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The difficulty level of AAHM and Velik's buff

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Comments

  • PartyblastPartyblast ✭✭✭✭
    edited June 2018
    SageWindu wrote: »
    McOnosRep wrote: »
    Yordan wrote: »
    AMFKKM74E7 wrote: »
    i think you're just bad at the game. don't worry we all had to start some where right?

    Tell us your name and server, judging from the way you speak you surely have 1# spot in both aah and pop. You know, just to cross check your experience.

    Would be nice to see this.

    Of course everyone knows it won't happen but still....

    I never quite understood this line of reasoning. Why do you need my stats to verify my claim of whether or not a mechanic is dildoes?

    I've only cleared RR once and I can tell you that the only reason it appears to want you to have a 439 gear score is because everything has gobs of health. The bosses themselves were pretty bog-standard (expect the last one, like with his bleeding debuff that doesn't look like a debuff).

    The reasoning behind wanting to know your stats is because if you haven't actually cleared the dungeon and you claim it's mechanics are "easy" then go on multiple topics about endgame instances claiming they don't need a loot buff or even something as basic as a talent compensation buff (since you know these dungeons are balanced around a stat system we don't have right?) why should your opinion matter on something you haven't actually done, and in some cases never intend to do?

    As I said before it isn't perfect, and I'm also not saying everyone clearing endgame content feels it needs certain changes, but at least it will make topics about endgame dungeons only discussed between the people that it is relevant to; those who actively run it.
  • Partyblast wrote: »
    SageWindu wrote: »
    McOnosRep wrote: »
    Yordan wrote: »
    AMFKKM74E7 wrote: »
    i think you're just bad at the game. don't worry we all had to start some where right?

    Tell us your name and server, judging from the way you speak you surely have 1# spot in both aah and pop. You know, just to cross check your experience.

    Would be nice to see this.

    Of course everyone knows it won't happen but still....

    I never quite understood this line of reasoning. Why do you need my stats to verify my claim of whether or not a mechanic is dildoes?

    I've only cleared RR once and I can tell you that the only reason it appears to want you to have a 439 gear score is because everything has gobs of health. The bosses themselves were pretty bog-standard (expect the last one, like with his bleeding debuff that doesn't look like a debuff).

    The reasoning behind wanting to know your stats is because if you haven't actually cleared the dungeon and you claim it's mechanics are "easy" then go on multiple topics about endgame instances claiming they don't need a loot buff or even something as basic as a talent compensation buff (since you know these dungeons are balanced around a stat system we don't have right?) why should your opinion matter on something you haven't actually done, and in some cases never intend to do?

    As I said before it isn't perfect, and I'm also not saying everyone clearing endgame content feels it needs certain changes, but at least it will make topics about endgame dungeons only discussed between the people that it is relevant to; those who actively run it.

    i understand what you're trying to get at but the dungeon is easy. you just need to put in the effort to learn. once you get it down it's just like any other dungeon.
  • Kira98Kira98 ✭✭✭
    Is easy, but need 5-6hrs x day on learning. After it, is very easy and you can see in slow motion all mechanic's lol :3
    most hard is the timing for in/out donut and the rng on floor circles (Antaroth can trolling you if target with 2-3 circle near xD )
    Example:
    RKEM without Veliks Help was a good endgame, but with VH buff was like RKNM.... With Frost 8 can clear it easy lol.
  • Kira98 wrote: »
    Is easy, but need 5-6hrs x day on learning. After it, is very easy and you can see in slow motion all mechanic's lol :3
    most hard is the timing for in/out donut and the rng on floor circles (Antaroth can trolling you if target with 2-3 circle near xD )
    Example:
    RKEM without Veliks Help was a good endgame, but with VH buff was like RKNM.... With Frost 8 can clear it easy lol.

    you're very right but majority of player base can't clear. they'll complain and complain instead of getting decent at their class
  • under 50% the timer starts so when i was learning the dungeon we would make the boss naturally enrage around 48-50% to get in the extra dps.
  • Partyblast wrote: »
    SageWindu wrote: »
    McOnosRep wrote: »
    Yordan wrote: »
    AMFKKM74E7 wrote: »
    i think you're just bad at the game. don't worry we all had to start some where right?

    Tell us your name and server, judging from the way you speak you surely have 1# spot in both aah and pop. You know, just to cross check your experience.

    Would be nice to see this.

    Of course everyone knows it won't happen but still....

    I never quite understood this line of reasoning. Why do you need my stats to verify my claim of whether or not a mechanic is dildoes?

