
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    You said EMP? to buy Stormcry gear? I am sorry, but is still not P2W. Someone went through the trouble to farm for that gear, and upgrade it with materials that are nowhere to be seen in the shop. Someone made that gear without spending a dime, IN GAME. It would be different if you could straight out buy Stormcry Materials out of the shop, or the gear itself.
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    This again? Innerwears? You do realize you can get them through in game methods right? You are just paying for a fancy looking one from the cash shop, the stats are exactly the same.
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    Ohh, theres this boosters here and there, to level faster, just a little convenience that is even given to you for free just for leveling a character and reaching certain level milestones and completing some quests.
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    Nope, I fail to realize what is in the shop that can give you a massive upper hand over other players, and that you can only get through the cash shop and nowhere else. Please Enlighten me if you see an item like that.

    TERA, and i dont care what the other people say, has never been P2W. It is Pay for convenience, Pay to progress faster. But selling power? I have yet to see it. If you cannot farm Stormcry gear from scratch, then you are just plainly lazy and do not want to go through the progress most of us went to get that gear.
This discussion has been closed.