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Does anyone actually like FWC?

Seems super toxic and CS pops more often, I'm guessing for a good reason lol?
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Comments

  • ElinLoveElinLove ✭✭✭✭✭
    Oh I used to like it, that is, when I could enter it and do without HURR DURR LOW GEARZZZ KICCC.

    Not to say CS ain't more carcinogenic than enriched plutonium but eh... It used to be so fun scream at ladders: "THEY'RE AT THE GATE! GO KILL THEM!! KILL THEM TILL THEY DIE VERY DEAD!"
    I was a spammer type lead and it used to be the best strategy ever for a defense round leader, people need to be reminded to breath all the time
  • voidyvoidy ✭✭✭✭✭
    People like FWC when they win, but since teamqueues are dead you're stuck syncing and hoping you get in with your buddies. Then you get on the fodder team against your buddy. There are a number of things they could do to fix fwc for the people who actually run it and aren't just there to afk at the entrance and farm an easy 5 boxes. They could allow people to queue in with their friends without the queue taking literally hours to pop. They could make the votekick process easier so that known feeders can get the boot without the entire party having to agree on it. They could prohibit people from queuing if they have hardys on. They could let players customize the rolls on their equalized gear. They could adjust equalized gear for power creep and adjust the rolls with player feedback in mind, since right now there's basically no point doing fwc if you don't have a character that passes the ilvl for it. They could make a smarter matching system so that one team's lineup isn't incredibly imbalanced compared to the other team's; I've seen groups look at the other team before the match starts and get discouraged -- and they weren't even wrong to be. They could make it run better so that grey blobs aren't the first thing I see at mid. They could have a GM monitoring the fights, since only a few are going at a given time anyway, to ban people who engage in obvious cheating/feeding.

    All of these issues are why I don't bother with pvp battlegrounds in this game. The biggest is just the communication, though. I'm so tired of being extremely direct and repetitive about what I want from a group, and watching them do the opposite every time. Then we lose and I get to hear "???? y we lose???" like how do you people get dressed in the morning holy [filtered].
  • CornishRexCornishRex ✭✭✭✭✭
    I like fwc on healers more than cs. Kicking pve is fine by me but I always inspect the person being kicked. I don't see how it's super toxic, I do dislike how easily decent valks can carry. I'm mostly queueing for boxes so I don't mind winning or losing but I do tend to have good ranks.

    The only issue with fwc is that the teams are not balanced 70% of the times and sync queues are possible. I love close fights in fwc, even if my team loses.

    Also having a 455 and an eq healer I feel like equalized gear on healers isn't so bad, I get by just fine. On dps it's pretty horrid though.
  • AyiAyi ✭✭✭
    Yes, I do!
  • ElinUsagiElinUsagi ✭✭✭✭✭
    voidy wrote: »
    • They could prohibit people from queuing if they have pve crytals on.
    • They could let players customize the rolls on their equalized gear.
    • They could adjust equalized gear for power creep and adjust the rolls with player feedback in mind, since right now there's basically no point doing fwc if you don't have a character that passes the ilvl for it.
    • They could make a smarter matching system so that one team's lineup isn't incredibly imbalanced compared to the other team's; I've seen groups look at the other team before the match starts and get discouraged -- and they weren't even wrong to be.
    • They could make it run better so that grey blobs aren't the first thing I see at mid.
    • They could have a GM monitoring the fights, since only a few are going at a given time anyway, to ban people who engage in obvious cheating/feeding.

    These are a great poinst to be taken care of.

    TERA Battlegrounds could be popular like most MOBAs if aspect of them that makes the teams unbalanced can be fixed. All that voidy pointed out there are things that need to be implemented.
  • ZingoPingoZingoPingo ✭✭✭
    Would be fine if losing didn't reward you so much.
  • RanranRanran ✭✭
    FWC was good before they started adding "aoe spam stun and pull an entire raid from 25 meters away then hit them for 100k damage and knock them up in the air for 20 seconds straight" classes. also before healers started to become unkillable gods that could spam cleanse each other every 2 seconds with all of the cdr on gear and basically ignore any attempt to lock them down.
    ZingoPingo wrote: »
    Would be fine if losing didn't reward you so much.

    would be fine if they just added the bg credit store back instead of this basically worse credit store we have now. wtf did it even accomplish? also better rewards for actaully winning even if its only for your first win every day like before. also why take diamond jackpots out after diamonds finally become relevant for more than just "vendor for money"? literally backwards logic bravo BHS/EME.
  • ZingoPingoZingoPingo ✭✭✭
    Ranran wrote: »
    ZingoPingo wrote: »
    Would be fine if losing didn't reward you so much.
    would be fine if they just added the bg credit store back instead of this basically worse credit store we have now. wtf did it even accomplish? also better rewards for actaully winning even if its only for your first win every day like before. also why take diamond jackpots out after diamonds finally become relevant for more than just "vendor for money"? literally backwards logic bravo BHS/EME.
    Incentivizing winning with good rewards wouldn't be fair to everyone. XDDDDDDDDDDDD

  • Ranran wrote: »
    FWC was good before they started adding "aoe spam stun and pull an entire raid from 25 meters away then hit them for 100k damage and knock them up in the air for 20 seconds straight" classes. also before healers started to become unkillable gods that could spam cleanse each other every 2 seconds with all of the cdr on gear and basically ignore any attempt to lock them down.
    ZingoPingo wrote: »
    Would be fine if losing didn't reward you so much.

    would be fine if they just added the bg credit store back instead of this basically worse credit store we have now. wtf did it even accomplish? also better rewards for actaully winning even if its only for your first win every day like before. also why take diamond jackpots out after diamonds finally become relevant for more than just "vendor for money"? literally backwards logic bravo BHS/EME.


