[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
Another thing I'd like to see implemented is skill path progressions for each class. Give us options. Allow us to fine tune our character to our playing style instead of adjusting our playing style to fit it. ie: Mystic can spec into either healing and buffing for allies, or curses and debuffs and lifedrain for enemies. or Priests can still heal or they can the path of Necromancy and raise enemies to fight for them. Or the archer can be ranged DPS or mobile artillery. Or the Ninja could spec into Assassin type role. The warrior already kinda has a dual option. There are many more things that could be done.
Sometimes people want to spec as DPS instead of Tank or vice versa. It would be nice to have this customization. Same with other classes
Ive been playing since this was in Beta and its come a long ways and its only going to get better.