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Does anyone actually like FWC?
Seems super toxic and CS pops more often, I'm guessing for a good reason lol?
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Not to say CS ain't more carcinogenic than enriched plutonium but eh... It used to be so fun scream at ladders: "THEY'RE AT THE GATE! GO KILL THEM!! KILL THEM TILL THEY DIE VERY DEAD!"
I was a spammer type lead and it used to be the best strategy ever for a defense round leader, people need to be reminded to breath all the time
All of these issues are why I don't bother with pvp battlegrounds in this game. The biggest is just the communication, though. I'm so tired of being extremely direct and repetitive about what I want from a group, and watching them do the opposite every time. Then we lose and I get to hear "???? y we lose???" like how do you people get dressed in the morning holy [filtered].
The only issue with fwc is that the teams are not balanced 70% of the times and sync queues are possible. I love close fights in fwc, even if my team loses.
Also having a 455 and an eq healer I feel like equalized gear on healers isn't so bad, I get by just fine. On dps it's pretty horrid though.
These are a great poinst to be taken care of.
TERA Battlegrounds could be popular like most MOBAs if aspect of them that makes the teams unbalanced can be fixed. All that voidy pointed out there are things that need to be implemented.
would be fine if they just added the bg credit store back instead of this basically worse credit store we have now. wtf did it even accomplish? also better rewards for actaully winning even if its only for your first win every day like before. also why take diamond jackpots out after diamonds finally become relevant for more than just "vendor for money"? literally backwards logic bravo BHS/EME.
These 2 classes really mess up the PVP. But the main problem is the valkyrie, even with full SC+7 I get 100k+ crit. They have skills that are very strong with very low cooldown wich make the class able to always combo and, have a resetting Dodge with a longer iframe than other class. Adding this with a 8 meter range on most of the skill, and a grab with 16sec cooldown (For 1min10 on Lancer ?) + a Dreamslash wich can One Shoot people 100% critical rate if well using, a lot of stag with very fast speed attack, not to mention the 360° stun, that is hard to....... miss.
I'm not saying to delete the valks, I have one and Its fun to play with, but when I play, it feels that the kills come to easy. They need just a little balance in the PVP damage output and some CD ajustments. Amost every single FWC there is the TOP valk with 15~20 kills and the others 14 player together with 5~6 kills. This shows that something is wrong.
If gear would be equalized for everyone then yes, give even nothing to loser side since no matter what you wont have to worry about tier and enchantment levels on gear.
However in a game where gear is a main factor on PvP outcome if you dont give rewards to the losing side then you will get less players playing.
I remember than when EQ FWC were a thing queve times for them was pretty short (2-5 min as dps), when they make it UNEQ the queve times were longer (10 minutes and almost 30 as dps) and now with the current rewards queve times have been reduced again.
Even if I agree that rewarding a lose by that much is not good you cant be picky when the PvP content had so few people that makes really long queves for anyone to really enjoy it before we got this adjustment.
Are you implying everyone has been playing since october and those that aren't can somehow magically obtain it because the gear has been out for so long?
Gear tier and enchantment levels (Guardian, Twisthard, Frostmetal, Stormcry, Heroic Vow), accesories tier (prospect, bellum, daylight, entropy), Crystals (Cruxes, Niveots, Dyads), Etchings for gear and accesories (4 diferent tiers and strong versions of them), Master Glyphs, Awakeing skills only avaliable until 439 and after finishing a story line quest (some of those skills can be used on pvp).
Yeah, right, there is a small diference...
Yea, I'd reckon the majority of the playerbase has been playing since October and earlier. There's not an insane amount of new people rushing to Tera. I'm implying that +7 isn't hard to get with how easy gold/mats are to come by now. Heck, even +4/5 is good enough for FWC to not be fod.
Not tryna stroke myself but here's a pic of my EQ alt that I only queue solo with, granted it's only 12 games, but I don't think it's impossible to play smart with lower gear.
I'm def not saying it's impossible to play well in lower tier gear or eq gear, it just irks me when higher geared players with a lot of time on their hands say it's easy to get +7, you can't assume everyones circumstances and call it easy by default.