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Why are they nerfing the best classes in the game???

24

Comments

  • I don't understand the question.

    Instead I will answer your question with a question: why are there "best" classes in the game?
  • ILikeTeddyBearsILikeTeddyBears ✭✭✭
    edited June 2016
    Decore wrote: »
    I like how how their nerfing fire avalanche in pvp even that skill is f*cking irrelevant in first place since its almost impossible to hit anyone with it unless their afk and the first 2 hits do very low damage anyway, and now wont even be able to kd? GG and just save those extra glyphs bois. Ninja is the most balanced new class to date, even in PvE because you cant space bar and you need to learn your rations in order to maximize your dps rather than relying on one of two skills.

    More staggers than warrior with 1st hit gtfo


    also pve balance is a joke ppl should get over themselves worrying about who does the most damage all that matters in this game is pvp. Pve should be a means to an end task (you get equipment to pvp) if a brawler wants to faceroll through the dungeons and let me roll on [filtered] for free then [filtered] it im in!

    TERA is a PvE game. That's why so many people care about PvE balance. That's why PvP was pretty much dead until they put stuff in the KS/BC shops.
  • I know i will take a 6 months - 1 year brake of TERA after next brawler nerf.
  • EarEar ✭✭
    @OP

    Try doing Island of Dawn BAMs on a sorcerer and then on a brawler/ninja with the same equalized gear. Then you'll notice the difference and it will answer your question to why. :)
  • kirito01 wrote: »
    Are you fucken stupid guys??? Nerfing classes is for the best of the game? Really?? Are you fucken kids?? How old are you? Doesn't being with a strong class in your fucken party mean that you finish dungeons easier and faster?? Why the [filtered] do you care about the class damage you care about finishing the fucken dungeon fast and safe so stop being kids and stop asking for nerfs,, also blurhole and enmass teams aren't better at all,, they are all consistent of kids as well my guess is that they are frustrated about their old favorite class getting their [filtered] wooped by new classes,, just nerf the pvp damage and stuff cuz I totally agree for being balanced in pvp but fucken pve don't touch it anymore being stronger there is for best intrest for everyone,, grow up

    Based on the paragraph I just read, it seems like someone else needs some growing up...
  • also pve balance is a joke ppl should get over themselves worrying about who does the most damage all that matters in this game is pvp. Pve should be a means to an end task (you get equipment to pvp) if a brawler wants to faceroll through the dungeons and let me roll on [filtered] for free then [filtered] it im in!

    You might have had a point, had this game been a more PvP focused game. As it stands, the last good change to PvP mechanics and gameplay came years ago when the game went F2P. I'm pretty sure the disproporionate amount of players, changes and content created or centred around PvE versus PvP speaks more volume than your small rant.

  • LambnetLambnet
    edited June 2016
    msoltyspl wrote: »
    Brawlers and ninjas (especially brawlers) are a complete game design failure. Brawler tbh needs complete redesign, for once removing his ridiculous front attack buffs, auto-block nonsense and silly crowd control skills.

    Alternative to that is buffing other 3 tanks classes to similary stupid leves - but that further dumbs down the game.

    Don't feel brawler is dumb at all it's in a good spot the nerfs that we will be getting to me is fine I feel the removal of the vacuum skill is stupid and the dmg nerf on the rage is fine and the aggro buff isnt needed lol. Ninjas won't be getting nerfed past this and this is the last change to the brawler as well for the foreseeable future. So buffing other classes dmg and abilities is good the old classes are getting revamped and feeling stronger so everything will be equalish in a sense. But we won't see the revamp for months after this coming patch they even mentioned sorc is getting pushed to be the top dpsers again since they are in such a bad place right now.
  • vkobevkobe ✭✭✭✭✭
    Dydric wrote: »
    Why are the nerfing the best classes in the game??? -_- I like the Brawler/Ninja...




    because my ninja is too cute so they are so jealous of her cuteness

  • Nuvolebianche, do you really think people do pve because they are afraid to lose? Is it so hard to understand that it's what they find fun, and this is A VIDEO GAME, which is meant to AMUSE? I tried PvP and wasn't that bad in it, but it wasn't fun, so I stayed with the pve. Don't take the game too serious, being good at it doesn't make you special. Nothing is more funny than adults calling playing a video game 'their hard work'.
  • being OP in pve? who cares if makes dungeon faster than whats the big deal, in pvp is where it matters and I've seen brawlers and ninjas get owned by warriors, archers and sorcs with equal gears. so there not really that OP. ninjas do hit pretty hard but i fought skilled warriors who have basicly stagger, stunned and KD me untill i was dead, same with slayers
  • NopiNopi ✭✭✭✭✭
    edited June 2016
    Ok. One thing. If the game has both pve and pvp, then the game is what the player makes it be. I myself have felt that balancing the classes primarily for pvp, THEN adjusting pve around the capabilities of those classes, would be, in my opinion (key word opinion) a good idea that would make people in pvp happy and people in pve wouldn't feel pressure because the content would be able to be completed with those clases, because again, the pve aspect would be fit for the classes, not the other way around.

