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End Game Instance Loot Not Balanced.

13

Comments

  • StitchedSoulStitchedSoul ✭✭✭✭
    @metagame no one talks about everything. We want the to give at least SOMETHING. Try to enchant gear only from dungeons. Or at least run few times. Looks like we play different games.
  • metagamemetagame ✭✭✭✭
    @StitchedSoul we do play the same game. come back when you can come up with an argument, and not a personal attack on me for disagreeing with something you want.
  • StitchedSoulStitchedSoul ✭✭✭✭
    Ow ow I'm so sorry I hurt your tender feelings :lol: Are you even reading posts or something? I want to see the personal attack quote pls. Untill you dont point it to me all your reaction just proves to me that you prefer fight on forum than in 439+ dungs ^^
    You need arguments? Run dungs lol and gather them! Weird that you still need arguements - did you even run something above 3 stars at least once? There are literally piles of argument from people in different threads as well. Get off you high horse and search for them yourself.

    P.s. Pointless speak because you're just one of those guys who every patch saying how everything is fine and arguing with those who really run stuff and know the situation.
  • metagamemetagame ✭✭✭✭
    I want to see the personal attack quote pls.
    Looks like we play different games.
    P.s. Pointless speak because you're just one of those guys who every patch saying how everything is fine and arguing with those who really run stuff and know the situation.

    i can't analyze the rest of your post because it's all over the place. come back when you can settle on a single argument.
  • ThukingThuking ✭✭✭
    metagame wrote: »
    I want to see the personal attack quote pls.
    Looks like we play different games.
    P.s. Pointless speak because you're just one of those guys who every patch saying how everything is fine and arguing with those who really run stuff and know the situation.

    i can't analyze the rest of your post because it's all over the place. come back when you can settle on a single argument.

    why are you still trying
  • metagamemetagame ✭✭✭✭
    Thuking wrote: »
    why are you still trying
    why is that a concern to you?
  • StitchedSoulStitchedSoul ✭✭✭✭
    edited June 2018
    I'm not gonna feed you with arguments like your mother. If your willing to see arguments go search on forums or better run dungs to not ask. There are some really interesting people to talk to in this thread so generally I couldn't care less about you and your wishes.

    Come back when you will deal with your youths maximalism and will have personal experience in end game.
  • SageWinduSageWindu High Seat of the Jedi Council ✭✭✭✭✭
    edited June 2018
    metagame wrote: »
    SageWindu wrote: »
    That's not a very good argument.
    know what else isn't a good argument? assuming things like "you must not play the game" about anyone that disagrees with you.

    One, I never said that, so your frustrations are misplaced. Two, there's disagreeing and then there's arguing a point that no one made (which you've done several times already). People are making that assertion - incorrect it may or may not be - because most of your counterarguments are either just wrong or you keep bringing up talking points that have nothing to do with the with conversation.
    metagame wrote: »
    SageWindu wrote: »
    voidy literally just said that the item everyone needs and wants does not drop from the higher tier content.
    know what does drop? items needed to enchant and upgrade equipment, something that people also "need and want" just as much as talents.

    Yeah, there are. Thing is, the issues here are that A.) the time:reward ratio for 4/5-star dungeons is dildoes (and, let's be real, it always was, especially before smartboxes were a thing) and B.) the largest hurdles when enchanting, according to several others in this very thread, are actually gold and silver talents, which are in short supply unless you either want to faceroll 2/3-star dungeons, grind your socks off doing IoD, or drag yourself through GG and hope you get lucky.

    Some people enjoy those grinds, but they are very few and far between.
    metagame wrote: »
    SageWindu wrote: »
    What are you saying here? You make one point (mat distro) then move to a completely separate point (dungeon difficulty) in 2 sentences.
    no single dungeon has ever awarded everything a player needs for current item progression, changing a dungeon's drops to be "more balanced" would be going against that.

    And again, you're making a counterargument against a point that was never made, at least not in the way you're implying it. People want the loot to be "balanced" insofar that you're given more gold, more materials, more rare materials after spending upwards of, in some extreme cases, several hours trying to clear a dungeon. And having to play a heavily watered-down "Let's Make A Deal!" in order to get some materials is quite bizarre when you think about it - if RNG "deems you unworthy", you could have an upwards of 50 clears for a dungeon and never get the item you need/want (to wit, it took 10 runs total of BRH and SCN to get a full Discovery set; I'm still waiting for my Ambit greatsword drop from BRN).

