[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
I think the change in the gold reward is something that should be done since the beggining. You dont even need that much gold to make it to SC gear and when you are at that point then you wil need to run dungeons that will give you more than a thousand raw gold.
If anything I only see a good thing from this and it could make 4 and 5 star dungeons more alive on LFG and IM.
and mostly i ignored higher tier dungeon because they spend `more time` and `effort`, and not give a reasonable reward for it..
On TR the only thing in the LFG is RRH, AAN, AAH, or people selling/buying EMP. TR is by far the most active server.
edit: more gold won't give YOU essences or diamonds, and you'll struggle to fill those LFG.
Actually I have to agree with Cassandra on this.
On the face of it this seems a good idea in theory but in practice the side-effects could cause huge issues. I would suggest boosting the endgame dungeons gold is good, but super-nerfing the low tier dungeons gold is a bad idea. Having double or even triple the amount of gold for low tier dungeons would still make running higher end content more profitable in terms of rewards/time but would still enable (especially newer) players to get decent rewards when that isn't possible.