    I've only cleared RR once and I can tell you that the only reason it appears to want you to have a 439 gear score is because everything has gobs of health. The bosses themselves were pretty bog-standard (expect the last one, like with his bleeding debuff that doesn't look like a debuff).

    The reasoning behind wanting to know your stats is because if you haven't actually cleared the dungeon and you claim it's mechanics are "easy" then go on multiple topics about endgame instances claiming they don't need a loot buff or even something as basic as a talent compensation buff (since you know these dungeons are balanced around a stat system we don't have right?) why should your opinion matter on something you haven't actually done, and in some cases never intend to do?

    As I said before it isn't perfect, and I'm also not saying everyone clearing endgame content feels it needs certain changes, but at least it will make topics about endgame dungeons only discussed between the people that it is relevant to; those who actively run it.

    i want to stay anonymous because i'm making bold claims but i feel like its right. This game needs harder content and this is a way of doing so.
  • Kira98Kira98 ✭✭✭
    edited June 2018
    Yeah. HH P4 was "HARD CONTENT" but right now is a meme dungeon.
    People without exp in real P4 can clear it with slaying. Just need Dps Dps Dps Dps....

    nvm we get veliks help kek
  • McOnosRepMcOnosRep ✭✭✭
    edited June 2018
    AMFKKM74E7 wrote: »
    i want to stay anonymous because i'm making bold claims but i feel like its right. This game needs harder content and this is a way of doing so.

    And to no-ones surprise the person saying this Bold Stuff refuses to show their credentials.


  • why does it matter now you guys got your veliks buff. go and get your first clear.
  • zenpiaxzenpiax ✭✭✭
    edited June 2018
    AMFKKM74E7 wrote: »
    why does it matter now you guys got your veliks buff. go and get your first clear.

    Velik buff got added to AAHM today?
  • yeah and they fixed cage buff. its in the announcements somwhere
  • Mechanic wise, AAH is one of the easiest. There aren't a lot of memorisation, not a lot of complicated attack patterns. With that said, last boss 50% timer is still difficult for unapex parties, excluding the Tank and Healer. If you look at moongourd, the top 150 clears have an apex class, and most of them aren't even fast clears either. There are only a handful of unapexed parties that clear, and they are all top players of those said classes.

    With Velik's helper, Apex parties are gonna clear this dungeon even faster, thus making those who aren't as skilled have an easier time in the dungeon. But that doesn't mean the buff didn't alleviate the burden of playing an unapexed class.
  • McOnosRepMcOnosRep ✭✭✭
    MForAll wrote: »
    Mechanic wise, AAH is one of the easiest. There aren't a lot of memorisation, not a lot of complicated attack patterns. With that said, last boss 50% timer is still difficult for unapex parties, excluding the Tank and Healer. If you look at moongourd, the top 150 clears have an apex class, and most of them aren't even fast clears either. There are only a handful of unapexed parties that clear, and they are all top players of those said classes.

    With Velik's helper, Apex parties are gonna clear this dungeon even faster, thus making those who aren't as skilled have an easier time in the dungeon. But that doesn't mean the buff didn't alleviate the burden of playing an unapexed class.

    This is so beautifully and logically put - far more elegantly surprising the situation than I could manage - thank you!

    Personally I am even more worried about non-apex classes in DS but that is for future discussion :(

  • ds is going to be hell even if you're apex. they needed to nerf the hp of the bosses in ktera and thats when they got their first clears.
  • XristosxXristosx ✭✭✭
    edited June 2018
    AMFKKM74E7 wrote: »
    i want to stay anonymous because i'm making bold claims but i feel like its right. This game needs harder content and this is a way of doing so.
    AMFKKM74E7 wrote: »
    why does it matter now you guys got your veliks buff. go and get your first clear.

    I think you missed the letter a. Bald assertion as in something without evidence. I have 20+ clears in AAHM(I currently have no static and im LFG'ing it before you say you have 100+ clears with your full awakened static that doesn't exist) but i still think you're very wrong and misunderstood what i meant by unbalanced difficulty. You seem to have some kind of want to make the dungeon way harder than it was intended to be which is a bit weird.
    AMFKKM74E7 wrote: »
    ds is going to be hell even if you're apex. they needed to nerf the hp of the bosses in ktera and thats when they got their first clears.

    Yeah ktera had trouble, guess what, they also have the talent system with the 20+ power and endurance AND the extra skill effects, do you think it's going to be balanced fairly for us? or are you going to keep claiming "lulul dont give us what ktera has it mak gam tu ezay". So maybe you need to rethink things, okay di pro sky or whatever.
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