    Honestly, I'm a bit perplexed as to how you interpreted "make everything drop from everywhere" from "4/5-star dungeons aren't worth the time and effort".
  • metagamemetagame ✭✭✭✭
    SageWindu wrote: »
    One, I never said that, so your frustrations are misplaced. Two, there's disagreeing and then there's arguing a point that no one made (which you've done several times already). People are making that assertion - incorrect it may or may not be - because most of your counterarguments are either just wrong or you keep bringing up talking points that have nothing to do with the with conversation.
    i thought about including a bit that went over how that wasn't directed at you specifically, but since you were trying to mediate i figured you'd realize without me having to say it

    i don't think any of my points aren't correct, but time and time again no one has made any attempt to show me whether i am wrong or not, because they immediately assume that i don't know what i'm talking about upon disagreeing.
    SageWindu wrote: »
    Thing is, the issues here are that A.) the time:reward ratio for 4/5-star dungeons is dildoes (and, let's be real, it always was, especially before smartboxes were a thing)
    it's bearable. other versions of the game put up with it, we put up with it, there's no need to change it, especially not after how long the current gear patch has been going on for already. with how long people have made threads about this "issue", only to not see even a single staff response shows that eme may not be interested either (or just lazy or something).
    SageWindu wrote: »
    and B.) the largest hurdles when enchanting, according to several others in this very thread, are actually gold and silver talents, which are in short supply unless you either want to faceroll 2/3-star dungeons, grind your socks off doing IoD, or drag yourself through GG and hope you get lucky.

    Some people enjoy those grinds, but they are very few and far between.
    that's entirely luck based, and as pointed out, someone is completely capable of maxing out their gear on the first attempts each time, but it could also take them failing until the enchant rate reaches 100% each time, and anywhere in between. many people have managed to enchant their gear to +9 sc despite this (myself included), and others that are more dedicated have even done it multiple times.

    i won't deny that it isn't the greatest system ever, but it also isn't in need of any major changes
    SageWindu wrote: »
    People want the loot to be "balanced" insofar that you're given more gold, more materials, more rare materials
    i'll take another look through this thread after this post, but i've not seen anyone ask for this in particular. instead, i've seen people request talents get added into high level dungeons, so that, like i mentioned before, they'd be able to farm enchanting mats as well as talents all at once.

    this doesn't create a proper "balance", and instead only encourages players to run endgame dungeons to get everything they want related to item enchanting/upgrading. the current way it works forces you to spend time in both high and low level content to get everything you need on your own, which isn't in need of such a drastic change just because a few forum goers want it.

    of course, if you aren't interested in the grind you can buy your way through half (buying the talents), or even all of it (buying gear) with gold. from there you can spend the excess mats on creating new gear you can sell for a profit, put on an alt, or whatever you might desire with it
    SageWindu wrote: »
    And having to play a heavily watered-down "Let's Make A Deal!" in order to get some materials is quite bizarre when you think about it - if RNG "deems you unworthy", you could have an upwards of 50 clears for a dungeon and never get the item you need/want (to wit, it took 10 runs total of BRH and SCN to get a full Discovery set; I'm still waiting for my Ambit greatsword drop from BRN).
    currently this only applies to a select few items, but most likely you mean masks in particular--all enchanting mats are basically guaranteed to drop

    even koreans weren't too happy with this, and since then there have been multiple ways added in to obtain masks outside of rng drops, some of which we don't have just yet but will soon. in the mean time, you can keep testing your luck via dungeon drop
  • Something else to consider is that item XP is only useful for a limited time. Once you cap it, item XP doesn't matter anymore. It's also not a bankable or tradeable resource, meaning that - for all intents and purposes - a reward of item XP is meaningless once capped.

    Yes, technically excess item XP rolls over when enchanting or upgrading. Still meaningless in the grand scheme of things. Cause whatever drops in the bucket you add while capped and waiting for a successful enchant are unusable until you actually successfully enchant.
  • metagamemetagame ✭✭✭✭
    yes, item exp does have a finite use, and can't be "banked or traded". however, with the exception of aahm, it's possible to replace a piece or two of equipment with frostmetal/low + stormcry while still keeping the ilvl needed to claim vg rewards

    if you don't have any more use for item exp on your main set of gear, start up a new set and funnel the exp into that. not only does it make use of otherwise "wasted" item exp, when you manage to +7-9 it you can lib and sell/give to alt.

    enchanting RNG isn't relevant to the topic at hand either way, because even if everything were handed to you in a single dungeon, you'd still be at the mercy of RNG to successfully enchant something.
  • metagame wrote: »
    yes, item exp does have a finite use, and can't be "banked or traded". however, with the exception of aahm, it's possible to replace a piece or two of equipment with frostmetal/low + stormcry while still keeping the ilvl needed to claim vg rewards

    if you don't have any more use for item exp on your main set of gear, start up a new set and funnel the exp into that. not only does it make use of otherwise "wasted" item exp, when you manage to +7-9 it you can lib and sell/give to alt.

    enchanting RNG isn't relevant to the topic at hand either way, because even if everything were handed to you in a single dungeon, you'd still be at the mercy of RNG to successfully enchant something.

    I've heard of people doing this. And yeah it sounds like a decent way to make money. But here... to someone who's not yet finished with their main set, and wants to enchant more... it makes no sense, doesn't it?

    I mean, think about it. Example. Someone has their main gear set at - I dunno - +8 SC. They're capped on item XP, all they need is talents and other mats for more enchantment attempts.

