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Shadow Sanguinary

2

Comments

  • Honestly I like that SSNM is so hard, it's like the dungeons used to be. But enough people are going to cry about it that they will nerf it, so those of us that enjoy a challenge will be SOL soon. Run it while you can.
  • I haven't tried SS yet, I'm just hoping that for someone playing on 270ms I don't have to predict the [filtered] future just to clear it like FIHM.
  • I have to agree with Sedenna that one shot thing is very gimmicky and leans towards lazy development. Rather than add meaningful mechanics, let's just do either lots of damage, super damage, way more damage or the favorite goto: one-shot regardless of gear. I mean doing these dungeons I find I have to already be geared enough that I don't need these dungeons for gear to begin with. Seriously.

    Most of the time it is based on exact timing with no consideration to lag, in-combat walking speed, or cooldowns. 7 seconds for priest backstep, while boss can do back to back to back one shots.
  • VxiVxi ✭✭
    VF1 wrote: »
    I have to agree with Sedenna that one shot thing is very gimmicky and leans towards lazy development. Rather than add meaningful mechanics, let's just do either lots of damage, super damage, way more damage or the favorite goto: one-shot regardless of gear. I mean doing these dungeons I find I have to already be geared enough that I don't need these dungeons for gear to begin with. Seriously.

    Most of the time it is based on exact timing with no consideration to lag, in-combat walking speed, or cooldowns. 7 seconds for priest backstep, while boss can do back to back to back one shots.

    You're not required to iframe every single attack in order to clear this dungeon. Positioning and prediction of attack patterns are also a huge indication of how well you play your class and know the mechanics of the dungeon. I've seen people with 200+ ping clear the dungeon consistently without problems.

    As the hardest dungeon currently in the game, SSHM should be hard and not spoonfed to players who think they deserve to clear because they believe they're good at their class, yet fails to perform.
  • CatoriiCatorii ✭✭✭
    Anyone getting oneshot in +15 armor in SSNM should be ashamed, honestly, and needs to re-check their gear rolls and/or playstyle. Nothing hits that hard in NM, and the things that do hit hard, you should be dodging.

    Personally though, in terms of oneshot mechanics - I love them. Either get good at dodging them or die. It adds more excitement, and if you don't like that, don't bother with hard modes and stick with normal modes (and honestly, SSNM is not hard. At all.) A lot of us play this game specifically for that kind of fast-paced gameplay where you have to avoid attacks or wipe. Perimos' pre-nerf laser (and SSHM first boss' laser) is still one of the most fun attacks in the game for me.
  • The fun of Shadow Sanguinary is how hard it is. There's a lot of unforgiving mechanics that require skill to dodge. Once you learn it though, it's really fun. It doesn't need to be made easier, maybe you just need to practice more. Even the hard mode isn't too difficult with an adequate party. I'm able to clear sshm with high ping and random dcs, it's not crazy difficult.

    tl;dr get good, dungeon doesn't need a nerf
  • SowenSowen ✭✭✭
    I guess theres nothing to be changed on SSNM, even with dread set +12, if you atleast know how to play with your class propelly, be sure that you can finish it. (My friend finished it as tanker with dread, and he dont died till last boss) B)

    About SSHM i can't give my thoughts about cause i still dont tryed it. :(
  • dinnersdinners ✭✭✭
    SSNM's hardest part is breaking 1st boss's shield phase in 10 sec.

    It's much easier with brawler, ninja, reaper, gunner and mystic party. it's [filtered] with Lancer + Priest + Sorc, archer, zerker, war. Zeker can charge and use maybe 2 skills in shield phase. If they miss critical hit from back, then wipe. Same goes to sorc and archer. War's dps is weak atm.

    If you keep trying, 2nd boss is just easy. 2nd boss laser - get close and run 90 degree or take hit and iframe right away. If you iframe before the laser = dead.

    And, 3rd boss, it's harder for mystic because of one pizza pattern. Most of pizza pattern's 4th is outer ring. And, during 4th outer ring, people move toward the center for 5th large pizza. But, if the 4th ring is inner ring, then mystic have to stay in outer part. Sometimes, it's not enough time to walk to safe side of pizza with swift aura. And using teleport is almost sucide.
  • dinnersdinners ✭✭✭
    Sowen wrote: »
    I guess theres nothing to be changed on SSNM, even with dread set +12, if you atleast know how to play with your class propelly, be sure that you can finish it. (My friend finished it as tanker with dread, and he dont died till last boss) B)