    These 2 classes really mess up the PVP. But the main problem is the valkyrie, even with full SC+7 I get 100k+ crit. They have skills that are very strong with very low cooldown wich make the class able to always combo and, have a resetting Dodge with a longer iframe than other class. Adding this with a 8 meter range on most of the skill, and a grab with 16sec cooldown (For 1min10 on Lancer ?) + a Dreamslash wich can One Shoot people 100% critical rate if well using, a lot of stag with very fast speed attack, not to mention the 360° stun, that is hard to....... miss.

    I'm not saying to delete the valks, I have one and Its fun to play with, but when I play, it feels that the kills come to easy. They need just a little balance in the PVP damage output and some CD ajustments. Amost every single FWC there is the TOP valk with 15~20 kills and the others 14 player together with 5~6 kills. This shows that something is wrong.
  • ElinUsagiElinUsagi ✭✭✭✭✭
    ZingoPingo wrote: »
    Would be fine if losing didn't reward you so much.
    ZingoPingo wrote: »
    Ranran wrote: »
    ZingoPingo wrote: »
    Would be fine if losing didn't reward you so much.
    would be fine if they just added the bg credit store back instead of this basically worse credit store we have now. wtf did it even accomplish? also better rewards for actaully winning even if its only for your first win every day like before. also why take diamond jackpots out after diamonds finally become relevant for more than just "vendor for money"? literally backwards logic bravo BHS/EME.
    Incentivizing winning with good rewards wouldn't be fair to everyone. XDDDDDDDDDDDD

    If gear would be equalized for everyone then yes, give even nothing to loser side since no matter what you wont have to worry about tier and enchantment levels on gear.

    However in a game where gear is a main factor on PvP outcome if you dont give rewards to the losing side then you will get less players playing.

    I remember than when EQ FWC were a thing queve times for them was pretty short (2-5 min as dps), when they make it UNEQ the queve times were longer (10 minutes and almost 30 as dps) and now with the current rewards queve times have been reduced again.

    Even if I agree that rewarding a lose by that much is not good you cant be picky when the PvP content had so few people that makes really long queves for anyone to really enjoy it before we got this adjustment.
  • ZingoPingoZingoPingo ✭✭✭
    edited July 2018
    Gear's been out since October, if you're not full +7 by now then idk what you're doing. Maybe fwc should be EQ for the first few months of a gear release but then that brings on the question of, what's the point of getting PvP gear? There's definitely no perfect solution but right now I think the difference between winning and losing is too small.
  • CornishRexCornishRex ✭✭✭✭✭
    ZingoPingo wrote: »
    Gear's been out since October, if you're not full +7 by now then idk what you're doing.

    Are you implying everyone has been playing since october and those that aren't can somehow magically obtain it because the gear has been out for so long?
  • ElinUsagiElinUsagi ✭✭✭✭✭
    edited July 2018
    ZingoPingo wrote: »
    Gear's been out since October, if you're not full +7 by now then idk what you're doing. Maybe fwc should be EQ for the first few months of a gear release but then that brings on the question of, what's the point of getting PvP gear? There's definitely no perfect solution but right now I think the difference between winning and losing is too small.

    Gear tier and enchantment levels (Guardian, Twisthard, Frostmetal, Stormcry, Heroic Vow), accesories tier (prospect, bellum, daylight, entropy), Crystals (Cruxes, Niveots, Dyads), Etchings for gear and accesories (4 diferent tiers and strong versions of them), Master Glyphs, Awakeing skills only avaliable until 439 and after finishing a story line quest (some of those skills can be used on pvp).

    Yeah, right, there is a small diference... ;) Enought for a new pvp player to leave the game and chose another thing for PvP where the skills are more relevant than PvE aspects.
  • ZingoPingoZingoPingo ✭✭✭
    edited July 2018
    CornishRex wrote: »
    Are you implying everyone has been playing since october and those that aren't can somehow magically obtain it because the gear has been out for so long?

    Yea, I'd reckon the majority of the playerbase has been playing since October and earlier. There's not an insane amount of new people rushing to Tera. I'm implying that +7 isn't hard to get with how easy gold/mats are to come by now. Heck, even +4/5 is good enough for FWC to not be fod.

    Not tryna stroke myself but here's a pic of my EQ alt that I only queue solo with, granted it's only 12 games, but I don't think it's impossible to play smart with lower gear.

    uqCI8ik.png
  • CornishRexCornishRex ✭✭✭✭✭
    ZingoPingo wrote: »
    CornishRex wrote: »
    Are you implying everyone has been playing since october and those that aren't can somehow magically obtain it because the gear has been out for so long?

    Yea, I'd reckon the majority of the playerbase has been playing since October and earlier. There's not an insane amount of new people rushing to Tera. I'm implying that +7 isn't hard to get with how easy gold/mats are to come by now. Heck, even +4/5 is good enough for FWC to not be fod.

    Not tryna stroke myself but here's a pic of my EQ alt that I only queue solo with, granted it's only 12 games, but I don't think it's impossible to play smart with lower gear.

    uqCI8ik.png

    I'm def not saying it's impossible to play well in lower tier gear or eq gear, it just irks me when higher geared players with a lot of time on their hands say it's easy to get +7, you can't assume everyones circumstances and call it easy by default.
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