    So, they take your suggestion, and make a second gear set, which they could funnel item XP into and eventually sell. But... they can't actually sell it until they hit at least +7 SC. Meaning that they - you guessed it - still need to spend talents and other mats on this alt set. And those mats could have been used to enchant the main set instead.

    ...So now we went from one gear set needing talents and mats, to two. And all this in the name of conserving item XP, which by all accounts seems to be not a limiting factor on many people come SC-class gear.

    By the time you finish your main set at +9 SC, sure, you'd have an alt set of gear with boosted item XP, but... no talents or mats. Because you just used them for your main set. So aren't we right back where we were before? A gear set with a lot of item XP and no talents or mats?

    Sure, it's a neat trick. But only if your main set is already done being enchanted. Otherwise you're just doubling your workload, and what you're scrimping now for you'd end up getting later anyway as you grinded out that second set's talents/mats.
  • ElinUsagiElinUsagi ✭✭✭✭✭
    edited June 2018
    pltnmvenus wrote: »
    metagame wrote: »
    yes, item exp does have a finite use, and can't be "banked or traded". however, with the exception of aahm, it's possible to replace a piece or two of equipment with frostmetal/low + stormcry while still keeping the ilvl needed to claim vg rewards

    if you don't have any more use for item exp on your main set of gear, start up a new set and funnel the exp into that. not only does it make use of otherwise "wasted" item exp, when you manage to +7-9 it you can lib and sell/give to alt.

    enchanting RNG isn't relevant to the topic at hand either way, because even if everything were handed to you in a single dungeon, you'd still be at the mercy of RNG to successfully enchant something.

    I've heard of people doing this. And yeah it sounds like a decent way to make money. But here... to someone who's not yet finished with their main set, and wants to enchant more... it makes no sense, doesn't it?

    I mean, think about it. Example. Someone has their main gear set at - I dunno - +8 SC. They're capped on item XP, all they need is talents and other mats for more enchantment attempts.

    So, they take your suggestion, and make a second gear set, which they could funnel item XP into and eventually sell. But... they can't actually sell it until they hit at least +7 SC. Meaning that they - you guessed it - still need to spend talents and other mats on this alt set. And those mats could have been used to enchant the main set instead.

    ...So now we went from one gear set needing talents and mats, to two. And all this in the name of conserving item XP, which by all accounts seems to be not a limiting factor on many people come SC-class gear.

    By the time you finish your main set at +9 SC, sure, you'd have an alt set of gear with boosted item XP, but... no talents or mats. Because you just used them for your main set. So aren't we right back where we were before? A gear set with a lot of item XP and no talents or mats?

    Sure, it's a neat trick. But only if your main set is already done being enchanted. Otherwise you're just doubling your workload, and what you're scrimping now for you'd end up getting later anyway as you grinded out that second set's talents/mats.

    Passing from +7 is only a waste of gold, you should sell your gear and you will make about 2 million gold for the whole set at +7.

    Just don't buy talents or jewels from other playes, just use those you have farmed and sell those materials you probably don't need anymore (like desings, etching boxes or Titan's).

    If players werent willing to buy talents at high prices then they would drop in value anyway, I can understan prices on plates or even on darics but some greedy people want to make a lot of proofit from the raw material and if not for foolish people buying at those prices then it wouldnt be even mentioned here.

    Do not worry anyway, BHS is going to make dungeons more profitable accordlingly to their tier, now we only need to wait when the changes come here what will be the next thing "Psuedo End-Game Players" will be complaining about how unprofitable are their runs.
  • ElinUsagi wrote: »
    Passing from +7 is only a waste of gold, you should sell your gear and you will make about 2 million gold for the whole set at +7.

    Perhaps it is. I suppose my point was something else though - you'll earn item XP faster than tokens and materials anyway. So going to great lengths to "save" the otherwise-wasted item XP is just kinda silly.
  • CassandraTRCassandraTR ✭✭✭✭✭
    ElinUsagi wrote: »
    Do not worry anyway, BHS is going to make dungeons more profitable accordlingly to their tier, now we only need to wait when the changes come here what will be the next thing "Psuedo End-Game Players" will be complaining about how unprofitable are their runs.

    BHS is not going to make it worth it. They are going to add gold value, but nerf gold value for other dungeons. Sure that 20 minute RRH/RMH/RKH or 25-30 min AAH will get you 2500 gold, but you no longer can log in and run 4 quick queue dungeons as each gives 150 gold. It's a super nerf, but BHS will surely implement it here.

    Good luck when your static isn't on, half your guild has quit playing, or you can't get competent people to join your LFG. Instead of being able to log in for 30-45 minutes and run small dungeons, you'll have to sit in LFG spamming for people.

    The overall gold "gain" will be a net loss when you see the actual constraints of the Tera playerbase. Not to mention the affect it will have on those random 412 players that think KC should take 30 minutes.
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