J7T9WEKENT wrote: »
I took a bit of time to try things out with different people, before [filtered] about it barely within a day and all that. For instance match, it feels more comfortable when I'm stuck carrying, still can't do [filtered] if tank/healer are in sensory overload*, but that's how it is.
For premades, I was able to reel in some lower skilled players willing to give it a shot after hearing buffs were added. The dungeons went quite rough, but the buffs augment their lower skill and made things doable. Didn't even seem all that much, felt more like placebo. However, these players already knew what to do, somewhat, and just make more mistakes than others.
I'd rather at least the single 422 RMHM be left alone, maybe a few 417 hard modes as well, you got the player base that need to push challenging content.
I'm still all for balancing, adjusting, whatever, the lower end content after enough new dungeons are added to take their place.
The average player didn't even notice buffs were added, reactions were mostly "whoa, really?" vs whatever outrage people might have stirred up in their own guilds. Kind of like, how sjw bloggers with nothing to do, would go around convincing other people to be offended over pointless things.
LucyKosaki wrote: »
I appreciate the player buff and the planned upcoming adjustments. It makes dungeon grinding for endgame players faster, so you can run more dungs in the same time. It's not that much easier now, because you still have to know all mechanics and the bosses movesets, it just made dungeon grinding a little less timeinvestive and painful. But while I think it was the right thing to do, I don't think it manages to take on the problem at the core.
I think what's really needed are better chatoptions, which lets us scale the interface and customize the chat channels, and server fusions, in order to get people closer together.
For example on my server, there are approx. 15 guilds who run endgame content, each guild having only around 15-20 members, who actually come online every day. Most of the language specific guilds only run with themselves in fixed teams. Only 5 guilds are actually english and approachable. Different timezones make everthing even more difficult.
I'm experienced with all 410 and 417 dungs, but all I can do is standing on HW for 7 hours looking for a group, that needs a DD, or run IM 417, which are like 50% decent runs and 50% complete fails. It feels quite frustrating to be honest.