[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
used ot enjoy this dg now i hate it
See this point is actually pretty true, but it's so incredibly frustrating because of the existence of EU Tera, and the fact that they have a system in place that does the exact opposite.
Tera EU's marks of valor system grants 50 tokens for a 5-star dungeon run, and it costs 40 tokens to purchase a box that contains 60 golden talents, among other things in the token shop.
I know different publisher, different ways to handle the game. However EU has had this system in place for almost a year now, and it applies to their entire game at all times. Meanwhile an event based token shop that only applies to very specific dungeons in our version is given really sub-par rewards.
There's also the issue of reward scale, not just from the shop but from the difficulty scale in content.
NA seems to undermine difficulty when it comes to reward scaling, which seems to be a trend in Tera in general. Our scaling is entirely linear, 3-star dungeons reward 1 token, 4-star gives 2 tokens and 5-star gives 3 tokens.
Meanwhile, again to compare to EU with their marks system, their reward scaling seems to scale more appropriately with difficulty/effort required vs reward. 2-star gives 5 tokens. 3-star gives 10 tokens. 4-star gives 20 tokens. 5-star gives 50 tokens.
Higher difficulty dungeons are significantly harder and they take a lot more effort/time to complete, so it seems almost ridiculous to compare something like 3 PoP runs to AAHM.
Of course the last issue to do with reward scaling is more to do with BHS decisions than it is to do with EME, but that something like RRNM is the same difficulty tier as TRNM, despite the former having double the HP of the latter, and still being an ilvl 439 dungeon like all the other 4-star dungeons. This kind of tier reduction with regards to content at random makes so little sense, but it affects events like this too since it's based off star rating and not ilvl.
One interesting thing, EU has had elleon's marks of valor as far as early 2016. I don't remember it being as good as it is today though!
this exactly
The problem lies in the fact that the normal loot table is underwhelming.
If the reward for 30 minutes of dungeoning was trash, and the jackpot reward was just more trash to add to the pile, why not complain? What is the problem in that?
We know EME can change loot tables as they have done before, but they're not interested in our feedback at all this time. The shop is a start in the right direction, but the contents can be improved.
You have to remember who you're talking to. Someone who isn't affected by almost anything. :rollseyes:
That's fine, I'm giving him a peasant's perspective.
Because it's an event, it only lasts a short time, while only affecting 3 out of 20 level 65 dungeons. Something that's going to call itself an event, while remaining that exclusive, should at least have proper rewards and reward scaling.
This is now and going forward is replacing the dungeon jackpot event, and it's going to be an event that's supposed to promote players into playing the game more. If its contents are poor and its methods terrible then it's not doing a good job at being an event.
An event like this also wont change if everyone is just content with having sub-par events, and it sets a standard for future events like this, if the standard is the amount of effort required to clear AAHM is a single blue noc, then what happens to easier events, even worse rewards?
Of course, perhaps other events are better maybe? Then this event just becomes garbage in comparison, which would be just as bad.
Generally if what is given is perceived as low in value it isn't treated as a reward, it also means the event does a poor job of getting people to focus on a specific set of content if it is of low interest to them. The Western region had also been adapted to events being a large supplier of things for a very long time, and this isn't an issue on just Tera; Eastern games tend to focus on having the gearing process take as long as possible, and they maintain that focus even for Western releases where publishers compensate through events, sometimes excessively.
To be honest, the shop is underwhelming though, and token costs aren't really balanced well in relation to the market as a whole.
Removing additive was something eme most likely had to do after all the inflation, it was too rewarding. However the shop should still be improved, in its current state it's pretty sad.
The point of the jackpot however should be to increase incentive for running the content so that players who currently don't run that content gain interest in it. As it stands most content in Tera is mostly unused by majority of players, because players just spam the same content over and over.
That spam of the same content also leads to burn out on the game.
Personally I really enjoy new content and progressing through new things. I've been going through the new AA dungeon clearing NM's and practising HM.
A lot of the people I know and play with though, are taking breaks from the game or don't want to play Tera for a while because they got sick of doing the same content over and over because there was no incentive to do anything else, and while AAHM seems interesting the grind for new gear doesn't sound appealing. Especially when the grind involves close to 1k golden talents per attempt, which AAHM as well as any of the other 10~ or so interesting higher tier dungeons don't drop.
I can't remember the last time someone I know wanted to run something like RMHM, willingly, without reason other than the normal. Content like RMHM, RKHM are mostly dead because there's so much less incentive for difficulty/reward on those than say RRHM which gives the same drops.
Similarly the case many people would rather do TRNM or sometimes LKNM than KDNM. Similarly people tend to avoid content like TRHM and LKHM in favor of content like RKNM.
I wouldn't doubt AANM might drop off in players once everyone has mechanics down and are clearing AAHM instead, since AANM is more effort than RRHM for basically the same rewards.
If these token rewards are just going to be a slight extra for people who already run the content then it's not going to resolve the issue that most people don't even run a lot of the content as is.
The whole reason for the jackpot event was to give incentive to run content that wasn't being run consistently before, and while agreeably the previous jackpot, or very specifically the reward of 1 secret additive per run, was excessive, it did at the very least increase the activity of mostly forgotten/inactive dungeons for the short periods it was active.