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Comments
That is upto how much you play the game, not that everyone can get them in that amount of time.
This is something I've discussed in the past with people who play K-TERA, but it's been a while since I looked into it in detail to know the current talents and earn times. My impression was that these two talents were about 150 points total to get to max level, and most of the hardcore players are around 400 total points, but I don't know the weighting (is it a linear earning scale?). Maybe you can get to 150 points quickly but 400 takes forever due to scaling?
If they actually have it so that it's trivial to get these two talents to max level in K-TERA, it will help the argument, so more details will help.
link big image:
http://imageup.ru/img176/3085765/1111111.jpg
119 dungeon runs for a fresh level 65 player cant be achieved in 2-4 days, not at least for someone who is not a no-lifer being.
3 dungeons 412 * 2 limit day = 6
3 dungeons 431 * 2 limit day = 6
= 12 dungeons in day * 2 hero= 24 dungeons in day
~100 talent level / 24 = 4 day
the sorc has strength and endurance up to +23
~150 levels are easy to get.
higher is more difficult. Now, at its level 174, I get 1/3 of experience for one 412 dungeon.
Yeah? And how much time a FRESH LEVEL 65 PLAYER spend average doing that?
I like how most people think everyone has already playing months or years the game to know the most eficient method to farm or how some people think everyone get the same amount of time to play the game every day.
Pretty much I can say I can run 119 dungeons in the same day, but I that is not a good way to make a statement as I have several characters in SC already with all their glyphs, with all their etchings, with dragon buffs and their Apex skills. A FRESH level 65 player doesnt have anything of that and they are still learning the game. They even need 10 minutes or more some times for a mere 2 star dungeons if no ones carry them and also the wait times in queve and loot times to get the drops. They have guardian gear not a top tier gear, they dont have etchings above tier 1, they havent reached their crit cap on their characters and they dont have the critical resist debuff on their weapons, they dont have dragons and surely if they are not elite they dont have braveries or canephoras to boost their dps output.
Now, do you get the picture why most fresh level 65 players can do that in 4 days?
time equal to the collection of Frostmetal sets.
and for this you do not have to go to high dungeons.
only 412 and 431. well, and the island of dawn
???
412 dungeons: Shattered Fleet; Ravenous Gorge;Kalivan's Challenge
431 dungeons: Thaumetal Refinery, Lilith's Keep;Kalivan's Dreadnaught
what does SC have to do with it?
A lot, many people that makes a coment about how they do a 2 star dungeon in 3 minutes, or when they say they do all their vanguards in 20-25 minutes, or when they say they get all their jewel boxes from gardian legion missions in 30 minutes, they actually are not talking about a FRESH level 65 player that has to get everything from 0.
Mean while a SC player will take 300 minutes to get done 100x 2 star dungeon runs with a static, a FRESH level 65 and new player wont be able to do that. For them that could meanabout 24 hours non-stop, no eating, no goint to rest room, but even that way they have to stop to enchant, they have to stop to upgrade, they have to stop to dismantle materials to get more tokens for mats needed, they have to stop to craft darics or to buy them from broker. There is more things than just spit a teorical situation that it doesnt ever meet for them.
So, if you said that every player in K-TERA had these talents maxed out in a few days (so it's effectively a global buff that applies to everyone), that wouldn't be quite true. But if you say that every player in K-TERA has the option to max out these buffs without a huge investment of time (at the expense of other talents they could choose from), that seems true.
What is true for sure is that, because the talent system exists, all K-TERA players end up with some sort of buff on their classes and skills, more than what we have in the other global regions. I don't think anyone disagrees that there should be some way of earning/unlocking/selecting the equivalent sort of buffs everywhere else around the world too.
Talent system gives us incentives to play. Who cares about who has more free time, it has a goal that works for ALL of your classes. I guess nobody thinks about that.
We should be complaining about why we can't earn item xp for all of our characters but I don't see anybody mentioning about that.
at level 1 talent is given +1 to the power.
at level 2 talent is given +2 to the power.
etc.
The beginner will be allowed +15 power - this is more than nothing