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i need a little help and i have a few questions

after the new patch a lot of things have changed so i changed my glyphs for my priest and mystic and i was wondering if my glyphs are ok for this patch i know there are people that test thins things so im sure some one will know if i need to change something :)LZHODqp.png
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and i noticed some things about the new skills

words of judgement buff
shocking impulse and final reprisal recover hp and mp but it doesn't say how much
and it says u cant use recovery skills other then holy burst and words of vitality but u can actually use restorative burst

heal thyself caster restores hp but again it doesn't say how much

words of vitality again doesn't say how much hp is recovered

and there are others and for mystic to this are just what i could remember now is this a bug and is there any plans to change it

Comments

  • Should probably take off the glyph on focus heal and summon and glyph fiery escape cool down.

    For mystic you should take off ball heal and mana, totem mana, and summon . glyph all res stuff, mana on corruption ring and thrall dmg
  • MeisiMeisi ✭✭
    P9GNNHPDEM wrote: »
    Should probably take off the glyph on focus heal and summon and glyph fiery escape cool down.

    For mystic you should take off ball heal and mana, totem mana, and summon . glyph all res stuff, mana on corruption ring and thrall dmg

    what ? :D
  • Meisi wrote: »
    P9GNNHPDEM wrote: »
    Should probably take off the glyph on focus heal and summon and glyph fiery escape cool down.

    For mystic you should take off ball heal and mana, totem mana, and summon . glyph all res stuff, mana on corruption ring and thrall dmg

    what ? :D

    I'm sorry what part aren't you understanding?

    For priest, take off the glyph on "Focus heal" and "Summon" and put the glyph points into "Fiery Escape cooldown". Focus heal is a pretty useless skill now and other skills heal a alot more.

    For mystic, take off the "Boomerang" glyphs completely. Shouldn't need the hp and mana on it. Also take the mana glyph off of "Warding Totem", once again shouldn't need mana glyph for it. Same thing goes for "Summon". You don't need the summon glyph for dungeons. Only glyph right before you're gonna use summon, takes 2 seconds. Glyph all the glyphs on "Ressurection", because it's very useful, gives a faster res and costs 500 mana less. Glyph mana replenishment on "Corruption ring", it gives your party back alot of mana and it's worth to use off of cooldown. Should glyph "Thrall of Wrath" damage aswell because the thrall actually does alot of damage in dungeons.
  • MeisiMeisi ✭✭
    edited May 2018
    i dont have summon glyph on priest :D i have it no mystic because there was one point left and no other place to put it


    and for mystic u are telling me to remove glyphs that cost 9 points and give it to things that cost 14 points
    and why glyph less mana on Ressurection when i use it a lot less then boomerang and warding totem i save more mana whit glyph on them
  • PartyblastPartyblast ✭✭✭✭
    P9GNNHPDEM wrote: »
    Meisi wrote: »
    P9GNNHPDEM wrote: »
    Should probably take off the glyph on focus heal and summon and glyph fiery escape cool down.

    For mystic you should take off ball heal and mana, totem mana, and summon . glyph all res stuff, mana on corruption ring and thrall dmg

    what ? :D

    I'm sorry what part aren't you understanding?

    For priest, take off the glyph on "Focus heal" and "Summon" and put the glyph points into "Fiery Escape cooldown". Focus heal is a pretty useless skill now and other skills heal a alot more.

    For mystic, take off the "Boomerang" glyphs completely. Shouldn't need the hp and mana on it. Also take the mana glyph off of "Warding Totem", once again shouldn't need mana glyph for it. Same thing goes for "Summon". You don't need the summon glyph for dungeons. Only glyph right before you're gonna use summon, takes 2 seconds. Glyph all the glyphs on "Ressurection", because it's very useful, gives a faster res and costs 500 mana less. Glyph mana replenishment on "Corruption ring", it gives your party back alot of mana and it's worth to use off of cooldown. Should glyph "Thrall of Wrath" damage aswell because the thrall actually does alot of damage in dungeons.

    Couple issues with this here, their Priest glyph page doesn't have Summon glyphed at all, and glyphing Res CD is a better option than Fiery CD.

    Also Mystic doesn't have a glyph on Boomerang for HP, it's for the CD which you should keep glyphed.

    As for my opinion on the glyph pages:

    Priest: Unglyph the range increase on Focus Heal, the skill isn't as useful as it was and you'll be focusing on other skills. Unglyph the charge speed on Divine Charge, the increase is very minimal and isn't worth the 3 glyph points at all. Unglyph the increased healing on Immersion (Now there will most likely be some arguments about this, but this is just my playstyle so you don't need to follow it). You should now have 10 points, spend 3 of them on the CD glyph for Resurrection. Spend 4 on reducing the CD of Regeneration Circle, this will allow you to have full uptime on the skill (given you're using triple CDR) as well as allowing you to enhance it anytime with Holy Burst. Spend the remaining 3 on duration increase for Restorative Burst, this will give it an extra healing tick which is very beneficial.

    Mystic: This will be the same as the previous post said, aside from thinking the Boomerang glyph is a HP increase. Unglyph the mana glyphs for Warding Totem and Boomerang Pulse, yes Mystic is mana hungry now due to Augmentation but those glyphs aren't needed. Also unglyph the CD on Summon because as stated before you only need it for when you actually use the skill (or if you have 1 point leftover and are OCD). You should now have 7 points, spend 4 of them on the CD for Resurrection. Spend the remaining 3 on the increased MP recovery for Corruption Ring.

    As for your other questions:
    While in Edict of Judgement, your Shocking Implosion does heal per damage tick and it isn't a whole lot but it's decent enough to keep your party up while maintaining a full DPS rotation (for most boss fights). Final Reprisal does give some MP but honestly your team should be great in terms of MP with you using Words of Vitality, Lancer MP issues are pretty much a thing of the past now thankfully, but anyways during a DPS rotation you will be providing some of the MP from this skill. Also yea, you're still able to use Restorative Burst. This is probably because during the original testing this skill was removed from the game but thankfully they brought it back, hopefully it doesn't get "fixed" later on :p.

    Heal Thyself and Words of Vitality: I actually didn't notice they removed the text from Heal Thyself, but it just gives you a base number which then is affected by all the heal modifiers you have, you can just use the skill to see how much you heal.

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