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Where is the compensation buff for RRHM?

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Comments

  • ElinUsagiElinUsagi ✭✭✭✭✭
    McOnosRep wrote: »
    PALGTEE5GN wrote: »
    Yeah, it's probably proportionally more likely that people have them by the time they get to the harder content, so I think that's more consistent with focusing these buffs on harder content (where people are more likely to need it, and K-TERA players are more likely to have the talents).

    power talent at +23 is farmed for 2-4 days in 412 dungeons and on the island of the dawn.

    what kind of harder content are you talking about?

    I play in Korea.

    Wait - so the buffs we eventually got after such a long time are literally obtainable in a mater of days in KTERA? Am I understanding this correctly? And then they have all the really powerful talents on top too....

    That is upto how much you play the game, not that everyone can get them in that amount of time.
  • edited June 2018
    PALGTEE5GN wrote: »
    Yeah, it's probably proportionally more likely that people have them by the time they get to the harder content, so I think that's more consistent with focusing these buffs on harder content (where people are more likely to need it, and K-TERA players are more likely to have the talents).

    power talent at +23 is farmed for 2-4 days in 412 dungeons and on the island of the dawn.

    what kind of harder content are you talking about?

    I play in Korea.
    How many hours of play in those "2-4 days", just to be clear? Also, did that get changed at some point as a catch-up mechanism? (I assume the Endurance talent is a similar investment?)

    This is something I've discussed in the past with people who play K-TERA, but it's been a while since I looked into it in detail to know the current talents and earn times. My impression was that these two talents were about 150 points total to get to max level, and most of the hardcore players are around 400 total points, but I don't know the weighting (is it a linear earning scale?). Maybe you can get to 150 points quickly but 400 takes forever due to scaling?

    If they actually have it so that it's trivial to get these two talents to max level in K-TERA, it will help the argument, so more details will help.
  • liezesliezes ✭✭
    edited June 2018
    How many hours of play in those "2-4 days", just to be clear?

    link big image:
    http://imageup.ru/img176/3085765/1111111.jpg



    1111111.jpg








  • ElinUsagiElinUsagi ✭✭✭✭✭
    liezes wrote: »
    How many hours of play in those "2-4 days", just to be clear?

    link big image:
    imageup.ru/img176/3085765/1111111.jpg





    119 dungeon runs for a fresh level 65 player cant be achieved in 2-4 days, not at least for someone who is not a no-lifer being.
  • liezesliezes ✭✭
    edited June 2018
    ElinUsagi wrote: »
    119 dungeon runs for a fresh level 65 player cant be achieved in 2-4 days, not at least for someone who is not a no-lifer being.

    3 dungeons 412 * 2 limit day = 6
    3 dungeons 431 * 2 limit day = 6

    = 12 dungeons in day * 2 hero= 24 dungeons in day

    ~100 talent level / 24 = 4 day


    the sorc has strength and endurance up to +23

  • liezesliezes ✭✭
    Maybe you can get to 150 points quickly but 400 takes forever due to scaling?
    yes....
    ~150 levels are easy to get.

    higher is more difficult. Now, at its level 174, I get 1/3 of experience for one 412 dungeon.


  • ElinUsagiElinUsagi ✭✭✭✭✭
    edited June 2018
    liezes wrote: »
    ElinUsagi wrote: »
    119 dungeon runs for a fresh level 65 player cant be achieved in 2-4 days, not at least for someone who is not a no-lifer being.

    3 dungeons 412 * 2 limit day = 6
    3 dungeons 431 * 2 limit day = 6

    = 12 dungeons in day * 2 hero= 24 dungeons in day

    ~100 talent level / 24 = 4 day


    the sorc has strength and endurance up to +23

    Yeah? And how much time a FRESH LEVEL 65 PLAYER spend average doing that?

    I like how most people think everyone has already playing months or years the game to know the most eficient method to farm or how some people think everyone get the same amount of time to play the game every day.

    Pretty much I can say I can run 119 dungeons in the same day, but I that is not a good way to make a statement as I have several characters in SC already with all their glyphs, with all their etchings, with dragon buffs and their Apex skills. A FRESH level 65 player doesnt have anything of that and they are still learning the game. They even need 10 minutes or more some times for a mere 2 star dungeons if no ones carry them and also the wait times in queve and loot times to get the drops. They have guardian gear not a top tier gear, they dont have etchings above tier 1, they havent reached their crit cap on their characters and they dont have the critical resist debuff on their weapons, they dont have dragons and surely if they are not elite they dont have braveries or canephoras to boost their dps output.

