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Priests getting massive contribution on Guardian Missions
Priests are currently getting 2-3 times more contribution than the top DPSers. It's great that healers can get good contribution on guardians, but there's no reason they should be 30%+ of the entire zergs' contribution. It's just plain silly and extending the time it takes to complete guardians if you're a non-priest since priests are currently like a self-contained raid party.
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Seriously, the one thing focused on that doesn't matter needs to be complaining about it when there are more pressing matters.
I wish it was a personal performance or gearing issue, sadly that's not the case and it is instead that priests are completely out of control on guardian missions. Hoping EME can address it for the health of the game sooner rather than later.
I believe this was fixed after awakening and priests aren't that far ahead anymore unless you're talking about uhft where I do admit it's ridiculous because of 100% edict time where I can get up to 30 boxes in 10 mins. Other than that it's not as crazy as it used to be pre-awakening, at least when it comes to earning boxes.
At the same time though, disregarding instances of either party getting their late, I've never seen a priest beat me in contribution by 3X, or even 2X. Hell it's rare to see a priest get than 2-3% ahead of most of my geared characters.
Of course you could just argue that every single Priest on MT that does GL's is trash and can't play for [filtered] which is why they're all only doing 35%~ of the DPS they should be doing.
But then I could argue that the system is mostly tuned for the casual player who wont know how to do optimal top-tier solo DPS as priest, and wont have alternate gear setups just for DPS purposes. Which is why it seems so heavily overtuned when a skilled Priest comes around with optimal rolls, glyphs and DPS rotation, dealing more than the expected amount of damage that it was tuned for.
That also means that if you nerf it you're going to really hurt the group of people that the overtuned contribution was designed for, making it a far worse experience for the average player.
Disregarding all of the above though, why does it matter? As far as I'm aware, the amount of contribution other people get doesn't affect you in the slightest because it's a damage conversion to points based on damage dealt and number of people there.
#1 priest: 15-20%
#2 priest: 15-20%
#3 priest: 15-20%
#4 dps 7-10%
#5 dps 7-10%
This is consistently my experience during guardians. The percentages depend upon the size of the zerg, but the ratios are quite consistent.
I mean my lancer gets somewhere around 7-8 in +0 frost.
> Healers didn’t have a way to get income for 4 years. Don’t complain now that finally they can do some solo content. The greed in this forum is just astonishing.
Yeah I'd like to point this out actually. If you're a geared dps solo queueing mids or lows, you will breeze through them easily even if your party is horrid. Farming these while solo queueing on a healer you're on the mercy of your party, which is more often very slow than not. Being able to farm one type of content efficiently balances things out. Especially when you decide to gear your healer for the upcoming 453 ilvl content and don't really have the resources to gear other alts...
Except with some short testing I can say that's not how it works. Two quick tests proved pretty evidently that the amount of contribution points is based on an algorithm that converts a % of damage dealt into contribution points which varies based on class.
Two simple tests, two players only participating in the guardian mission. Player A, the variable, and Player B, the control. Damage was controlled by having the players kill different groups of mobs, so that each player did the the same amount of damage each time.
Scenario 1:
Player A is a DPS class. Player B is a DPS class. Both players within range of the guardian mission mobs at all times.
Player A kills Birds at Fimbrilisk, gains 108,995 contribution points.
Player B kills Elite Orcans at Fimbrilisk, gains 145,593 contribution points.
Scenario 2:
Player A is a Priest. Player B is a DPS class. Both players within range of the guardian mission mobs at all times.
Player A kills birds at Fimbrilisk, gains 147,324 contribution points.
Player B kills Elite Orcans at Fimbrilisk, gains 146,330 contribution points.
The variance in the control's (Player
Despite variance in the contribution chart, Player B, the control, achieved almost identical score in both tests. The Priest being present did not have any affect on the overall contribution earned by Player B.
If you'd like to run some tests of your own and come back with proof that Priests overtuned scoring impacts the scores of other players participating in GL then I'd be happy to reconsider my stance as that would be detrimental to the majority of players. Otherwise however, as it currently stands the only thing that Priests do to other players is damage their pride, not their efficiency.
The tests are flawed though as there's no competition between player A and B. Naturally, if a priest solos a guardian (or part of the event--birds) it gets 100% of the contribution and 100% of the reward same as any other class. The zero sum part comes in when the priest is in competition with another player. If the priest can do 70% of the contribution during the encounter, they have placed a ceiling on the other player at 30%, netting fewer points and fewer boxes. Are you claiming there's no correlation between contribution % and points earned towards boxes? Or no correlation between damage dealt and contribution? Or both?