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Comments
??? How do you not understand the correlation between talent prices and gold inflation ???
Talents = Always in demand - Required for guardian -> stormcry
Gold = Becoming easier to farm due to URF / Guardians / Awakening making PVE easier ***quicker*** to farm
You need to play game.(not spank iod)
Golden talents are fine imo.
You get 1440 pp per day. That is enough to craft 24 golden plates per day. To craft 24 plates you need 96 talents per day.
Any farm of over 96 talents per day will create a surplus of talents.
If you add elite craft cure will be 40 plates or 160 talents.
This is for anyone in stormcry, that is real sink for the talents.
I don't think y'all get the point here. In particular the point that was made earlier in the thread. The problem isn't the lack of golden talents.. it's more of where to get them. I've been grinding consistently ever since the gear revamp patch came out. Which is what, since november or so? That's half a year of doing low tier iod or low tier dungeons - the best way of getting golden talents.
Don't you think it's stupid for someone that has a lot of well geared characters, to be forced to do easy content to gear up further? I think it's silly. I'm not saying it's hard to obtain golden talents, quite the opposite. It's boring and mind-numbing. Personally I just wish they dropped in harder content, 439's, 446 dungeons etc.
I can finish 16 vanguards in 20 minutes during uhft... But after 6 months of that I'd rather bang my head against the wall repeatedly for an hour than do low tier iod for 20 minutes. It's getting real stale at this point. :shrug:
Like it or hate it, I believe this is the rationale. I can't recall my source on this, but it makes sense. If we were to advocate a change to this arrangement, whereby more gold and silver talents dropped from higher tier content, does anyone have ideas on what could replace the moneymaker for low gear players?
I guess so, but in the end nothing stops well geared players from grinding low tier content so that purpose kind of falls flat imo. Best thing would be to just redistribute the golden talents to higher tiered content. During feedstock days, feed dropped in higher tier dungeons as well. And while it wasn't as profitable as low tier farm back then, it was still something. Throwing gems at us only worsens the inflation
you can buy with the same gold you get guardian x 16 pj every day
The most broken material farm event in teras existence? A kyras mongo event for materials? ripperoni in pepperoni economy
IoD used to be pretty bad but right now it can give roughly 700g every three minutes when doing teraliths and that can end up as almost 14k per hour > which i think that it is not bad considering that the content is easy and it also gives gear XP/metamorphic tokens/etchings for whoever wants to improve some alts.. though IOD it is extremely plain/repeable and after a while you might start talking with yourself xD ... Also, it is not as good as RG where a clear with a geared party can take 5minutes and can give roughly 1.6k per run if i am not wrong xD
Anyway, in terms of gold per hour x difficulty.. I guess that these days the order is something like: RG > IOD > Guardians > Pit ( of course, fishing for additives during events is something out of the ordinary xD ).
The idea is that fortunately there are multiple ways of farming decent gold for various needs and there can be some diversity.. but for those that are not used or do not have the time to farm 1/2hrs per day then it might be pretty hard to make any real progress in this game since everything started to be so expensive ( even the costumes or vouchers in game are much more expensive now ).
At this rate, the game might end up being appealing only for farmers and spenders with the casuals and semi casuals having a hard time ( i mean, i am used to jump on brawler and do x8 RG with some guildies or jump on priest and do a guardian legion run for boxes and such.. but that is just me ).