    About SSHM i can't give my thoughts about cause i still dont tryed it. :(

    You are gonna be wiped with dread set with old dps class team in 1st boss's shield phase.
  • feazesherofeazeshero ✭✭✭
    edited June 2016
    If you think ssnm is hard, then wait till you try sshm. SSNM is not too bad once you get to learn the mechanics and sometimes it's best you have a good team who knows what they are doing. +15 doesn't really matter because I've seen peepz who are in that gear and warm the floor much. At 1st boss if people are not lining up the pillars behind boss and not destroying it, of course then boss will summon shield sometime and inexperienced parties will probably have a hard time breaking the shield. The tank will have a harder time dealing with this then having to reposition the boss and stuff. I actually like the difficulty of ssnm/sshm. Reminds me how it was when scnm/schm came out before. SS really tests everyone, not one of those dungeons you can just faceroll stuff. Everyone has to carry their own weight and really know their class and mechanics well to do good there. You don't need to iframe everything but sometimes prediction and placement is key.

    Usually at first hard dungeons are always hard at first but with wiping and practicing, everyone gets better and eventually over time start clearing. That is part of the learning process. I'll tell you something; I spent at least 25-30 hours in sshm before I got my 1st clear and doing this as lancer. When I got my 1st clear, it was with an experienced team who already had clears but me. Mostly it was because all those hours I wiped with different parties that gave me so much practice. It can be frustrating to wipe a lot but it may be worth it. SS realy tests everyones skill of their class and reaction timing.
  • dinners wrote: »
    Sowen wrote: »
    I guess theres nothing to be changed on SSNM, even with dread set +12, if you atleast know how to play with your class propelly, be sure that you can finish it. (My friend finished it as tanker with dread, and he dont died till last boss) B)

    About SSHM i can't give my thoughts about cause i still dont tryed it. :(

    You are gonna be wiped with dread set with old dps class team in 1st boss's shield phase.

    no you wont
  • feazesherofeazeshero ✭✭✭
    edited June 2016
    ph3s wrote: »
    Gunner is too slow for that cage in my book, outta combat-slow. Or mb it was ping/responses. Dunno really. I would like to hear oters who done it on gunner

    I usually tank on my lancer for ssnm and done a few sshm so far. When I tried ssnm on my gunner, it was very easy for me because I already had experience tanking it. The cage is no problem for me on gunner because I know the pattern about 90 percent of the time in cage. Just using normal walking does the trick and keep good distance. People with high ping like 200-300 or higher might have issue with cage. My ping is around 30-70ms avg.
  • YitharYithar ✭✭✭
    Ricecubes wrote: »
    dinners wrote: »
    It's much easier with brawler, ninja, reaper, gunner and mystic party. it's [filtered] with Lancer + Priest + Sorc, archer, zerker, war.

    Where is slayer?

    Slayer's always been good with shield phases, since Overpower's 2x crit buff stays. I dunno. On slayer it personally doesn't seem hard to break shield, especially since you can pop ICB to reset HT and WW and get Ultimate OHS. Then again, I was wearing slaughter gear.
  • CatoriiCatorii ✭✭✭
    Ricecubes wrote: »
    dinners wrote: »
    It's much easier with brawler, ninja, reaper, gunner and mystic party. it's [filtered] with Lancer + Priest + Sorc, archer, zerker, war.

    Where is slayer?

    Slayer would be lumped in with the newer classes. It's on par with reaper/gunner and has some pretty nice burst in its rotation.

    I agree that it's hard for certain classes to break the shield in 10s (hello, sorc that just came off BoC), but it's not like it's impossible. If a war sacrifices some damage short-term to have edge ready for shield - you can build up edge pretty quick with noc on anyway, so it'd only take a few seconds of preparation when shield's coming - they can burst pretty hard. Zerk and archer can both burst hard if they crit - only problem is when archers don't crit on charged skills, which unfortunately is too often until the crit buff. I'm not sure what a sorc could do if they don't have BoC up, though. Throw a few fast skills and look pretty, or glare at your BoC CD? I dunno. ._.

    I can say that I've had no problem with a lancer/priest/mystic/warrior/zerk comp clearing the shield, though, so acting like it's impossible without one of the new classes is pretty far off.
  • SvafnirSvafnir ✭✭✭
    edited June 2016
    Catorii wrote: »
    I'm not sure what a sorc could do if they don't have BoC up, though. Throw a few fast skills and look pretty, or glare at your BoC CD? I dunno. ._.

    I can say that I've had no problem with a lancer/priest/mystic/warrior/zerk comp clearing the shield, though, so acting like it's impossible without one of the new classes is pretty far off.

    Tap Arcane Pulse for 2.5 crit factor increase then throw Void Pulse and one Flaming Barrage and hope for the best... other than that not much can be done outside BoC besides hopefully having Hailstorm ticking when you tap AP and use VP and FBa, Ice Needle and Magma Bomb damage are not that good at all...
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