[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85

[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20

When will the SSHM be nerfed ?

No offense,it just a lot people cant clear it ,and noone even try to do it .shame on NA .shame on these gamer :-1:

Comments

  • Margarethe wrote: »
    SSHM is a dungeon for dedicated players, like the original SCHM.

    I demand it to stay as hard it is.
  • AulonAulon ✭✭✭✭
    It is fine how it is
  • SawaoSawao ✭✭
    SSHM is hard? News to me...
  • dinnersdinners ✭✭✭
    It would be easier for Healer in SSHM after #9 class balance.

    -1 sec CD on iframes and little longer iframe timing.

  • msoltysplmsoltyspl ✭✭✭
    edited June 2016
    VICUP wrote: »
    No offense,it just a lot people cant clear it ,and noone even try to do it .shame on NA .shame on these gamer :-1:

    Hopefully never.

    Imagine, if BHS hadn't been doing all the nonsenses over last 3-4 years, we would have at least 5-10 proper HM instances now that [new and old] people could have fun in, whether clearing or still trying to (the point of a mmo and people playing together on pve side of things). And not revolving around gear farm. And maybe some EM instances as well (to borrow FF nomenclature).
  • EarEar ✭✭
    edited June 2016
    SSHM doesn't need a nerf. It's already perfect the way it is in terms of difficulty. I've already completed 100+ runs in 2 weeks. The dungeon isn't even hard to clear. Just don't be stupid enough to faceroll and die like a moron. If you complain that this dungeon is too hard, then just practice more, read/learn the mechanics, and get good at it. The only minor bug in the dungeon is at the 2nd boss Nightmare Dakuryon where the pizza would rotate at a different pattern so quick into a visual bug where you saw the blue piece there as everyone in your team went towards it, and then next thing you would notice is that it wasn't the blue safe area there because of the quick visual bug switch up. As for the orbs at the 2nd boss, for those who have high ping will have hard time with it on its hitbox losing 70,000 HP flat damage from taking delayed orb's hitbox hits. As for the first boss, if you think the totems glitch during the shield phase, then it's not a totem bug/glitch. What happens is that if you or your party members stand near the totems to aggro them before he walks to them to gather power, the totems can get aggroed into attacking you during the shield phase. So best bet is that to stay away from totems to prevent aggro before the shield phase.
  • feazesherofeazeshero ✭✭✭
    edited June 2016
    I actually enjoy the way sshm is at the moment. Hardest thing I ever faced since pre-nerf SCHM. I got my 1st few clears this weekend as Lancer after spending hours and hours wiping with different teams in the past. The mobs seem to be the roughest to deal with lol (jk) but really everything else seems to be not too bad once you go through a lot of practice. I couldn't believe how easy it is with the right team though. But seriously for first timers, they will spend a lot of hours in there like I did at first. I don't think nerfing is a good idea; keeping it the way it is seems good and it will test player's knowledge about their class and skill.
  • NopiNopi ✭✭✭✭✭
    edited June 2016
    From what I understand, some people are actually asking for this dungeon to be even harder. Then again, it's called 'hard mode' for a reason. If you can't clear it, go for a dedicated guild or static party. If most people out there can't clear it and will never clear it, then the dungeon is behaving as intended.
  • Only thing I wish was a bit rebalanced is the timing of the pizza slices on boss 3, with high ping it's basically a RNG death trap depending on where you start vs the slizes and sometimes guaranteed death due it.

    Other the that, the dungeon is fine and not specially hard, and above is not really hard just RNG.
  • AulonAulon ✭✭✭✭
    Im a casual gamer and rather annoyed that Warrior Tanking is in such a bad spot it is beyond a bad idea to do it in SShm,. With that and my friends who are for the most part casual gamers, we gone in 4-5 (meaning nights) and are able to get the last boss to single digits before OMG DERP WE WIPED. That is the fun of Hard Modes, wiping, fighting together as a group to over come something not completely face roll. Leave it be how it is as it is the only semi challenging content in TERA atm, beyond getting over my own emotions that what I did enjoy doing is complete crap now, but yea.
  • Lol, my pt of +220 ms ppl took 2 days to get the clear ( 5 hs each). Ye we suck, but after 6/7 clears it gets "fun and easy". If high ping scrubs can clear it, and farm it like we do, why do low ping players qq about it? Get gud or stfu
  • MorokuMoroku ✭✭✭
    Shut up you casual players, SSHM will not become easy, deal with it. How about you actually take the time to learn your class and play the game with a challenge. :awesome:
  • canikizucanikizu ✭✭✭
    SSHM will get a small nerf. The burn time reduces from 20% hp to 15% iirc.
Sign In or Register to comment.