    Now, do you get the picture why most fresh level 65 players can do that in 4 days?
  • liezesliezes ✭✭
    ElinUsagi wrote: »
    Now, do you get the picture why most fresh level 65 players can do that in 4 days?
    okay, two weeks to get 23 strength and 23 endurance.
    time equal to the collection of Frostmetal sets.

    and for this you do not have to go to high dungeons.
    only 412 and 431. well, and the island of dawn

  • liezesliezes ✭✭
    ElinUsagi wrote: »
    A FRESH level 65 player doesnt have anything of that and they are still learning the game. They even need 10 minutes or more some times for a mere 2 star dungeons if no ones carry them and also the wait times in queve and loot times to get the drops. They have guardian gear not a top tier gear, they dont have etchings above tier 1, they havent reached their crit cap on their characters and they dont have the critical resist debuff on their weapons, they dont have dragons and surely if they are not elite they dont have braveries or canephoras to boost their dps output.
    Now, do you get the picture why most fresh level 65 players can do that in 4 days?

    ???
    412 dungeons: Shattered Fleet; Ravenous Gorge;Kalivan's Challenge
    431 dungeons: Thaumetal Refinery, Lilith's Keep;Kalivan's Dreadnaught

    what does SC have to do with it?


  • ElinUsagiElinUsagi ✭✭✭✭✭
    liezes wrote: »
    ElinUsagi wrote: »
    A FRESH level 65 player doesnt have anything of that and they are still learning the game. They even need 10 minutes or more some times for a mere 2 star dungeons if no ones carry them and also the wait times in queve and loot times to get the drops. They have guardian gear not a top tier gear, they dont have etchings above tier 1, they havent reached their crit cap on their characters and they dont have the critical resist debuff on their weapons, they dont have dragons and surely if they are not elite they dont have braveries or canephoras to boost their dps output.
    Now, do you get the picture why most fresh level 65 players can do that in 4 days?

    ???
    412 dungeons: Shattered Fleet; Ravenous Gorge;Kalivan's Challenge
    431 dungeons: Thaumetal Refinery, Lilith's Keep;Kalivan's Dreadnaught

    what does SC have to do with it?


    A lot, many people that makes a coment about how they do a 2 star dungeon in 3 minutes, or when they say they do all their vanguards in 20-25 minutes, or when they say they get all their jewel boxes from gardian legion missions in 30 minutes, they actually are not talking about a FRESH level 65 player that has to get everything from 0.

    Mean while a SC player will take 300 minutes to get done 100x 2 star dungeon runs with a static, a FRESH level 65 and new player wont be able to do that. For them that could meanabout 24 hours non-stop, no eating, no goint to rest room, but even that way they have to stop to enchant, they have to stop to upgrade, they have to stop to dismantle materials to get more tokens for mats needed, they have to stop to craft darics or to buy them from broker. There is more things than just spit a teorical situation that it doesnt ever meet for them.
  • edited June 2018
    I guess, in summary, it's sort of in the middle; not quite as easy as you implied, but not too hard *if* you play you cards right. Talent points get harder to earn as you go (like how leveling is faster at low levels), but if you choose to dump all your "early" (easy) points into the power/endurance stats (and not any other talents) you could max them without taking months/years. For the average player, this would probably take a few weeks; if you're already a hardcore player from another region and know what you're doing, you'll be able to do it faster. Unlocking this many talent points doesn't necessarily require running the hardest content. But again, it's only if someone chooses to put all their points into those two talents, and not into anything else. If people choose any other talents, then it'll take them progressively longer to max out power/endurance (due to diminishing returns). And it might be that someone would choose to focus fully on power/endurance, but there are other useful talents as well, so it's more probable that someone will split their focus on the best talents for their class. (But it depends on the class, of course.)

    So, if you said that every player in K-TERA had these talents maxed out in a few days (so it's effectively a global buff that applies to everyone), that wouldn't be quite true. But if you say that every player in K-TERA has the option to max out these buffs without a huge investment of time (at the expense of other talents they could choose from), that seems true.

    What is true for sure is that, because the talent system exists, all K-TERA players end up with some sort of buff on their classes and skills, more than what we have in the other global regions. I don't think anyone disagrees that there should be some way of earning/unlocking/selecting the equivalent sort of buffs everywhere else around the world too.
  • DL7MMWLJ3WDL7MMWLJ3W ✭✭✭✭
    I don't understand why playtime length has anything to do with... ANYTHING.

    Talent system gives us incentives to play. Who cares about who has more free time, it has a goal that works for ALL of your classes. I guess nobody thinks about that.

    We should be complaining about why we can't earn item xp for all of our characters but I don't see anybody mentioning about that.

  • liezesliezes ✭✭
    I guess, in summary, it's sort of in the middle; not quite as easy as you implied....
    +23 power - this is the maximum.
    at level 1 talent is given +1 to the power.
    at level 2 talent is given +2 to the power.
    etc.
    The beginner will be allowed +15 power - this is more than nothing
  • liezes wrote: »
    The beginner will be allowed +15 power - this is more than nothing
    I never said it was nothing (in fact, I said the opposite). The question was whether the baseline expectation that *all* players in K-TERA will have full power+endurance talents right away for all level 65 instances, or how long it will take them to get it. And the answer is basically "it depends." Of course, anything is more than we have.
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