    Now, my opinion, again, on the matter if this game is pvp focused or pve, at least most, if not all ads of this game I've seen around where combat or any semblance of it is present, show characters against monsters. Unlike pvp games where you would see characters against characters. Also, the difference in amount of pvp with amount of pve makes it pve heavier. Still, not gonna say the game is pvp or pve focused (don't feel today like being bitten and told I'm an immature fool who should die or something by some heated up poster. So I'll leave it at that. :) )

    Still, as a solely pve player who express his opinion but does not complain about most of the content, I'd support what's I've just said and been saying around lately. The idea of balancing all classes for pvp first, because this affects people on both sides of a battle ground, THEN adjust the relevant pve content(meaning end game) around the capabilities of those pvp focused classes. Reason? Because Dakuryon(the boss NPC) won't complain about any buff or nerf done to him.
  • vkobevkobe ✭✭✭✭✭
    i do pve, because i hate to wait one hour to enter in bg or because some bg just dying
  • vkobevkobe ✭✭✭✭✭
    my mystic is retired, so no i dont use healer anymore since 10 months
  • TyndaTynda ✭✭
    edited June 2016
    After these fixes get added in, I wonder what the 'best' classes will be... ohh right, still ninja, brawler, slayer, reaper... Gonna wait for the summer fixes to see balance in TERA at long last, probably not though.
  • SomentineSomentine ✭✭
    edited June 2016
    This game is a pvp focused game, pvp is an activity that never ends and constantly improves. Meanwhile PVE always stagnates and gets progressively easier with every run. At the end of the patch whos afking with "nothing to do"? pvers and who is still going and having fun? pvpers.


    PvP is an activity that constantly improves? Maybe in other games that are based completely around PvP or are in large parts influenced by it. This is not the case for Tera, at all. The closest you had was VM1 days and Alliance. VM1 days were pretty much the glory days for both PvP and PvE, even without any real PvE update. Also, PvP can and does stagnate.

    The issue with PvE is the content and rewards. If the only PvP that had been created was Kumas and that Tank/Colosseum trash, you wouldn't be sitting there all smug on your high horse; the best two BGs are still the two that were released years ago (and some of the best dungeons were also released near then to). When nearly all the dungeons are baby's first MMO tier difficulty and the hardest are meh tier, with most giving abysmal rewards for the effort put in (mostly time rather than ability), is it no wonder most people are bored. When classes make others nearly obsolete because of the fact that you have limited party members and some do two to three times the effect for less effort. When those classes (and the power creep of others having to catch up) break the mechanics or make them trivial because of how powerful and easy they are. When the new gear is pretty much the exact same thing as the previous patch, but with a slightly modified enchant line and base stat. Just as, if you take my example of only having trash PvP BGs (and let us pretend no OWPvP... which is pretty much true at the moment anyways), you'd be complaining about boring PvP content. Also, I don't know what game you are playing, but I see PvPers complaining constantly about dead queues, gear imbalances and broken mechanics and classes. Also, there is competition (and thus, in a sense, PvP) in PvE. It may not be as dynamic nor require as much reactionary game play, but it still exists and it always has, even before Crusades.

    All this while ignoring the amount of energy put into appeasing and caring for these PvErs compared to PvP. The last big PvP effort was put into Alliance and it was mostly a flop, and I say mostly only because they had to rework it and it was still only marginally better. You can claim the game is PvP focused all you want, but you are objectively wrong. And this is coming from someone who only used to play PvP games and was hoping, way back when Tera was released, that this game would focus largely on PvP. I get it, and I get your attitude; I used to bash PvE (and the players) all the time in Guild Wars 1, a game mostly built and focused around PvP. But again, no matter how much you believe otherwise, this game is largely driven to be a PvE game by both the majority of players and development time.

    On the flip side, it still baffles me how easy it would be to keep PvP relatively balanced, while switching around a few things every once in a while to keep the meta and mechanics from stagnating. Which brings me to my final point on this; what are you complaining about when PvErs talk about boring content or class imbalances in PvE? From your own admissions, PvP apparently can't stagnate, so what is your issues with PvE? If PvP can't stagnate, then it doesn't need any update. If it doesn't need any update, then what the devs and other players spend there time on is irrelevant because, even without major updates, it "never ends and constantly improves" - you, 2078.

    The fact is that if you were to remove all PvE content from this game right this moment, Tera would die. If this was a PvP focused game, from either the player base or developer point-of-view, then you could remove all PvE content and the game would still be fine. I seriously hope I don't have to go into this any further.

    Like I said to the fool above me I am making over 200k a week just from playing FWC on 1 character. That doesnt include the other daily things I do to make even more money.


    What is your point? Kamizuma makes that in a day without having to play PvE or PvP. Does that then mean trade broker PvP is the main focus of the game? After all, if it is simply about gains, then that is observably the highest. I believe you are mixing the other person's arguments with mine and posting irrelevant drivel. As an aside, since when was FWC/PvP even that profitable?

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