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End Game Instance Loot Not Balanced.

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Comments

  • ElinUsagiElinUsagi ✭✭✭✭✭
    ElinUsagi wrote: »
    Do not worry anyway, BHS is going to make dungeons more profitable accordlingly to their tier, now we only need to wait when the changes come here what will be the next thing "Psuedo End-Game Players" will be complaining about how unprofitable are their runs.

    BHS is not going to make it worth it. They are going to add gold value, but nerf gold value for other dungeons. Sure that 20 minute RRH/RMH/RKH or 25-30 min AAH will get you 2500 gold, but you no longer can log in and run 4 quick queue dungeons as each gives 150 gold. It's a super nerf, but BHS will surely implement it here.

    Good luck when your static isn't on, half your guild has quit playing, or you can't get competent people to join your LFG. Instead of being able to log in for 30-45 minutes and run small dungeons, you'll have to sit in LFG spamming for people.

    The overall gold "gain" will be a net loss when you see the actual constraints of the Tera playerbase. Not to mention the affect it will have on those random 412 players that think KC should take 30 minutes.

    I think the change in the gold reward is something that should be done since the beggining. You dont even need that much gold to make it to SC gear and when you are at that point then you wil need to run dungeons that will give you more than a thousand raw gold.

    If anything I only see a good thing from this and it could make 4 and 5 star dungeons more alive on LFG and IM.
  • LinXiaoXingLinXiaoXing Jakarta, Indonesia ✭✭
    edited June 2018
    Agreed, i have to spam low tier dungeon, like 412 dungeon (RG,SF,KC) every day, because they gives more reasonable reward,
    and mostly i ignored higher tier dungeon because they spend `more time` and `effort`, and not give a reasonable reward for it..
  • CassandraTRCassandraTR ✭✭✭✭✭
    edited June 2018
    ElinUsagi wrote: »
    I think the change in the gold reward is something that should be done since the beggining. You dont even need that much gold to make it to SC gear and when you are at that point then you wil need to run dungeons that will give you more than a thousand raw gold.

    If anything I only see a good thing from this and it could make 4 and 5 star dungeons more alive on LFG and IM.

    On TR the only thing in the LFG is RRH, AAN, AAH, or people selling/buying EMP. TR is by far the most active server.

    edit: more gold won't give YOU essences or diamonds, and you'll struggle to fill those LFG.
  • McOnosRepMcOnosRep ✭✭✭
    ElinUsagi wrote: »
    Do not worry anyway, BHS is going to make dungeons more profitable accordlingly to their tier, now we only need to wait when the changes come here what will be the next thing "Psuedo End-Game Players" will be complaining about how unprofitable are their runs.

    BHS is not going to make it worth it. They are going to add gold value, but nerf gold value for other dungeons. Sure that 20 minute RRH/RMH/RKH or 25-30 min AAH will get you 2500 gold, but you no longer can log in and run 4 quick queue dungeons as each gives 150 gold. It's a super nerf, but BHS will surely implement it here.

    Good luck when your static isn't on, half your guild has quit playing, or you can't get competent people to join your LFG. Instead of being able to log in for 30-45 minutes and run small dungeons, you'll have to sit in LFG spamming for people.

    The overall gold "gain" will be a net loss when you see the actual constraints of the Tera playerbase. Not to mention the affect it will have on those random 412 players that think KC should take 30 minutes.

    Actually I have to agree with Cassandra on this.

    On the face of it this seems a good idea in theory but in practice the side-effects could cause huge issues. I would suggest boosting the endgame dungeons gold is good, but super-nerfing the low tier dungeons gold is a bad idea. Having double or even triple the amount of gold for low tier dungeons would still make running higher end content more profitable in terms of rewards/time but would still enable (especially newer) players to get decent rewards when that isn't possible.



  • ovrovr ✭✭
    edited June 2018
    I agree with you guys. Nerfing low level dungeons will hurt new players. Honestly, I'd like to know who runs the show over at BHS because I think they need to be replaced. They have no idea how to manage a game. They should call Jagex or Blizzard and ask for help.
  • VulcarionVulcarion ✭✭✭
    I mean, they're also lowering the cost of upgrading low tier gear. So as long as that lowered cost is proportional to the nerf of rewards from low tier dungeons, it's really not much of a problem at all. I'm not saying that it is proportional, I'm honestly not sure, but it might be? Anyways, I think the real problem is, if all you do is make gold even more accessible, it will just drive up the price of golden/silver talents to match it. Throwing more gold into end game vanguards (and more item exp) is nice, but without a better supply of talents, it will never fix the gold/silver talent issue and people will still be dissatisfied.
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