[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
I shouldn't be forced to do IOD and lower level content to make more gold and talents. While it's easy, it's also boring. I'd rather enjoy the game more rather than make it feel like an everyday job. If I spend 2-3 hours in hard end game dungeons, I feel we should be rewarded with loot that is better than low level content.
Some of the things I noticed that we need more just to name a few (there might be more tho):
Feast, Super Nocs, Gold/Vanguards, Higher drops silver and gold talents in harder dungeons, maybe slight increase of % chance on things like designs and mask.
In the past for those that have done all hard mode dungeons such as FIHM, SSHM,VSHM, RMHM, RKE, RRHM, AAHM to name a few, it seems like the trend has been where you earn materials needed to make the highest gear in that respective patches and if you're lucky enough, you might get a design or something to sell and make some money but this doesn't always happen. This was one of the main motivations to run the higher end game content. There are other reasons too such as getting a title, optimal runs and such. One of the things however is never earning enough gold. Like for example if I do a normal mode dungeon, I get 750 gold on vanguard but 780 for RKE and that doesn't make sense. And gold drops in dungeons and open world were nerfed long time ago as well... Sigh, but you get my point. With Ktera addressing it soon, why did it take this long for them to realize? Thinking...
I have enough time to do 5 4-stars in the evening and something else day time as I work from home. I'm not fan of running kc rg and SF for any sake. I mean at all. The gold I get from another sources mostly. I don't remember my friends ask me join to KC or rg ever at all. Mostly they do when need to any 4-5 star (role can be different).
So yes again: I will wait for this update.
Yes I know now someone will say "but others do run them so they need!". They just want (!) easy money without any effort and this is how we have it now: run kc, spend 6 mins there and you have gold. Sorry mon but enchant gear, learn dungeons, learn to earn gold. And this has nothing to do about helping friends. If someone wants to help he will do it without any other thoughts about personal value.
higher tier dungeons grant more item exp. there are ways to make use of this no matter what your gear looks like.
there are ways to make use of this no matter what your gear looks like.
How much does bhs pay you to defend this [filtered] system, I want to get in on that
It was a good idea until it was discovered that 100% XP does not equal 100% success chance after Twistshard. Grinding for mats isn't quite the slog it once was, but whether or not your enchantment works is still a dice roll (or coin flip if you hit 50%) as always.
The fact remains that it's entirely possible to clear multiple low-tier dungeons in the same time frame as it would to do a single run of, say, RR or something and end up with far more items and gold.
And that's before getting to play Wheel of Fortune with the rest of your party if something super-valuable does drop in the higher runs (anyone else remember VM mat reservation runs).
I could give you dozens of examples, it happened to me today too. And yesterday. And the day before that. I play a lot, lol.
>higher tier dungeons grant more item exp.
Dude, nobody is talking about item exp in this thread, so I don't know why you're even bringing it up. Check this out, this is my weapon:
I haven't cared about item exp in like 5 months, dude. My bottleneck are talents. Everyone I talk to, their bottleneck are talents. The people giving these kinds of posts multiple likes while yours get zero community approval whatsoever, want talents. People want talents. High tier content that should drop talents, doesn't drop talents. Low tier garbage content that takes 5 minutes to complete, drops the thing that everyone needs. Legit, in this case you are not making any sense at all, I'm sorry. Yeah, they give more item exp. Nobody cares dude. That isn't what this conversation is about. Nobody's running 446s for item exp at this point, do you even play the game
hell, even back in vm days you couldn't obtain every (current) vm mat needed in one dungeon, it was spread out between easier and harder dungeons. well, low ilvl dgs are the easier dungeons and high ilvl ones are the harder ones--it hasn't changed for a very long time.
That's not a very good argument. @voidy literally just said that the item everyone needs and wants does not drop from the higher tier content. Take item XP completely out of the equation and what do you get? This thread, talking about how lopsided the reward scaling is.
What are you saying here? You make one point (mat distro) then move to a completely separate point (dungeon difficulty) in 2 sentences.
Are you always this delusional? Item exp is in no way, shape, or form a "trade off" for loot. Absolutely no one running high ilvl dungeon content is doing it for the item exp, they either want EEs or a mask, which is the ONLY reason to run those. You'll get a much better profit:time spent ratio by doing easier dungeons which take only 1/3 - 1/4th of the time. Hell, even spamming low level IoDs is more profitable than running the hardest dungeons, because the loot is currently THAT bad in them and not rewarding at all for the time and consumables wasted.
know what does drop? items needed to enchant and upgrade equipment, something that people also "need and want" just as much as talents.
no single dungeon has ever awarded everything a player needs for current item progression, changing a dungeon's drops to be "more balanced" would be going against that.