[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
PVP in Tera is such a **king joke
How does it maintain a pvp community with such poor pvp mechanics
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Some players are gray and don't accurately show their position
Matching is [filtered] up because it seems like low rating players are always matched up together
Grey characters are due to the game's poor optimization.
Low rating vs high rating is due to the game's poor match making system and the abuse of "sync queing" this is where people queue at the same time for a high chance of nding up on the same team.
In your initial post, you made mention that the game has horrible PvP mechanics, but poor optimization, broken queue system, and dyads has nothing to do with the game's core PvP mechanics.
Refer to the video below for what mechanics are. Things such as Tera's combat system would be mechanics. Another example would be comparing the mechanics between how Super Smash Bros melee plays vs how Super Smash Bros Brawl plays:
I've yet to see pvp done well in a korean mmo, but this game has some of the most underwhelming stuff I've ever seen. Nobody I know even enjoys fraywind canyon, everyone just seemed pissy and aggravated all weekend, but they put up with it for the jackpot event rewards. If you like it, kudos to you and keep doing what you're doing, but on some level you've gotta realize pvp in tera is jank as [filtered].
You would imagine if the original dedicated developers of Tera did not leave/quit BHS multiple years ago how this game would look after actual updates, patches, and optimization, If, like BDO, FF14 ,ESO, the game constantly poured major expansions and actual fixes to this day with concrete thought, how different Tera Online would be right now in 2018.
If Tera was a paid subscription rather than a f2p model then the developers might have more consideration for the opinions of the players and the state of the game.
At the end of the day, think about if the ONLY other expansion we ever got was the finished Baldera at its full form, a new optimal battleground like fraywind, and a completely new dungeon such as Timescape, how majorly different the game feel like compared to the present.
Within 7 games of fwc I got kicked twice.
Yeah no, screw that, I don't even care about the performance